Let's make apprentice created enchantments

Mr. Rex, this is an occasion where someone disagreeing with you will work in your favor!

Muto Corpus base 2 cannot grant a Virtue. In fact, Hermetic magic doesn't grant Virtues at all, just as Eyes of the Cat does not grant an animal Quality of night vision. Hermetic magic grants open ended effects which can mimic those things without specific rules for them, partially because the core rules existed before those things, and partially because it lets other magic traditions feel strange and exotic. When Methods and Powers grant Virtues or when Amazons inflict Personality traits on people, that's something CLOSE to what Hermetics can do but there's a definite difference.

What these boots do is change a person so they are well-balanced for a brief moment... without actually being the Perfect Balance Virtue. This is good for you because it might stack with the Virtue. Different effect.

The Herb's Savior

Creo Herbam 10 (Base 1, Touch, Concentration [+ 5 maintains concentration], Group)

This clay vase with a single tiny sapphire set on its face ensures that every plant growing within always grows tall, strong and bountiful. Plants raised in The Herb's Savior are often cycled out of the vase after a single harvest, to keep them from Warping into something less desirable. When young Salvia of Bjornaer enchanted this device, her sigil caused plants to grow with thin stems and leaves much like her namesake herb.

I felt like doing something foolish.

Salamander's Eye

Creo Ignem 15 (Base 4, R; Personal, D: Momentary, T: Individual, +1 Size, +2 three uses per day)

A brass pendant on a chain, with a small quartz crystal set in prongs. Salamandra of Flambeau has engraved her signature on the backside of the pendant. When the wearer of this necklace lets out a scornful laugh, their body lets out a burst of fire which deals +5 damage, in a radius large enough to engulf a horse. The Salamander's Eye may be used up to three times a day, but unleashing all three flames within the same hour will melt the pendant into useless slag. The lab text for this item includes the +3 bonus for fiery brass, though Salamandra's incomprehensible style buries the idea under vain rambling.

Young Salamandra of Flambeau was born with a magical immunity to fire and flame, a trait which the apprentice insisted on showing off at every opportunity. After Salamandra terrorized a small Theban village into storming her parens' covenant, a magus Bonisagus quietly demanded the parens trade custody of the little hellion. The Flambeau cheerfully agreed, and Salamandra eventually grew up to be a much less violent maga Trianoma. The Salamander's Eye still remains, as a painful reminder of her past.

Menhir of Door Locking
CrTe 13
R: Touch, T: Ind. D: Sun
This rounded granite pebble is a lesser enchanted device. When it is activated it creates a rectangular prism of granite approximately a pace and a quarter high, half a pace wide, and a pace deep. This block of stone will last until the next sunup or sundown.
While the original purpose of the device was to effectively bar a door from opening by putting several hundred pounds of rock behind it, it is probably used more frequently to destroy things, by putting several hundred pounds of rock on them. The lab text takes advantage of a +3 material bonus for Granite.
(Base 3, +1 Touch, +2 Sun, +3 levels 6 uses per day)

Yes I added another device, but the big thing that I want you all so see is that I just spent a very long time updating all of the links in the first post so they'll work. The addresses had all changed with the new forum software and did not work. Now they do.

9 Likes