It has been quite a while since we've done something like this, so it's perhaps long overdue.
There are times where, when looking at the interaction between setting and rules, one realizes that there is a thing must exist in the setting yet has never before been described, such as the extensive network of familiars who write correspondence to one another about magic theory. (We all know that a fair proportion of the letters carried by redcaps are missives written between cats and owls concerning astrological influences on spell invention. Why didn't the published books delve into this more deeply?)
The thing that I'd like to detail, with your help, are laboratory texts for use by apprentices.
Apprentices have lots of uses; Translation of unknown laboratory texts (it takes apprentices longer to decode texts but their ability to do so is not cappeed at a level), writing lab texts and casting tabets (high scribe score is not required), fixing AC's for yourself and your sodalies, acting as a substitue for you on matters that might otherwise remove you from the laboratory or library, extracting an extra pawn of vis or two, and possibly even acting as a laboratory assistant on occasion.
The particular use for an apprentice I'd like to examine here is the creation of lesser enchanted devices and charged devices. Specifically ones created with the help of a laboratory text (probably a text copied by an appentice).
With a lab text an apprentice can create a device equal in level to their lab total. I am imagining here characters between 2 and 10 years in to their education/servitude. The lab totals they might have would be magic theory 3 with a matching shape and or material bonus of 3, an aura of three, and six or so points of intellegence and applicable arts. They'll have enough lab total to handle a level 15 item lesser enchanted device or, if they've no vis, a level 15 charged item with three charges (like three doses of a potion).
I've got about 10 ideas scribbled down but I'd hope to get one for every technique form combination so I'd love your input.
I'll make a list here:
Creo Animal: Stone of Meat Preservation
Intellego Animal: A Brooch to Count Sheep without Falling Asleep
Muto Animal: The redcap's impenetrable costume, The Rhine shield grog's coat
Perdo Animal: Shovel of Herculean Endeavors
Rego Animal: Cow Heard's Whip
Creo Aquam: Envenomed Sword, Apprentice's Ever-Burning Nightmare, Breakfast for the Early Riser
Intellego Aquam: Poisoner's Frustration, The Troll's Tablespoon
Muto Aquam: Bacchus' Blessing
Perdo Aquam: The Drying Staff
Rego Aquam: Dry Plaid for the Whiny Shepherd, Winterheart, Oil of Glass Fingertips, Sailor's Thirsty Desire
Creo Corpus: Easing Balm, Pastilles of Autum
Intellego Corpus: Tattle-Tail Mirror
Muto Corpus: Gaze of the Perceptive Watchman, Boots of Stability
Perdo Corpus: Comb of Resplendent Grooming, Gown of Meditation, Pastilles of Winter
Rego Corpus: Oil of Elevation, Pastilles of Summer
Creo Herbam: Axe of Firewood, The Herb's Savior
Intellego Herbam: Orchard-bearer's Gift
Muto Herbam: Brush Offcuts into Soap, The Sloven's Bedsheet, Flambeau's Bloody Greeting
Perdo Herbam: Humble Axe of the Woodsman
Rego Herbam: Baton to Command an Attentive Handcart, The Marksman's Bow, Fetch for the Fairy Steed, Gentle Nudge of the Wearied Sleeper
Creo Ignem: Warm Plaid for the Whiny Shepherd, Consummate Sword of Fire, Salamander's Eye, Basin Warmer, Moon Stone, Comfy Socks
Intellego Ignem: The lantern of homecoming, The forge companion's aide, The night watchman's aide
Muto Ignem: Hearth of Clean Air
Perdo Ignem: Cloak of Gloom and Shadow, Demeter's Tears
Rego Ignem: Lantern for the Enchanted Flame
Creo Imaginem: Mirror of Inclusion, Mark of the Mundane, Disguised Doorway, Carpet of Morning Prayers, Threatening Meridian Sands
Intellego Imaginem: Hat of Many Eyes
Muto Imaginem: An Embarrassing Splash of Colour
Perdo Imaginem: Boots of silence, Amulet against odour
Rego Imaginem: Trinket of Imposed Civility
Creo Mentem: The Master's Words
Intellego Mentem: Ring of Translation, Incense of emotive awareness.
Muto Mentem: Belin's gift, The Thief's Final Coin
Perdo Mentem: Trinket of Instrumental Security (and Gem of Mystery)
Rego Mentem: Greet the Sun
Creo Terram: The Smothering Pail, Menhir of Door Locking
Intellego Terram: Sorcerer's compass, Pluto's Invisible Hand
Muto Terram: Shovel which disgorges the earth's forgotten dinners, Fork which subsumes the irritating debris
Perdo Terram: Stonecutter
Rego Terram: Magical Plow, Gladius Plus Ultra, Tantrum
Creo Vim: Warning for the Weirding Apprentice
Intellego Vim: Ring of the Intrepid Seeker
Muto Vim: Soulcatcher
Perdo Vim: Faerie Poker, Black Marks of Unshackling, Pastilles of Spring
Rego Vim: Spellbinding amulet, The Child's Favourite Blanket
So give me your devices of level 15 or lower, (with 3 or more points of shape and material bonuses).