This makes me so happy on a personal level.
A potion to help with wounds,
Could also be created within an trinket as:
- Easing Token, Creo Corpus 10 (Base 1, +1 Touch, +2 Sun)(+5 levels device maintains conc, +1 level for two uses per day)
- Or created to help an injured animal as CrAn of the same levels which might need an extra magnitude to help large beasts.
Can we get that in teddy bear format?
The Child's Favourite Blanket (ReVi Lvl8)
R: Touch, D: Mom, T: VisionA slightly scratchy blanket enchanted to ward the person under it against a level 5 Fae. This design came about after a weak but elusive fairy started targeting the Grog's children at particular covenant, frightening them at night. Whilst this fae did not ever actually hurt anyone, the Magi decided to act after being woken up by screaming children one too many times.
This, however, happened some time ago. The blankets are no longer needed as they were such a complete success that the children's belief that hiding under a blanket will protect them from this Fae has resulted in this becoming a sovereign ward against the pesky creature
(base 2, +1 Range, +2 Duration, +0 Target, +3 levels (6 penetration)
I judge from the design line, the might score of faerie that can be protected against, and the item description that this shuold be target individual and duration sun. Rather than duration momentary and target vision as it says in the spell parameters line.
Correct. I copied the previous one I did for forms and failed to change those. Will amend... Not too good at this whole forum posting thin it seems
Warning for the Weirding Apprentice
Creo Vim 14
R: Touch D: Momentary T: Individual, +4 12 uses per day.A small basket built from rowan bark, with the apprentices' name carved into the handle. The only purpose of this lesser enchanted item is to "gift" the basket's contents with a single Warping point up to 12 times per day. This petty curse will rapidly alter trinkets and vermin into nearly unrecognizable forms.
A line of Jerbiton magi traditionally instructs their apprentices to build items such as this- not for entertainment, but to demonstrate how Warping destroys natural beauty over time. Particularly "successful" specimens pulled from the basket may end up as part of a realia on the subject of Vim.
The Smothering Pail
Creo Terram 14
R: Touch D: Sun T: Individual, +10 unlimited useA bucket forged from hammered bronze, bearing the smith's sigil on the bottom. Shouting the word "FIRE" in the magus' native tongue while holding The Smothering Pail conjures ten cubic paces of black sand, pouring in a gentle stream from inside the bucket over the course of a few seconds.
This lesser enchanted device was made for a Verditus magus' Gauntlet. Besides dousing grease fires and acid spills, a Hermetic covenant will likely find dozens of uses for an arbitrarily large amount of sand. Older covenants tend to accumulate "grog problem solvers" such as this.
The Drying Staff
A short walking stick of oiled oak inset with a jade stone. The staff can once per day completely dry a room and all its contents. Jade adds a +4 "aquam" lab bonus.
Perdo Aquam 15, (Base 4, +1 Touch, +2 Room)
A work replacement item to dry clothes and items, or perhaps to recover spills and mistakes in an aquam lab.
Cloak of Gloom and Shadow
This hooded cloak is made from layered folds of fine charcoal, grey and black silk, gathered and sewn gracefully at ankle length, and held with an obsidian clasp. When activated by pulling the cloak's hood up and mumbling a hush, the light surrounding the wearer is reduced to near darkness, becoming deeply dark, gloomy, and shadowy for two to three paces around them, then lightening gradually to five or six paces. Obsidian provides a darkness +5 lab bonus.
Perdo Ignem 16 (Base 2, +1 Touch, +2 Sun, +1 Individual, +1 modifier for an unusual Target) (+1 level for 2 uses a day)
PeIg level 16, but darn close. It could be made at one use per day at 15.
Humble Axe of the Woodsman
When the wielder of this hickory handled tool utters a command "urr" the enchantment will destroy the dead wood struck in a manner chosen by the wielder. To strike true the wielder must succeed a finesse check. While this enchantment grants no real benefit to felling a living tree it will make short work of fallen wood of almost any size, or objects created from wood. An axe grants a +4 lab bonus.
Perdo Herbam 15 (Base 4, +1 Touch, +1 Part) ( +5 levels for 24 uses a day)
Use upon buildings, drawbridges, cartwheels, or other items too.
Fan for the Becalmed Sailor
This small wooden fan decorated with knotted twine along its grip is enchanted so that once per day it will summon a wind which blows in a direction controlled by the caster. A fan grants a +4 lab bonus.
Creo Auram 15, (Base 2, +3 Sight, +1 Conc) (+5 levels for device maintains Conc)
I see that we're taking particular effort to fill up the as of yet empty tech+ form combinations. Thanks.
Agate Gavel of the Smokeless Chamber
PeAu 15
R: Touch, Dur: Con, T: Room
Once per day, when struck upon a surface within a room, small hammer destroys all of the smoke within the room. While the device has been found to be convenient for making great halls and counsel rooms more pleasant, it was first developed as a safety device to allow covenfolk to more effectively fight fires within the covenant's kitchens. The lab text contains a +3 material bonus for agate.
(base 4, +1 touch,+2 Room)
The redcap's impenetrable costume
This woollen clothing has an effect equivalent to Doublet of Impenetrable Silk enchanted into it, and is commonly purchased by House Mercere for redcaps. This is particularly useful for redcaps who may find themselves in trouble when they are least expecting it, but still wearing clothes.
(MuAn base 4, range personal +2 sun for level 10 +4 levels always on - total MuAn 14, takes 2 pawns of vis. The Jewelry/Clothing +4 protect self shape bonus applies)
The Rhine shield grog's coat
This wool coat can reshape itself into a comfortable bedroll on the uttering of a command word. Any similarity between this item and those German Army sleeping bags that could be worn as a jacket is purely intended.
(MuAn base 2, range personal + 1 concentration +2 for 3 uses/day +5 levels item maintains concentration for level 10 - only uses 1 pawn of vis!)
The Troll's Tablespoon
Intellego Aquam 12
Base 5, R: Touch D: Momentary T: Individual, +2 3 uses per dayA polished beechwood spoon with the image of a butterfly inexplicably carved into its handle. When it scoops a portion of potion or other liquid, The Troll's Tablespoon identifies what magical properties it has, if any. After three uses in a single day, the spoon appears dull and charred until the next morning. The information is shared with the wielder in the form of a whisper not unlike the flapping of moth wings.
This spoon was the result of a Hibernian Merinita maga running a scam on the local villagers. After one of their custos sold a Longevity Potion to a greedy knight, they soon found that they could distribute mundane pine needle tinctures with a Creo Vim shell over them, taking money from the village and fooling the one folk witch in the area. About a decade later, there was a riot at her covenant's front door and a frustrated Redcap summoning the Merinita to trial. For interfering with mundanes, she was ordered to pay a fine of several real magic items to House Mercere.
And of course, she ordered her apprentice to build two of the three items. The order was only that she had to deliver them, not make them.
Tattle-Tail Mirror
Intellego Corpus 15
Base 5, R: Voice, D: Momentary, T: Individual, +-0 1 use per dayThis tiny, hand-held mirror of polished brass has a grooved filigree along its edge, resembling the structure of a housefly's wings. A human or humanoid magical being speaking the Latin word "Veritas" while looking into the mirror is informed of both their apparent age and their actual age, along with a mental image of how they would appear without magical longevity. After use, the mirror is obscured by patina until the next morning. The information is shared with the user in a sudden passing voice, not unlike a fly buzzing near their ear. Despite its robust design, the Tattle-Tail Mirror was designed by a young apprentice who could not draw the full potential out of the materials granted to her.
Another enchanted item built after the false Longevity Potion fiasco. The Tattle-Tail Mirror got its name not from helping to verify future Longevity Rituals, but from its mediocre design proving that the punished Merinita did not enchant the item herself. The local peripheral codes were later updated to specify who must work on the donated items; the disgruntled apprentice later shook off her parens' reputation by becoming the Order's least likely Hoplite.
The Rhine shield grog's coat
This wool coat can reshape itself into a comfortable bedroll on the uttering of a command word. Any similarity between this item and those German Army sleeping bags that could be worn as a jacket is purely intended.
(MuAn base 2, range personal + 1 concentration +2 for 3 uses/day +5 levels item maintains concentration for level 10 - only uses 1 pawn of vis!)
Oh my.
We're playing in the Rhine currently, so I think I'll be stealing this one
Shovel which disgorges the earth's forgotten dinners
This hefty tool is made from wood and steel, inlaid with an electrum core hidden in the base of the blade. When activated by shoving the blade into the earth and uttering a rude command the enchantment causes 10 cubic paces of earth to be momentarily expel upward all foreign content. This allows far easier identification, collection and removal of debris, lost tokens, and dislodgement of plants and weeds in the affected area. The electrum grants a +3 lab bonus for MuTe.
Muto Terram 15 (base 4, +1 Touch, +1 Part)(+5 levels for 24 uses a day)
and
Fork which subsumes the irritating debris
Also a hefty work tool inset with electrum and crafted by a foul mouthed Magus, when activated by obscenity this fork will rapidly alter a patch of dirt 10 cubic paces in size into air and back again, which causes all debris and contents to fall well below the surface. The electrum grants a +3 lab bonus for MuTe.
Muto Terram / Auram 10 (Base 3, +1 Touch, +1 Part)(+5 levels for 24 uses a day)
I seem to like work replacement tools, and was recently swearing whilst gardening. Some combination could also make retrieval or burial far quicker.
Poisoner's Frustration
This long slightly eating knife has an upswept blade and blackwood handle inset with a pearl. When placed within a poisonous liquid the knife causes the liquid to swirl clockwise. The pearl grants a +5 lab bonus to detecting poisons.
Intellego Aquam / Rego 15 (base 3, +1 Touch, +1 Rego sub effect)(+10 levels for unlimited uses)
Because I didn't want a maximum number of uses and the item can reactivate itself each turn if a poison is still present, and thought it might make a handy gift depending on who your friends are.
Miasma Kiss
This small iron vent is enchanted to change toxic air around it fluorescent green. The vent is activated by air passing through it. A vent grants a +7 lab bonus.
Intellego Auram / Muto 15, (Base 2, +1 Touch, +1 Muto sub-effect, +1 Part)(+10 levels for unlimited uses)
Charm to Empty a Chamber
MuAu 15 (1 use per day)
R: Touch, D: Conc., T: Room
This agate charm, is enchanted to change the air in a room touched by the holder of the charm into thick, unbreathable, smoke for as long as they concentrate on the effect. This device was developed to be used from outside of a room to force its occupants to leave without causing them great harm, but it can be used from inside of a room as well. Discussion of this device's effect has prompted at least two of the order's more well known collected correspondences on Parma Magica. The laboratory text includes a material bonus from agate.
(base 3, +1 touch, +1 concentration, +2 room)