Korvin ex Mercere

Up to his 30th year. was not sure how many seasons he would have in 1220

Korvin ex Mercere
Characteristics: Int +3, Per 0, Pre 0, Com +2, Str 0, Sta +1, Dex 0, Qik 0
Size: 0
Age: 55 (35), Height: 5'6'', Weight: 158 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues and Flaws: The Gift, Affinity with Creo, Affinity with Corpus, Mercurian Magic, Mastered Spells, Book Learner (Book Quality: +3), Improved Characteristics, Inventive Genius (Invent Lab Totals: +3), Arcane Lore (50/50), Hermetic Magus, Puissant Creo*, True Friend (Familiar) (Bonus: +3 to appropriate Personality Traits)*, Pagan, Lecherous, Deficient Technique (Perdo), Necessary Condition (Casting tools)
Personality Traits: Analytical +1, Loyal (Familiar) +3, Pagan Belief +1, Practical +2
Combat:
Dodge: Init: +0, Attack , Defense +0, Damage
Fist: Init: +0, Attack +0, Defense +0, Damage +0
Kick: Init: 1, Attack +0, Defense 1, Damage +3
Soak: +3
Fatigue levels: OK, 0, 1, 3, 5, Unconscious
Wound Penalties: 1 (1 5), 3 (6 10), 5 (11 15), Incapacitated (16 20), Dead (21+)
Abilities: Italian 5, Code of Hermes 1 (tribunal procedures), Magic Theory 6 (Creo) (5), Finesse 2, French 4, Charm 2 (first impressions), Etiquette 1 (peasants), Magic Lore , Carouse 2 (staying sober), Medicine 3, Animal Handling 2 (Pack Animals), Parma Magica 4 (Corpus), Penetration 2, Latin 4 (academic usage), Philosophiae 2 (natural philosophy), Arabic 2 (poetry), Artes Liberales 2 (ritual magic), Bargain 2, Chirurgy 2 (diagnosis), Concentration 1 (lab work), Folk Ken 2 (the opposite sex), Guile 1 (fast talk), Intrigue 1 (gossip), Survival 2 (Mountains), Single Weapon 2 (Sword, Short), Teaching 4 (Magic Theory)
Arts: Cr 24+3, In 5, Mu 8, Pe 6, Re 11, An 10, Aq 6, Au 5, Co 17, He 6, Ig 6, Im 6, Me 5, Te 6, Vi 6
Equipment:
Encumbrance: 0 (0)
Spells Known:
Wizard's Communion (MuVi) +16, Mastery 1 (lab mastery)
The Wizard's Mount (CrAn 35) +38
Seven League Stride (ReCo 30) +30, Mastery 1 (boosted casting)
The Bountiful Feast (CrHe 35) +39
Charge of the Angry Winds (CrAu 15) +33
Circling Winds of Protection (Cr(Re)Au 20) +17
Incantation of the Body Made Whole (CrCo 40) +50
Pilum of Fire (CrIg 20) +34
Soothe Pains of the Beast (CrAn 20) +43
Wizard's Sidestep (ReIm 10) +18
Revealed Flaws of Mortal Flesh (InCo 10) +23
Jupiter's Resounding Blow (CrAu 10) +34, Mastery 1 (fast casting)
Crest of the Earth Wave (ReTe 20) +18
Bind Wound (CrCo 10) +46, Mastery 1 (quiet casting)
The Chirurgeon's Healing Touch (CrCo 20) +51, Mastery 1 (penetration)
Endurance of the Berserkers (ReCo 15) +30, Mastery 1 (ceremonial casting)
Eyes of the Cat (MuCo(An) 5) +20, Mastery 1 (quiet casting)
Gentle Touch of the Purified Body (CrCo 20) +51, Mastery 1 (penetration)
Physician's Eye (InCo 5) +24, Mastery 1 (quiet casting)
Circle of Beast Warding (ReAn 25) +23, Mastery 1 (ceremonial casting)
Ward Against Faeries of the Mountain (ReTe 5) +18
Heat of the Searing Forge (CrIg 10) +35, Mastery 1 (quiet casting)
Palm of Flame (CrIg 5) +35, Mastery 1 (quiet casting)

Books owned
Esse Est Percipi by Laetitia scholae Guernici, Intellego summa, L10 Q12

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Needs some input on the familiar. I was out of ideas for the other 5 points of might.

Paion (Weasel of Virtue)
Characteristics: Int +2, Per +1, Pre 0, Com 0, Str -8, Sta 0, Dex +2, Qik +4
Size: -4
Season: Summer
Age: 15 (15), Gender: Female
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 2 (6)
Virtues and Flaws: Might 10 (Animal) [Form: Animal], Size: -4, Magic Animal, Minor Essential Virtue (cleverness and guile), Puissant Medicine, Sharp Ears (Hearing: +3), Ferocity (Serpents), Unaffected by The Gift, Carefree, Hatred (Serpents), Minor Essential Flaw (Musky Stench), Reckless, True Friend
Qualities and Inferiorities: Limited Gestures (Spellcasting: 5), Susceptible to Deprivation, Improved Abilities × 1 (+50 exp), Improved Defense × 1 (Dodge: +2)
Personality Traits: cleverness and guile* (Int) +3, Musky Stench* (Pre) -3, Reckless +3
Reputations: Unclean -2 ( for non-Pagans)
Combat:
Dodge: Init: +4, Attack , Defense +6, Damage
Fist: Init: +4, Attack +2, Defense +4, Damage 8
Kick: Init: +3, Attack +2, Defense +3, Damage 5
Soak: 0
Fatigue levels: OK, 0, 1, 3, 5, Unconscious
Wound Penalties: 1 (1), 3 (2), 5 (3), Incapacitated (4), Dead (5+)
Abilities: Italian 5, Medicine 5+2 (apothecary), Swim 1, Awareness 2, Hunt 3, Stealth 3, Athletics 2 (fitting into small places)
Equipment:
Encumbrance: 0 (0)
Powers:
Abominable Stench, Points: 5, Initiative: +2, Form: Auram

His seasons after Gauntlet

26: 40 on Creo
27 40 on Co
28 10 on Parma, 30 Cr
29: 20 MT,10 In, 10 Mu
30: 30 MT, 10 Au

31: Add Charge of the Angry Winds and Circling winds of protection and French 1
32: Redcap season: +10 French, 5 charm, 5, Etiquette Add Plium of Fire
33: Add Soothe Pains of the beast, 20 Cr
34 10 He, 10 Im,10 Te, 10 Pe
35 Learned (30) Wizards Sidestep ReIm, Revealed flaws of moral flesh InCo, Jupiters Resounding Blow CrAu , Longevity ritual +13 : Experiment roll 8 Experiment Roll 4 ( nothing) Done at Harco (Aura 2) with a lab with +1 bonus for LR total is 62 for 7pawns of Vis
invisiblecastle.com/roller/search/921561
1d10=4 stress die 4

36: 30 Re, 10 Te
37: 10 Vi, 10 Aq, 10 Ig, 10 Me
38: 15 Parma, 25 Cr
39: Redcap season: 15 French, 15 Medicine 10 Vi,
40: Teaching +1 Learn Crest of the Earthen Wave
41: 20 Co, 20 Re
42: 10 Cr, 10 Pe,10 Ig, 10 Im
43: Learn Incantation of the body made whole (40)
44: 10 Phiosophiae, 10 Artes L, 5 Arabic, 20 Mu
45: 20 Animal, 20 Cr
46: 10 He,20 Cr, 10 An
47: Redcap season 10 Chirgry 10 Penitration, 10 survival, 10 charm
48: 30 MT, Bind Familar (Paion)
49: Empower Bind: speach, Teach MT Teaching 3+1+Com2+3+Bonus6 = 15 10 Aq, 10 Co
50: Spent season making LR for RedCap. Learn 7 League Stride 30
51: Learn Wizard’s Mount 35 master 7 League Stride 5
52: Spend season making LR for Redcaps: 20 Parma, 10 Arabic
53: Learn The Bountiful Feast 35 Master Jupiter’s Resounding blow
54: Redcap season: 20 French 20 Teaching
55:

Aging rolls:
35 1d10-9=-5
36: 1d10-9=-6
37:, 38, 39 1d10-9=-3, 1d10-9=-1, 1d10-9=-1
40 1d10-9=-3
41-45 1d10-8=-2, 1d10-8=0, 1d10-8=1, 1d10-8=0, 1d10-8=-7
46-50 1d10-8=0, 1d10-8=1, 1d10-8=2, 1d10-8=-1, 1d10-8=-4
51-54 1d10-7=1, 1d10-7=1, 1d10-7=2, 1d10-7=-2

I'd say many of the cat powers could apply, they both hunt vermin.

Boy, I hope Paion's Strenth is a typo...if not, we're all in for a world of hurt! :laughing:

Just an fyi - the 4th edition The Medieval Bestiary has the following stats for the Weasel (p. 21, if you have it).

Characteristics: Cun +2, Per 0, Str -7, Sta -3, Dex +1, Qui +1
Size: -4
Personality Traits: Curious +3, Devoted to young +2
Abilities: Athletics (grace) 2, Awareness 3, Herb Lore (medicines) 2
Ferocity: 2 (serpents and mice)
Weapon/Attack: Bite; Init +5, Atk +3, Dfn +8, Dam -9
Soak: -7
Fatigue: -3
Fatigue Levels: OK, -5, Unconscious
Wound Levels: OK, -5, Incapacitated

Metacreator does not transfer the negative value. Her strength is -8

Thanks! I'm amazed I got kind of close with just some research on the "mythical" weasel. It is a Weasel of Virtue so I'm expecting it to be a bit better. The Quickness +4 was based on her size.

My understanding is that it kills a basilisk with it's smell since it is the same family as a skunk. That is why I have the bad smell power.

Go ahead and edit your post for the negatives.

Yeah, once I saw the Strength score for the weasel in The Medieval Bestiary, I figured it was probably a -8. Before that, I wasn't sure if it was a 2 or a 0 or negative something. S'all good.

75 bp of equipment

11bp Vis (30 Cr, 10 Co,15 Re)

Items made for Redcaps
6bp Cooking Stone CrIg 5 R: touch, D Mom, T: Ind Pen +0 Unlimited uses -
Boils water on contact. (Base 4, +1 Touch, +10 unlimited uses)

14bp Bed of Rapid Convolesence -
CrCo 34
Pen +0 constant effect
R: Touch, D: Sun, T: Ind
A Leather bed which gives anyone resting in it +18 Recovery as long as they remain in the bed.
(base 15, +1 touch, +2 Sun, +1 level 2 uses/day, +3 environmental trigger)

10bp Traveller’s Comfort
ReAu(Ig) 24
Pen 0, constant effect
R: touch, D: Sun, T: Ind
A fine cloak with many pockets. It protects the wearer from Rain or snow and keeps them comfortably warm by keeping bodily warm inside the cloak.
(Base 4, +1 touch, +2 Sun, +1 Ig Requisite, +1 level 2 uses / day, +3 environmental trigger)

6 Master Scibe
5 Brewmaster

Lab text for spells:

6 Seven League Stride w/ mastery boosted casting
4 Gentle Touch of the Purified Body w mastery for penetration
4 Wizard's Communion MuVi 20 w/ mastery lab mastery
2 Bind Wound w/ mastery quite casting
4 Circling Winds of Protection
2 Jupiter's Resounding Blow w/ mastery fast cast

2 20 pounds silver

There is already a scribe in build points (no reason that there can't be two, except, to my knowledge, he hasn't been utilized in 1220) from another character. Also, the silver is unnecessary. Money isn't a huge consideration in this saga, because of the Legendary Wealth level of the covenant.

I will make changes. Is there a master page for the Covenant so i can see the professions already there?

https://forum.atlas-games.com/t/covenant-description/6105/1

This list does not include personal build points (75), but the collective build points of the original 5 players. It is not exhaustive, as I have not yet spent all the build points that Mad Max didn't want to spend. I am keeping those close to the vest, though.

That was what I was looking for. I will revise all the spells and the specialists.

As this may/may not affect your choices, here's what I bring, regarding specialist and co'.

Saw that. I will bring a Leather worker. Do we have most of what we need to make books?

Making books is actally a problematic exercise for the covenant. Much of the parchment is sold to fund the enterprises of the covenant.

A binder and an illuminator would round out the book professionals. Manufacturing and publishing books is a legitimate growth of the parchment production, but it will change the economics of the covenant a bit. For example, if the covenant begins publishing books for sale, some of the wealth in silver will get converted to vis. Someone will have to take up the burdens of accounting. I've been handwaving silver wealth, with the Legendary wealth boon up to now, but I need a better level of detail (and this isn't something I'm keen on doing) if going down this road is desired.

75 bp of equipment

11bp Vis (30 Cr, 10 Co,15 Re)

Items made for Redcaps
6bp Cooking Stone CrIg 5 R: touch, D Mom, T: Ind Pen +0 Unlimited uses -
Boils water on contact. (Base 4, +1 Touch, +10 unlimited uses)

14bp Bed of Rapid Convolesence -
CrCo 34
Pen +0 constant effect
R: Touch, D: Sun, T: Ind
A Leather bed which gives anyone resting in it +18 Recovery as long as they remain in the bed.
(base 15, +1 touch, +2 Sun, +1 level 2 uses/day, +3 environmental trigger)

10bp Traveller’s Comfort
ReAu(Ig) 24
Pen 0, constant effect
R: touch, D: Sun, T: Ind
A fine cloak with many pockets. It protects the wearer from Rain or snow and keeps them comfortably warm by keeping bodily warm inside the cloak.
(Base 4, +1 touch, +2 Sun, +1 Ig Requisite, +1 level 2 uses / day, +3 environmental trigger)

5 Carpenter(cooper)
5 Weaver

Lab text for spells:

6 Seven League Stride w/ mastery boosted casting
4 Gentle Touch of the Purified Body w mastery for penetration
2 Bind Wound w/ mastery quite casting
2 Jupiter's Resounding Blow w/ mastery fast cast

(10 BP points that I will decide tonight)

for 1220 I have two seasons of study. 1 season teaching Familiar MT Bringing it to 3(2) Study Re 10 now Re12(3)

Go ahead and put up on the wiki at Obsidian Portal, I sent you an invite to the saga posted there.

Aging rolls:
1223 1d10-5=-3 No effect
1224 1d10-4=5 age 1 year
1225 1d10-4=4 Age 1 year
12261d10-4=-3 Exploder 1d10=6 12+1 -4 = 9 Age 1 year
1227 1d10-4=1 no effect