Lothar was born in a village close to Regensburg in Bavaria. His father was a renowned blacksmith and his son was expected to take over his trade. However when Lothar was only 6 years old a big fire erupted in the smithy and burnt down the entire house the family lived in, killing both his parents. Lothar and his two sisters just barely escaped, but Lothar got some burn marks on his arms and neck that still shows.
The children's uncle and his wife brought them up and being a stonemason he took Lothar as an apprentice a few years later. Lothar refused to go anywhere near a fire bigger than a torch or a small campfire and didn't want to continue his father's craftsmanship because of this. His older sisters were married off to other craftsman families in Bavaria while Lothar himself set off north after finishing his apprenticeship. He spent most of his time as Journeyman travelling between the towns and cities of Saxony taking jobs for different stonemason masters.
At the age of 26 he was appointed by the local guild in Bremen to take charge of a project to extend and renovate the townhouse of one of the prominent merchant houses in the city. One and a half year later the work was finished with excellent reviews and soon after Lothar was promoted to master by the guild.
Lothar married his wife Matilda, the daughter of a carpenter's master, soon after and they got two children, Sigfrid and Vala within the next two years.
After becoming a master he took two young apprentices. One of them was the youngest brother of his wife, Jürgen, 14 years old and the other was a boy named Wilhelm who was extremely strong for his young age.
Lothar took a few minor jobs at first, but in the spring of 1210 he got a bigger job to add another storey to an inn and add stables. Lothar hired some men and started the project. One day, in the summer, a fire broke out in a shed on the construction site. Jürgen and another worker which happened to be the son of another stonemason master that served under Lothar as Journeyman was trapped inside and burnt to death. The project was stopped and the remaining workers said the site was haunted by something because they had seen or heard strange things in the days before the incident.
Lothar got into trouble with both his wife's family and the stonemason master because they blamed him for the deaths. He got into a physical fight with the stonemason master and beat him soundly since he felt discriminated and unfairly judged by the whole guild. He claimed that he had done what he could to save those poor boys.
All of this made it difficult for him to get new jobs and he felt a strong need to move away from Bremen and the Saxony mainland for a while.
Lothar has the blood of the dwarfs running in him from his father's lineage, but he has no idea about this himself. He has always been plagued by nightmares of fire ever since his parents was burnt to death and it seems like something is haunting him, perhaps some kind of fire faeries or spirits? Something that knows about his heritage perhaps? Could they also be the reason why he rarely seem to have much luck when pure chance is involved?
Lothar is of medium height but rather stocky built with broad shoulders and muscular arms and legs. The skin on his neck, chin and right arm is all red and blotched from the burning injury he got when he was 6 years old. No hair grows on the back of his head because of this and his facial hair is spotty at best, so he prefers to keep himself clean shaven even if it makes his burn scars more significant.
He wears sturdy craftsman's clothes made of leather and wool.
Age: 30 (30)
Confidence: 1 (3)
Personality traits: Stubborn +2, Proud +3, Overprotective +1
Int +2 (creative), Per +1 (an eye for details), Str +2 (muscular), Sta +2 (hardy), Pre -1 (unattractive), Com +1 (firm voice), Dex +2 (elegant touch), Qik -2 (slow)
Guild Master, Craft Guild Trained, Enduring constitution, Faerie blood(dwarf), Improved Characteristics, Puissant Craft(Stonemason), Well-Travelled
Supernatural Nuisance, Fear of Fire, Proud (minor), Disfigured, Lesser malediction: Unlucky.
Area Lore: Bavaria 1 (populated areas), Area Lore: Lower Saxony 2 (populated areas), Animal Handling 2 (beasts of burden), Artes Liberales 1 (geometry), Athletics 4 (heavy lifting), Awareness 1 (searching), Bargain 3 (construction work), Brawl 5 (fist), Carouse 3 (staying sober), Craft: Stonemason 5+2, Craft: Blacksmith 1(tools), Chirurgy 2 (binding wounds), Concentration 2 (working long hours), Etiquette 1 (craftsmen), Folk Ken 2 (craftsmen), Intrigue 2 (guild politics), Leadership 3 (leading craftsmanship), Latin 1 (classic works), Low German 4 (craftsman's vocabulary), High German 5 (Bavarian), Organisation Lore: Stonemason's Guild 3 (journeymen), Survival 2 (hills), Teaching 2 (masonry)
Set with different sorts of chisels and hammers
Stonemason's Guild master sigil
Dodge: Init: -2, Defense +3
Fist: Init: -2, Attack +8, Defense +3, Damage +2
Kick: Init: -3, Attack +7, Defense +2, Damage +5
Dagger: Init: -2, Attack +9, Defense +3, Damage +5
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)