Character at gauntlet:
John grew upon the banks of the river Wear just outside Durham. His family scraped a living from the river and the nearby woods and selling anything they could in town. He would climb and swim with no regard to his safety, trying to get things others couldn't. As he grew older, trees and bushes started twitching oddly in reaction to his Gift. Silvicultrix, a Bonisagus who had come to Durham to persuade the cathedral to trade copies of books with him, found the boy and took him as an apprentice, paying John's family off with some silver.
After a few years of study, his parens proceeded to foster him with another Bonisagus, as that house often does. John was apprenticed to a Seeker, who proceeded to teach him a little bit about all the supernatural realms to give him a taste of all the wonderful things the world held. Both magi had a strong effect on John, one encouraging a focus on Herbam, the other encouraging Rego and studying books. Sadly his Gift is a little erratic and he risks disappearing into Twilight easily, and trying to practice his spells to reduce the risk won't help much (loose magic).
On his Gauntlet, he took the name Lignarius, meaning carpenter, as he enjoys working with wood and trees. He wants to develop lots of spells involving the manipulation of wood and wooden objects, and seeks a covenant somewhere near forests which also has a chance of finding ancient ruins or strange mysteries.
Characteristics: Int +3, Per 0, Pre 0, Com 0, Str 0, Sta +1, Dex 0, Qik 0
Size:0
Age: 25
Decrepitude:0
Warping Score:0(0)
Confidence Score 1(3)
Virtues : The Gift; Hermetic Magus; Puissant Magic Theory (free) ; Book Learner, Flexible Formulaic Magic, Minor Magical Focus (wood), Puissant Herbam, Puissant Rego, Skilled Parens, Study Bonus;
Flaws Fostered Apprentice, Overconfident (major), Loose Magic, Seeker, Twilight Prone
Personality Traits: Overconfident +6, Curious about ancient magic +3, Brave +2
Reputations: None
Age 0-5:
Living Language English 5(extensive vocabulary)
Area Lore: durham 2 (surroundings)
Awareness 2 (forests)
Swim 2 (rivers)
Age 5-10:
Athletics 2 (climbing)
Brawl 2 (dodging)
Folk Ken 2 (spotting lies)
Stealth 2 (moving quietly)
Survival 2 (forests)
Apprenticeship - with skilled Parens, 150xp into abilities and 150xp into arts
Artes Liberales 1 (ceremonial magic)
Code of Hermes 1 (depriving of magical power)
Concentration 1 (maintaining spells)
Dominion lore 1 (saints)
Faerie Lore 1 (forest fae)
Finesse 2 (rego craft)
Infernal Lore 1 (diabolists)
Latin 4 (writing)
Magic Lore 1 (plants)
Magic Theory 3+2 (herbam)
Organisation Lore: Order of Hermes 1 (covenants)
Parma Magica 1 (ignem)
Philosophiae 1 (ceremonial magic)
Profession: Scribe 1 (copyist)
Arts:
Cr 4
In 4
Mu 4
Pe 4
Re 10+3
He 10+3
Spells:
Gift of the Frog’s legs ReCo 15
Trap of the Entwining Vines CrHe 15
Wall of Thorns CrHe 20
Intuition of the Forest InHe 10
Shriek of Impending Shafts InHe 15
Piercing Shaft of Wood Mu(Re)He 10
The Great Rot PeHe 25
Freeing the Striding Tree ReHe 30
Wizard’s Sidestep ReIm 10
Equipment: a wooden staff for walking, a small bundle of wooden branches, a warm cloak and clothing in dull green.