Might work better as base 2, +1 range (Touch), +0 Duration (Momentary), and +4 Target (Sight), +1 level for 2 uses/day?
Imreai:A Brooch to Count Sheep without Falling Asleep (InAn 16)
R: Sight, D: Mom, T: GroupA simple silver brooch with the image of a sheep leaping over a fence stamped into it. This item allows a the Shepherd to cast his eye over his flock and know exactly how many sheep there are - this device allows the grogs tending the large herds of the covenant to count the number of sheep they have in their care at the end of the day before going to sleep to ensure none have gone missing, and then checking again in the morning that no sheep has gone missing in the night.
(base 2, +3 Range, +0 Duration, +2 Target, +1level - 2 uses per day)
Might work better as base 2, +1 range (Touch), +0 Duration (Momentary), and +4 Target (Sight), +1 level for 2 uses/day?
The brooch design might also benefit from the guidelines and examples of TMRE p.93 Numerologist's Spells, especially Numbering the Flock.
Cheers
Might work better as base 2, +1 range (Touch), +0 Duration (Momentary), and +4 Target (Sight), +1 level for 2 uses/day?
You mean would actually work, since the hat itself can't see anything so Range: sight in the original is useless!
I botched a Magic Theory roll here - item amended as you suggested
The brooch design might also benefit from the guidelines and examples of TMRE p.93 Numerologist's Spells, especially Numbering the Flock.
I'd not really read through these before, thanks for the tip there are some cool options there- for this one though base 2 is the lowest, and increasing the level would push it a bit too high for an apprentice enchantment, but for an enhanced version you could make one that divides by Ewes, lambs, rams etc, which would just be an additional magnitude I believe.
Fafnir:Base 3 [Transform a spirit of Might 3+2 magnitudes so it becomes part of the item], +1 Touch, +1 Conc, +5 levels maintains concentration, +2 levels 3 uses/day, +3 levels Penetration +6.
Isn't this a House Rule to work on magic spirit ?
I would not call it a House Rule.
Generally speaking, one can assume that for each Vim spell operating on a Realm, there is another operating on each of the other three Realms, barring specific limits of magic (e.g. you can't force demons to tell the truth, you cannot force the divine to do ... all sorts of stuff etc.). In this case, RoP:I provides the effect for demons; I think it's fair to assume there's a similar effect for magic spirits and another for faerie spirits.
If you are really unhappy with the description as such, you can always recast soulcatcher as demoncatcher.
The Child's Favourite Blanket (ReVi Lvl8)
R: Touch, D: Sun, T: IndividualA slightly scratchy blanket enchanted to ward the person under it against a level 5 Fae. This design came about after a weak but elusive fairy started targeting the Grog's children at particular covenant, frightening them at night. Whilst this fae did not ever actually hurt anyone, the Magi decided to act after being woken up by screaming children one too many times.
This, however, happened some time ago. The blankets are no longer needed as they were such a complete success that the children's belief that hiding under a blanket will protect them from this Fae has resulted in this becoming a sovereign ward against the pesky creature
(base 2, +1 Range, +2 Duration, +0 Target, +3 levels (6 penetration)
Fetch for the Fairy Steed (ReHe 13)
R:Personal, D:Momentary,T:Individual
A Branch of Ash about the length of a young man's arm enchanted so that when a dog barks at it it flies of in a random direction. This item was created by a young Merinita apprentice to entertain his canine companion when he himself was busy.
However the item has for many years been locked in the archives of Irminsul after it was herded into the kitchens breaking a substantial amount of crockery and nearly knocking one of the cooks out.
Base 3, +10 for unlimited uses per day
Fetch for the Fairy Steed (ReHe 13)
R:Personal, D:Momentary,T:IndividualA Branch of Ash about the length of a young man's arm enchanted so that when a dog barks at it it flies of in a random direction. This item was created by a young Merinita apprentice to entertain his canine companion when he himself was busy.
However the item has for many years been locked in the archives of Irminsul after it was herded into the kitchens breaking a substantial amount of crockery and nearly knocking one of the cooks out.
Base 3, +10 for unlimited uses per day
This makes me so happy on a personal level.
A potion to help with wounds,
Easing Balm
A yellow waxy balm made with infused amber which when applied the target, their wounds are treated as one category less serious for the purposes of activities while injured.
Amber adds a +3 lab total.
Creo Corpus 5 (Base 1, +1 Touch, +3 Moon)
Could also be created within an trinket as:
- Easing Token, Creo Corpus 10 (Base 1, +1 Touch, +2 Sun)(+5 levels device maintains conc, +1 level for two uses per day)
- Or created to help an injured animal as CrAn of the same levels which might need an extra magnitude to help large beasts.
The Child's Favourite Blanket (ReVi Lvl8)
R: Touch, D: Mom, T: VisionA slightly scratchy blanket enchanted to ward the person under it against a level 5 Fae. This design came about after a weak but elusive fairy started targeting the Grog's children at particular covenant, frightening them at night. Whilst this fae did not ever actually hurt anyone, the Magi decided to act after being woken up by screaming children one too many times.
This, however, happened some time ago. The blankets are no longer needed as they were such a complete success that the children's belief that hiding under a blanket will protect them from this Fae has resulted in this becoming a sovereign ward against the pesky creature
(base 2, +1 Range, +2 Duration, +0 Target, +3 levels (6 penetration)
Can we get that in teddy bear format?
The Child's Favourite Blanket (ReVi Lvl8)
R: Touch, D: Mom, T: VisionA slightly scratchy blanket enchanted to ward the person under it against a level 5 Fae. This design came about after a weak but elusive fairy started targeting the Grog's children at particular covenant, frightening them at night. Whilst this fae did not ever actually hurt anyone, the Magi decided to act after being woken up by screaming children one too many times.
This, however, happened some time ago. The blankets are no longer needed as they were such a complete success that the children's belief that hiding under a blanket will protect them from this Fae has resulted in this becoming a sovereign ward against the pesky creature
(base 2, +1 Range, +2 Duration, +0 Target, +3 levels (6 penetration)
I judge from the design line, the might score of faerie that can be protected against, and the item description that this shuold be target individual and duration sun. Rather than duration momentary and target vision as it says in the spell parameters line.
Correct. I copied the previous one I did for forms and failed to change those. Will amend... Not too good at this whole forum posting thin it seems
Warning for the Weirding Apprentice
Creo Vim 14
R: Touch D: Momentary T: Individual, +4 12 uses per day.A small basket built from rowan bark, with the apprentices' name carved into the handle. The only purpose of this lesser enchanted item is to "gift" the basket's contents with a single Warping point up to 12 times per day. This petty curse will rapidly alter trinkets and vermin into nearly unrecognizable forms.
A line of Jerbiton magi traditionally instructs their apprentices to build items such as this- not for entertainment, but to demonstrate how Warping destroys natural beauty over time. Particularly "successful" specimens pulled from the basket may end up as part of a realia on the subject of Vim.
The Smothering Pail
Creo Terram 14
R: Touch D: Sun T: Individual, +10 unlimited useA bucket forged from hammered bronze, bearing the smith's sigil on the bottom. Shouting the word "FIRE" in the magus' native tongue while holding The Smothering Pail conjures ten cubic paces of black sand, pouring in a gentle stream from inside the bucket over the course of a few seconds.
This lesser enchanted device was made for a Verditus magus' Gauntlet. Besides dousing grease fires and acid spills, a Hermetic covenant will likely find dozens of uses for an arbitrarily large amount of sand. Older covenants tend to accumulate "grog problem solvers" such as this.
The Drying Staff
A short walking stick of oiled oak inset with a jade stone. The staff can once per day completely dry a room and all its contents. Jade adds a +4 "aquam" lab bonus.
Perdo Aquam 15, (Base 4, +1 Touch, +2 Room)
A work replacement item to dry clothes and items, or perhaps to recover spills and mistakes in an aquam lab.
Cloak of Gloom and Shadow
This hooded cloak is made from layered folds of fine charcoal, grey and black silk, gathered and sewn gracefully at ankle length, and held with an obsidian clasp. When activated by pulling the cloak's hood up and mumbling a hush, the light surrounding the wearer is reduced to near darkness, becoming deeply dark, gloomy, and shadowy for two to three paces around them, then lightening gradually to five or six paces. Obsidian provides a darkness +5 lab bonus.
Perdo Ignem 16 (Base 2, +1 Touch, +2 Sun, +1 Individual, +1 modifier for an unusual Target) (+1 level for 2 uses a day)
PeIg level 16, but darn close. It could be made at one use per day at 15.
Humble Axe of the Woodsman
When the wielder of this hickory handled tool utters a command "urr" the enchantment will destroy the dead wood struck in a manner chosen by the wielder. To strike true the wielder must succeed a finesse check. While this enchantment grants no real benefit to felling a living tree it will make short work of fallen wood of almost any size, or objects created from wood. An axe grants a +4 lab bonus.
Perdo Herbam 15 (Base 4, +1 Touch, +1 Part) ( +5 levels for 24 uses a day)
Use upon buildings, drawbridges, cartwheels, or other items too.
Fan for the Becalmed Sailor
This small wooden fan decorated with knotted twine along its grip is enchanted so that once per day it will summon a wind which blows in a direction controlled by the caster. A fan grants a +4 lab bonus.
Creo Auram 15, (Base 2, +3 Sight, +1 Conc) (+5 levels for device maintains Conc)
I see that we're taking particular effort to fill up the as of yet empty tech+ form combinations. Thanks.
Agate Gavel of the Smokeless Chamber
PeAu 15
R: Touch, Dur: Con, T: Room
Once per day, when struck upon a surface within a room, small hammer destroys all of the smoke within the room. While the device has been found to be convenient for making great halls and counsel rooms more pleasant, it was first developed as a safety device to allow covenfolk to more effectively fight fires within the covenant's kitchens. The lab text contains a +3 material bonus for agate.
(base 4, +1 touch,+2 Room)
The redcap's impenetrable costume
This woollen clothing has an effect equivalent to Doublet of Impenetrable Silk enchanted into it, and is commonly purchased by House Mercere for redcaps. This is particularly useful for redcaps who may find themselves in trouble when they are least expecting it, but still wearing clothes.
(MuAn base 4, range personal +2 sun for level 10 +4 levels always on - total MuAn 14, takes 2 pawns of vis. The Jewelry/Clothing +4 protect self shape bonus applies)
The Rhine shield grog's coat
This wool coat can reshape itself into a comfortable bedroll on the uttering of a command word. Any similarity between this item and those German Army sleeping bags that could be worn as a jacket is purely intended.
(MuAn base 2, range personal + 1 concentration +2 for 3 uses/day +5 levels item maintains concentration for level 10 - only uses 1 pawn of vis!)
The Troll's Tablespoon
Intellego Aquam 12
Base 5, R: Touch D: Momentary T: Individual, +2 3 uses per dayA polished beechwood spoon with the image of a butterfly inexplicably carved into its handle. When it scoops a portion of potion or other liquid, The Troll's Tablespoon identifies what magical properties it has, if any. After three uses in a single day, the spoon appears dull and charred until the next morning. The information is shared with the wielder in the form of a whisper not unlike the flapping of moth wings.
This spoon was the result of a Hibernian Merinita maga running a scam on the local villagers. After one of their custos sold a Longevity Potion to a greedy knight, they soon found that they could distribute mundane pine needle tinctures with a Creo Vim shell over them, taking money from the village and fooling the one folk witch in the area. About a decade later, there was a riot at her covenant's front door and a frustrated Redcap summoning the Merinita to trial. For interfering with mundanes, she was ordered to pay a fine of several real magic items to House Mercere.
And of course, she ordered her apprentice to build two of the three items. The order was only that she had to deliver them, not make them.