GHi there!
I just finished reading Magi of Hermes. I have to say that I am impressed with a lot of the characters there, even if some concepts were repeated in more than one mage. In fact, I quite liked the diverse approaches using the same concept (weaver, bard...) and the ideasd that can spring out of it. My only smallish criticism is that story seeds do not seem to be displauyed prominently with the characters, but that is a very small point. Kudos to the writers of the characters and for the Atlas line to support such a supplement of what can be done using normal ars rules (few characters have a lot of initiations and such). There are a few typos, but that is to be expected with such a number-heavy book.
My issue is with it is with some abilities and spells there. I would like to know if this is considered canon material. I guess it is but then we have the following side effects:
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The Order of Odin is confirmed to exist.
One of the characters has Order of Odin Lore, so guess.... See Maris of Tytaluys for details (an extremely cool character that is likely to be used IMS, BTW) -
We have all been rather stupid investing in Te & He wards fior our characters in order to deflect swords and arrows, when a simple ReCo ward (see Persephone for details) would prevent any human to even attack us with a weapon or his naked fists, or shot at us. Actually this is a straight application of the warding rules, but when it dawned on me it felt so wrong that I grimaced. Unless the human has MR he will not be able to even try to strike a blow at the mage
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Some new guidelines are introduced for a diversity of spells that sould be the same guideline, but are not. Identidcal spells go from base 2 to basde 15, for example, for the same final effect.
The second and third points were more a sidenote than an issue. My main concern was with the first point. A Lore score implies a thorough knowledge of an organization, not a casual conversation with a mad dupe claiming to be the King of Mars. So an order of Odin lore would impluy the real existance of such an organization. the second point is just something that simply shows (again)= that warding rules do not work very well in Ars and the third is something that I think could be unified across the characters in the book, but hey.
Cheers,
Xavi