Greetings all. Jonathan has allowed me to join your game. I'm going to play a Mercere Creo specialist. He is meant to make things for the Redcaps and do their LR. He is not a LR specialist. He will just be good at them but not great.
Here is Korvin post gauntlet. I'll start aging him if this is alright. History is imcomplete.
Korvin ex Mercere
Characteristics: Int +3, Per 0, Pre 0, Com +2, Str 0, Sta +1, Dex 0, Qik 0
Size: 0
Age: 25 (20), Height: 5'6'', Weight: 158 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues and Flaws: The Gift, Mercurian Magic, Improved Characteristics, Affinity with Corpus, Inventive Genius (Invent Lab Totals: +3), Arcane Lore (50/50), Mastered Spells, Affinity with Creo, Book Learner (Book Quality: +3), Hermetic Magus, Puissant Creo*, Pagan, Lecherous, Necessary Condition (Casting tools), Deficient Technique (Perdo)
Personality Traits: Analytical +1, Practical +2, Pagan Belief +1
Combat:
Dodge: Init: +0, Attack ‑‑, Defense +0, Damage ‑‑
Fist: Init: +0, Attack +0, Defense +0, Damage +0
Kick: Init: ‑1, Attack +0, Defense ‑1, Damage +3
Soak: +1
Fatigue levels: OK, 0, ‑1, ‑3, ‑5, Unconscious
Wound Penalties: ‑1 (1‑5), ‑3 (6‑10), ‑5 (11‑15), Incapacitated (16‑20), Dead (21+)
Abilities: Italian 5, Code of Hermes 1, Parma Magica 1, Magic Lore 1*, Magic Theory 3, Penetration 1, Finesse 2, Medicine 2 (physician), Single Weapon 2 (Sword, Short), Survival 1 (Mountains), Intrigue 1 (gossip), Guile 1 (fast talk), Concentration 1 (lab work), Latin 4, Artes Liberales 1 (ritual magic), Philosophiae 1 (natural philosophy), Animal Handling 2 (Pack animals), Bargain 2 (hard sell), Carouse 2 (staying sober), Chirurgy 1 (diagnosis), Folk Ken 2 (the opposite sex), Teaching 2 (‑‑‑)
Arts: Cr 10+3, In 3, Mu 3, Pe 1, Re 6, An 7, Aq 1, Au 3, Co 10, He 1, Ig 2, Im 1, Me 3, Te 2, Vi 2
Equipment:
Encumbrance: 0 (0)
Spells Known:
Wizard's Communion (MuVi) +7, Mastery 1 (lab mastery) (free)
Bind Wound (CrCo 10) +25, Mastery 1 (quiet casting)
The Chirurgeon's Healing Touch (CrCo 20) +28, Mastery 1 (penetration)
Physician's Eye (InCo 5) +15, Mastery 1 (quiet casting)
Endurance of the Berserkers (ReCo 15) +18, Mastery 1 (ceremonial casting)
Eyes of the Cat (MuCo(An) 5) +12, Mastery 1 (quiet casting)
Gentle Touch of the Purified Body (CrCo 20) +28, Mastery 1 (penetration)
Circle of Beast Warding (ReAn 25) +15, Mastery 1 (ceremonial casting)
Ward Against Faeries of the Mountain (ReTe 5) +9
Palm of Flame (CrIg 5) +17, Mastery 1 (quiet casting)
Heat of the Searing Forge (CrIg 10) +17, Mastery 1 (quiet casting)
Born in Harco, Korvin's gift was discovered early much to the excitement of his parents and others in the house. He was raised on tales of the founder and the duty to the house. His talent with Creo had many in the house talking about the bloodline of the founder was very strong in him. Not long after puberty, he found that there were other expectations for someone with a strong gift in the House. Over the years he has sired 16 children ( that he knows of). Three of which have turned out to be gifted. This has only increased the amount of attention he gets.
After his Gauntlet, he spend 6 years at Harco refining his Arts. The seventh year, the year he would spend as a Redcap, was an eye opener for Korvin. He had been sheltered at Harco. always the golden boy. During his apprenticeship, he was not given many duties as a Redcap. Mostly he and his master would visit major Mercere houses and would do much of their traveling via portals. This time he was given a group of covenants in the Greater Alps Tribunal and was able to travel. Most of the time he was accompanying by a senior Redcap to teach him various routes and skills he would need to survive but it was a thrill to be able to talk to other folk and see how they lived. And more interestingly for him, he got to meet several of the children that he had fathered.