I am in need of some technical spell design help, if you would be so kind.
My Merinita character wants to specialize in traveling trods to various Faerie regiones, with the ultimate pursuit of reaching Tír na nÓg. For this, according to HoH:MC 92 and 88, she'll have to learn to make charms, which include a permanent physical object. But since she's quite the klutz, it'd be easier if that part would be taken care of by a spell.
Note that I'm not trying to cheat on ease factor or design time. The charm itself will be crafting a story about the place to visit, and she's quite adept at that. It's only the crafting of the object I'm trying to simplify.
So I was thinking of a spell that would transform some raw materials into cubic beads to be strung on a small leather thong and worn as a bracelet. Each of the beads would be made of a different material and mark a letter on each free side. (Actually, the same letter in four different character sets: Latin for west, Greek for east, Runic for north and Hebrew for south). In sequence the beads would spell the name of the destination.
Typical materials would be ivory, amber, mother-of-pearl, bone, obsidian, etc. A mixture of terram, herbam en animal substances. So I suppose for each of these materials either a different spell needs to be designed, or the spell should be flexible enough to allow different prerequisites if at all possible.
The materials would be provided in rough form and in enough quantities, so there shouldn't be a need to create anything from thin air. However the final shapes are unnatural (pierced cubes with engraved characters). So I'm thinking either Muto or Rego?
The four characters could either be provided on vellum cards, or could be spoken during the casting of the spell, as a parameter of sorts. Either solution would be fine.
The beads need to remain permanent, so if Vim is necessary, I'd rather find the most economical way to craft the entire necessary set. If I'd have to cast a spell for each individual bead, that would be fine too, but preferably not at the cost of a pawn per bead.
For some charms, it'd be great to enclose a sliver of material from the destination within each bead, to be able to craft an Arcane Connection. But since this material will not always be available, the spell(s) should also work without.
My hope is that she can learn or design all the necessary spells in one season. Since these are small, simple objects maybe the spell(s) could be as low as level 5? But if a single spell can make all the beads at once, a level as high as 20 spell would be acceptable.
My character has basic knowledge of Creo, Muto and Rego at level 5 but no levels in Animal, Herbam nor Terram. She resides in a covenant with aura 5 with a standard laboratory at her disposal. She has Magic Theory only at 3, Stamina and Intelligence both at +2 and no crafting skill to speak of.
Is there hope for her? Thank you very much in advance for any suggestions you may have.