This is a cool thread.
I’ve dedicated a few effects around a simple task: Waking the apprentice up in the morning. Each of these are tied to Sunrise (+3), but need only function once per day, at dawn. Each of these is a Lesser Device and well within the requested level 15 for this thread. Many of these are to be enchanted to the apprentice’s sheets or pillow, some of which need only a range of Personal. Some particularly unpleasant magi may force their apprentice to design their own brutal method to wake them up at dawn.
Obviously, the more punitive effects enchanted into pillows only work if the apprentice keeps using that pillow. Most will do so—a master forcing an apprentice to design such an unpleasant wake-up call will have a doubly unpleasant punishment ready for the apprentice attempting to shirk it.
These devices can easily be assigned to troublesome covenfolk once the apprentice passes his gauntlet (or learns to wake up a few minutes before sunrise).
Greet the sun:
ReMe, final effect level 13.
At dawn, this pillow simply wakes the apprentice up by altering his mental state. The longer duration assures that he won’t simply roll over and fall back asleep. A young Tremere magus with a propensity for oversleeping designed this effect on his own initiative, fearful that his master would eventually resort to more punitive measures.
Base 4, +1 touch, +1 Diam, +3 Environmental Trigger
Carpet of morning prayers:
CrIm, final level 6.
Designed by a muslim apprentice, this carpet loudly begins reciting the call to prayer at sunrise. Christian apprentices might design a rosary instead. A bullied tytalus apprentice may cause the device to simply shriek “Wake up or your master will punish you!” for two minutes.
Base 1, +1 recognizable words, +1 Diam, +3 Environmental Trigger
The sloven’s bedsheet.
Final effect MuHe 8
One maga was fed up with her apprentice sleeping until ten of the clock and showed him the lab notes for this device. It enchants a bedsheet to grow stiff, uncomfortable, and thorny at sunrise and stays that way till sunset. The apprentice was told to either spend the current season designing his own device to wake him at sunrise each day, or spend the following season designing this exact effect.
Base 3, +2 Sun, +3 Environmental Trigger
Gentle nudge of the wearied sleeper
Final effect ReHe 7
At sunrise, this mattress lifts itself up to a 45 degree angle and dumps the sleeper onto the floor. This regulates the apprentice’s sleeping patterns and also ensures he will spend most of his nights alone in the bed, as one teenaged Jerbiton and the cook’s niece learned to their chagrin.
Base 3 (gentle sideways movement), +1 extra strength, +3 Environmental Trigger
Gown of meditation
Final effect PeCo 13
A Criamon apprentice willingly enchanted her sleeping gown with this effect. At dawn, it causes discomfort and pain for two minutes—unpleasant, but not enough to inflict a wound. The Criamon found that this not only woke her up, but forced her mind into a proper meditative state once the pains ended. Arcane experimentation caused the pain to be unpredictable: Some days she is awakened by a searing migrane, others she feels the sensation of her feet being tickled, on still others she feels arthritis setting in, sometimes she feels as If she is being stung by a swarm of bees, etc.
Base 4, +1 Touch, +1 Diam, +3 Environmental Trigger
Breakfast for the early riser
Final Effect CrAq 8
The parens of a homesick apprentice decided to take a surprisingly tender approach to awaken his young charge each day. He encouraged his apprentice to enchant a goblet he'd taken from the family home. At morning, the goblet fills with a delicious liquid cider that evaporates after two minutes. While not nourishing, the apprentice learned to enjoy waking up in the morning, as getting up early enough gave him a treat to start the day.
Base 3, +1 touch, +1 Diam, +3 Environmental Trigger