Hello!
I'm the SG of a Saga that already has like 6 sessions. Players finish the first year and stop on the first Big City, I have lot of ideas, but I'm a big fan of internet brainstorming. My players don't even speak english, so don't have any fear on giving ideas of any type.
But, for giving ideas, I need to give context. This Saga is on a special setting, it is Mythic Europe, but not the normal one, so this post maybe is a little big. I start:
One [now two] years ago, the trumpets of the end of time sound on the air. It wasn't any of the apocalypsis the divine books talk. Demons, normally forced to mantain secrecy and being subtle around the divine, start to move against humanity directly. The divine protection given to the church and the royalty dissapear, the Dominion was no more and the earth was changed, cities and towns getting further away as the earth seems to get bigger.
That wasn't the end, as the faithfull try to stop the chaos, the Divine seems to punish further than the reasonable, angels coming to end the life of specific people, before dissapear without saving anyone.
In this chaos, the Order of Hermes dissapear. They Covenants still exist, some even are intact -but most are destroyed by the attack of demons or nobles-, but their members from the youngest redcap to the oldest archmagus dissapear with the trumpets. Hermetic Magic is dead, but their legacy -Covenants, Enchanted Items and other resources- still there.
The players are a group of UnGifted leaders of a "small" caravan [actually with 40 people] that start from the south of Italy. A failed apprentice, named Outis, presents with the rumor that Iberia is a safe land, her intentions are others [she wants a secure method to travel to Flambeu Domus Magna and see if there is something that can help this situation] but the players buy her rumor, and start the travel. [If someone wants more information about the players I can explain their characters, but I want the sensation that the world is independent to them until they interact]
This [two] year are eventful. And a lot of things have change. The ones I have in mind are:
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Rome: The city was one of the cities were the chaos was major, blood and corruption engulf the city on the first month. Today, ironically, the things are more organized. A council of guildmasters formed directed by a mysterious figure. The council make a pact with a pair of demons, one Avenger of Evil as the leader of law and one Vessel of Iniquity as the leader of commerce. All of this is a plan of Lilith, the mysterious figure, that really controls the City. The City is, ironically, successful: Law is abided and even minor demons are punish for breaking it, not because that is just, but by the sadism of the sheriff; gender inequality is broken, not because progress or love, but because the Vessel don't care for gender of the avarice; the City is economically prosper, not because good commerce, but scams and early capistalism.
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Napoli: The city is controlled by a council of Augustians, who protect the city with their arts. The council exist because of a girl that has the Gentle Gift and Unnaffected by the Gift at the same time, Augustian believe she is a reincarnation of Virgil in this difficult times, and so she becomes the leader pretty quick. She is a good humble girl, a little christian, that really don't want all the attention but understand why she is the one that can mantain the alliance between the mages to protect the city.
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The Seeker Guild of Hermes: I want to change the name of this thing. Basically, this international guild is maded by the Companions and Grogs of Seekers, Pralixians and other adventurer mages. Is know that most grogs and Companions dissapear with their mages, but a important group that wasn't with their mage when the trumpets sounds still on the world looking for clues about how or why this people disappear. They have a advantage important for this times, more with the "enlargement of the earth": Instant communication and, in some cases, instant transportation. I will give special attention that I really want to see ideas for members of this Guild, how their relation with a now dissapear mage influence them on this times
I thing this is enough as a introduction to the weird thing I'm working this days. ANY idea is welcome to this setting: NPCs, factions, Covenants without people, villages, towns or cities affected by the end, or even simple adventure seeds. The players are really invested on the setting, and I want to make it the more rich possible.
Thanks for reading and your help! This is my first long post and, well, I'm not a native english speaker, so any error that needs to be corrected I can do it!