Okay, so here's what I've got:
#1: Get a baker for the Covenant with puissant and affinity to run the kitchen, and get the kitchen upgraded to +3 Innovation, +3 Supplies, and +3 Tools (because you've already done this with the Covenant blacksmith and other craftsmen, so they're also managing Workshop totals of 18+, right? The goal is a free source of Flawless Equipment + Flawless Tools), so that the output of the kitchen has +3 or +4(if the baker has managed to get his Craft up to 12) on longevity for everyone in the Covenant.
#2: Get a Bed of Quality with the effect being: Affects Sleep +6, specifically adjusts sleep to be especially healthy. Get a cloth-of-gold Blanket of Quality for Health +2. Maybe even have a bed designed as a focus, then point out to the SG that it doesn't actually take up lab space, having its own dedicated space. Hope your blarney roll is good enough for to get the +8(or more) to Health, i.e. +4 for longevity. (Note that it's out of paradigm to sit down to read, and thrones don't give health bonuses.)
#3: It ought to be possible to get the bronze cord to at least +3.
#4: Using mundane alchemy if you must, arrange for durable, not-gonna-break-for-a-long-time, non-toxic piping for centralized heating/cooling, running water, and sewage lines. Use magic in the centralized locations so that they're the only part to suffer warping, and can be replaced/rebuilt every 50 years or so.
#5: Bathing-houses with stuff like mineral baths. Again, keep the magic out of the way and pipe the benefits in. Magic that does not activate often enough to warp (say, cleaning effect every so often) should be fine.
#6: Magical food-preserving room. Make sure to replace room every 50 years.
#7: Cats enspelled to be really, really good at hunting vermin. They'll die before they start getting Major flaws.
The aggregate of 4-7 ought to be at least 120 levels, so another +3 or more.
#8: If you don't have a Healthy Feature, arrange for one or more (like the bathing-houses). +1-3
#9: Have a garden built around your lab, Feng Shui'd out the wigwam for beauty and stuff. Or move your lab to a garden. Whatever. Justify it as a source of medical herbs for the Covenant. Between that, the magical superior heating you've already arranged, and, oh, let's say Spotless, you've got a Lab Health of 4, so that's another +2 longevity.
So an obsessed magus or maga should be able to get a longevity bonus of -10 or more without having to consult a hedgie or overly burden the Covenant, with that rising to about -20 in the hands of an especially persuasive player.
Hmmm . . . a lot of this sounds like stuff that Jerbiton magi would push for, since it beautifies the Covenant and helps the covenfolk(magess oblige, and all that).