Lots of Grogs

Grog 41 : Simon/Simone, the Boneworker
Age: 25

Story:
Some people have happy childhoods and some people like Simon(e) grew up to a camp follower mother, having to scrape by picking the battlefields clean after the Lords' glorious business of disemboweling each other is done. Growing up as the lowest of the low, this litteral bonepicker had to survive however they could, eating rodents when the pickings were meagre. along the way they learned a lot about the human anatomy as it was strewn all over their work space, sometimes they'd heal a wounded warrior and hope that their gratitude would earn them a pretty penny, sometimes they'd slit the throats of the wounded to make looting easier...

Things got better when as a teen they were noticed by a Verditius magi's recruiter. This Verditius was an old and unsavoury Necromancer, to whom the willingness to rob the dead and handle dead bodies was the key qualification. For the following decade Simon(e) learned the craft of bones and leather with great zeal as they had suddenly found a purpose and shelter, someone who treated them with even a shred of humanity. They will not speak of the items they might have constructed, but their skills are undeniable in the matter. As a necromancer's assistant they did a little grave robbing, but quickly were elevated to treating and processing the unsavoury fruit of these harvests.

Unfortunately, while necromancers can delay their deaths, death is inexorable. And with the Verditius magus/maga gone, the other magi and covenfolk wasted no time in ridding themselves of such a disturbing member. Officially, they were reassigned to help a new Covenant, but it was made clear to them that they only escaped being lynched because of the soft heart of one of the Magi.

Appearance:
Short, dirty and unkept, Simon/Simone cuts a rather unpleasant figure, adding to that the stink of death that follows them and their profession, it is no surprise that few will have anything to do with them. They are actively repulsive and lack any manners, leading them to be downcast and often speaking of inevitable doom or death. Lank oily and dirty hair frame their thin face, their eyes are bagged from the night labourt they perform. Nothing about them inspires trust. Desperation is a stinky cologne, and they wear too much of it.

Why are they in the covenant?

While repulsive, they are very talented at what they do. The tanner's guild would not countenance such a member and neither would any kind of sculptors guild. But a necromancer needs materials to work with, and people to refine these materials for them. Simon/Simone has a rare talent but for the few Magi which are interested, they are invaluable.

It is hard to imagine a Covenant without a necromancer wanting such a member, but in addition to their craft, they are also a decent chirurgeon, which would be appreciated by any grog who does not want to become a posthumous part of their Master's work.

Stats:

Attribute Score
Str 0
Sta 2
Dex 2
Qik 0
Com 0
Pre -2
Int 1
Per 2

Virtues:Forge-Companion (Mystery cults p135), Puissant Craft (bone), Puissant Craft (Leather)

Flaws: Depressed (or Nocturnal), Social handicap, Tainted with Evil

Abilities:

Animal Handling (Dogs) 1
Area Lore (Picardie) (Geography) 2
Athletics (Walking) 2
Bargain (Looted things) 3
Brawl (Dagger) 3
Chirurgy (Cauterisation) 4
Craft (Bones) (Human Bones) 5 +2
Craft (Leather) (Human Leather) 5 +2
French (Picard) 5
Hunt (Rodents) 3
Stealth (Sneaking) 4
Survival (Plains) 2
Swim (Rivers) 1

2 Likes