This thread is for the posting of completed magi characters- changes to a character should be made by editing, and only the characters should be here, not animal companions, familiars, labs, etc. Each magus will be one post which will be edited as the game progresses, you will have a second thread for development where the history of the character can be discussed.

[size=150]Maximilian of Verditius[/size] (see this thread for more details)
Mater:Tyrrania of Verditius
Last Update: End of Winter 1221 A.D.

Age: 34 (born 1187 A.D.)
Size: 0
Gender: Male
Confidence: 1 (3)
Characteristics: Int +4, Per +1, Str -2, Sta -2, Pre +2, Com 0, Dex +2, Qik 0
Virtues: The Gift, Hermetic Magus, Verditius Magic (House), Affinity with Herbam, Free Study, Great Characteristic (Intelligence), Inventive Genius, Minor Magical Focus (Wood), Personal Vis Source, Puissant Craft, Puissant Magic Theory, Skilled Parens, Venus’ Blessing
Flaws: Ambitious (minor), Deficient Form (Aquam), Favors, Limited Magic Resistance (Ignem), Proud (minor), Twilight Prone
Personality Traits: Ambitious +3, Charming +2, Proud +3
Area Lore: Greece (legends) 2
Area Lore: Northern Morea (Baraïcus River Gorge) 2
Area Lore: Patras (Vodias Mountain) 1(1)
Area Lore: Polyaigos covenant (personalities) 1
Artes Liberales (arithmetics) 2
Athletics (climbing) 2
Awareness (listening) 2
Bargain (favors) 1
Brawl (dodge) 1
Charm (servants) 2
Concentration (lab work) 1
Craft: Woodcarving (wands) 5(2)+2
Etiquette (nobility) 1
Folk Ken (women) 2
Language: Romaic Greek (storytelling) 5
Language: Classical Greek (hermetic usage) 4
Language: Latin (hermetic usage) 1
Magic Lore (creatures) 1
Magic Theory (enchanting items) 5+2
Order of Hermes Lore (personalities) 1
Parma Magica (Ignem) 4(15)
Philosophiae (enchanting items) 2
Stealth (hide) 1
Teaching (Artes Liberales) 0(2)
Verditius Cult Lore (history) 1(2)
Magical Arts: Cr 8, In 3, Pe 3, Re 3, Co 6, He 13(11), Ig 15(12), Vi 6

Wizard's Sigil: Complexity and swirling, in the appearance of many moving parts assembling to form the effect.

Warping and Twilight Effects
Warping Score: 1 (7 points total)
Twilight Scars: Scratches and wear on wooden objects in his vicinity slowly heal (over the course of weeks or months, depending on how often he handles them). They return within a year of being away from Maximilian’s presence.

Aegis of Unbreakable Wood (MuHe 15) +11
Intuition of the Forest (InHe 10) +14
Heat of the Searing Forge (CrIg 10) +21
Lamp Without Flame (CrIg 10) +21
Flash of the Scarlet Flames (CrIg 15) +21
Pilum of Fire (CrIg 20) +22 -- Mastery 1(5) (Magic Resistance)
Arc of Fiery Ribbons (CrIg 25) +21
Extinguish the Raging Bonfire (PeIg 15) +16 -- Puts out a fire as large as a bonfire. [Base 4, +2 Voice, +1 size]
Ward Against Heat and Flames (ReIg 25) +16
Bind Wound (CrCo 10) +12
Rise of the Feathery Body (ReCo 10) +7
Wizard’s Sidestep (ReIm 10) +1
Sense the Nature of Vis (InVi 5) +7
Unravelling the Fabric of Imaginem (PeVi 5) +7
Personal Vis Source: At the end of his apprenticeship, Maximilian was given the rights to an Herbam vis source in the Buraïcus river gorge, which is located about 30 miles east of Patras (in Morea). The source yields 8 pawns per year and needs to be harvested during the summer (details to be added).

Favors: Maximilian owes many favors to Aition of Criamon, the magus who realized that the boy had the Gift and brought him in. Maximilian's mater was a metoikos (resident foreigner) at the time, and it is Aition who arranged for her to take Maximilian as her apprentice. He also acted as an outside mentor and, when Maximilian completed his Gauntlet, transferred ownership of a vis source to him (see above). Aition wanders through the tribunal visiting oracular sites and searching for visions. He occasionally asks Maximilian to perform tasks for him. Some of the tasks are quite mundane and without consequence; others involve crafting charged item for some specific (but unnamed) purpose. Occasionally, one of these tasks will lead to a story. In the past, these tasks have not been too difficult to perform nor did they put Maximilian in danger. They have sometimes been beneficial to him, although some seemed a complete loss of time. Those that might require the loss of a season probably won't happen more often than once every few years.

5 Tribunal tokens
26 pawns of Herbam vis
1 pawn of Vim vis
Enchanted wand (total capacity 15 pawns, used 4 pawns)
[list]* Description: The wand is made of hornbeam, with its handle forming a mesh of wood over a small capsule of silver containing a few drops of mercury. Any further enchantment into the wand has +3 to the lab total because of the Verditius Runes carved into the wand when it was opened for enchantment.
[*]Enchantment: Pilum of Fire (R:Voice, D:Mom, T:Ind, deals +15 damage), 24 uses/day, +30 Penetration

Personal lab texts (not translated) to enchant the following effects:

  • Invested Item, CrIg 40: Pilum of Fire (R:Voice, D:Mom, T:Ind, deals +15 damage), 24 uses/day, +30 Penetration, to be enchanted into a wand
  • Charged Item, CrIg 60: Cleansing Bolt of Fire (R:Sight, D:Mom, T:Ind, deals +20 damage), +60 Penetration, to be enchanted into a wand tipped by a ruby


Born as the third child of five to his parents in Italy, Agapitus was one of two gifted children born into that set of siblings, the other being his youngest sister. His parents were completely overjoyed at their luck, though they were still attentive to all of their children. Agapitus’s father was a Redcap, and his mother was a member of the Milvi Antiquiti within house Mercere. Though his mother was originally planning on not training her own son, but the moment he showed any capability in Mutanum Magic, her mind changed quickly, and she began training him very early.

Given the boy’s age, his education was split up a bit to make things easier to digest. After a few years of training, the boy worked to aide his mother in her work to diffuse knowledge through books to all who requested it. He was mostly a librarian’s assistant when he was young and his mother’s apprentice. During this time, his mother also noticed the boy had a special affinity with animals. Agapitus seemed to naturally adore any sort of cat, dog, horse, and many other creatures, and they seemed unbothered by him. The only creatures the boy seemed to reject were snakes and lizards, which his mother felt was a fine trade off.

During his apprenticeship, Agapitus’s free time was filled with reading and stories mostly. His view of the world was somewhat limited, as this had basically been his life as long as he could remember. And as time went by, his view of the world became somewhat romanticized, having odd theories of love and adventure. He was not used to dealing with people outside of his own family besides business transactions, so Agapitus became tended to be shy around other people.

These tendencies frustrated his mother and other Mercere a bit. They were trying to encourage him to start having children to continue the line, but between his slight delusions and his introversion. Agapitus successfully completed his gauntlet, Agapitus was encouraged to leave home to live in the Thebes tribunal and set up shop for the Milvi Antiquiti there. Though this was partially true, it was more to get Agapitus out of his shell, so he would properly continue the Mercere line.

So Alair headed southeast to the Thebes Tribunal, and quickly began trying to find a place to work from and adapt to the area, unknowing of the actual reason he was there.

Age: 24
Gauntleted: 1220
Warping: 0
Wizard's Sigil: Agapitus's spells creates a comfortable warmth around their targets.
Personality Traits: Kind +2, Hopeless Romantic +3, Observant -2
Int +3 Per -2
Str 0 Sta +1
Pre 0 Com +3
Dex 0 Qik -2
Virtues and Flaws
Free choices
Hermetic Magus, The Gift, Puissant Muto;
• Major Magical Focus – Mammals
• Inoffensive to Animals
• Method Caster
• Animal Ken
• Affinity with Bargain
• Mutanum Magics
• Educated
• Well-Traveled

• Restriction – Cannot target Reptiles or anyone/anything wearing or wielding anything made from reptile products, or transform anyone into one
• Compassionate (Major)
• Close Family Ties
• Deficient Technique (Perdo)

• Charm 3 – Being Clever – 15 Young. 15 later life
• Folk Ken 2 – Body Language – 15 Young
• Guile 2 – Elaborate Lies – 15 Young
• Italian 5 – Poetry – Native
• Artes Liberales 3 (Geometry) - 5 Later Life, 25 Educated
• Latin 5 (Hermetic Use) - 50 App, 25 Educated
• Magic Theory 3 (Animal) – 30 app
• Parma Magica 1 (Vim) – 5 app
• Animal Ken 3 (Dogs) – Score of 1 for free, 25 later life
• Order of Hermes Lore 1 (Vis Economy) – 5 app
• Bargain 3 (Books) – 30 Well Traveled (+15 exp w/ affinity) 45 final
• Milan Lore (History) - 15 later life
• (Around where the covenant will be) Lore (Markets) - 5 Well Traveled
• Classical Greek 3 (Hermetic Use) - 30 App
• Philosophiae 1 (Natural Philosophy) – 5 App

Creo 7 Intellego 5 Muto 5 +3 Perdo 0 Rego 5
Animal 6 Aquam 5 Auram 0 Corpus 0 Herbam 0
Ignem 0 Imaginem 0 Mentem 0 Terram 0 Vim 3

Spells Known
• Soothe the Pains of the Beast – CrAn - lvl 20 – Touch, Mom, Ind – Ritual – pg 117
• Image of the Beast – InAn - lvl 5 – Arc, Mom, Ind – pg 117
• Beast of Outlandish Size – MuAn - lvl 15 – Touch, Sun, Ind – pg 118
• Doublet of Impenetrable Silk – MuAn - lvl 15 – Touch, Sun,Ind – pg 118
• Mighty Torrent of Water – CrAq - lvl 20 – Voice, Mom, Ind – pg 121
• Incantation of Putrid Wine – MuAq - lvl 15 – Touch, Sun, Room – pg 122
• Push of the Gentle Wave – ReAq - lvl 15 – Voice, Conc, Ind – pg 124
• Wizard’s Communion – MuVi – lvl 15 – Voice, Mom, Group – pg 160

Name: Evangelos of Jerbiton - as of end of 1222
Age: 22 (born 1200, gaunteletted end of 1221)

Background (to be expanded): He grew up in a family of craftsman on Knossos.
As a young child, he enjoyed watching all the craftsmen in town work. As he grew a bit however, is tendency to stare intently at what they were working seemed to cause folks to become uncomfortable in his presence.
He was found by his Hermetia of Jerbiton at the age of 6. She was easily able to persuade his parents that she could take better care of him.

int: +2 per: +5
com: +2 pre: +1
dex: -2 qui: -2
end: +2 str: -2

Confidence score: 1; points: 3
Personality: Precise (+2), Detail-Oriented (+1), Soft-Spoken (+1)
House Jerbiton

virtue: affinity for Rego
puissant Rego
affinity for Finesse
puissant Finesse
skilled parens
great Perception (2x)
Life Linked Spotaneous Magic

Free: The Gift
Hermetic Magus
Jerbiton minor virtue Book Learner

Flaws: deficient Technique: Intelligo
Overconfident (Major)
optimistic (minor)
loose magic
susceptible to divine power
visions (related to above)

15 + 3 (80 + 50%) Rego,
6 (24) Anima,
5 (18) Creo,
3 (6) Corpus,
3 (6) Herbam,
6 (21) Terram,
6 (24)Vim

Halt the Body (custom) cause on target to stop moving as long as the mage
Rego Corpus 20 R: Voice, D: Conc, T: Ind
(base 5, +2 Voice, +1 Conc)
Rise of the Feathery Body (Rego Corpus 10)
Repel the Wooden Shafts (Rego Herbam 10)
Aegis of the Hearth (Rego Vim 30)
Throw Rock fast (Rego Terram 20)
The Phantom Blacksmith (ReTe 20)
Seven League Strides (ReCo 30)
Sooth the Ferocious Bear (ReAn 10)

[Invisible Glassworker is ReTe 4, so use spontaneous.]


native language (Romaic Greek) 5 (dialect)
Awareness: 2 (15) (searching)
Charm: 1 (5) (first impression)
Brawl: 1 (5) (dodging)
Area Lore: 1 (5) (Knossos)
Folk ken: 1 (5) (craftsmen)
Swim: 1 (5) (long distance)
Survival: 1 (5) (coastal)

Magic Theory: 4 (50) (Rego)
Classical Greek: 4 (50) (Hermetic usage)
Code of Hermes: 1 (5) (Tribunal procedures)
Concentration: 1 (5) (spell concentration)
Artes Liberales: 1 (5) (Ritual Magic)
Philosophae: 1 (5) (Ritual magic)
Finesse: 5 + 2 (50 + 50%) (Rego)
Parma Magica: 1 (5) (Rego)
Order of Hermes Lore: 1 (5) (history)
Penetration: 1 (5) (Rego)
Profession - Scribe: 1 (5) (accuracy)
Etiquette: 1 (5) (order of Hermes)
House Jerbiton Lore: 1 (5) (history)
Teaching: 1 (5) (magus)

Liberius of Bonisagus
Parens: Emygdius of Bonisagus (deceased)

Age: 23 (born 1197)
Size: 0
Gender: M
Confidence: 1 (3)

Int 4
Per 2
Pre 0
Com 4
Str -2
Sta -1
Dex -2
Qik -1

Curious +3, Cautious +2, Thorough +2

The Gift
Hermetic Magus
Puissant Magic Theory (free)
Adept Laboratory Student
Book Learner
Good Teacher
Great Intelligence
Great Communication
Inventive Genius
Affinity with Intellego
Puissant Intellego
Skilled Parens
Linguist (from HoH:TL)

Necessary Condition (reading)
Driven (major; to write a book that becomes famous)
Plagued by Supernatural Entity (ghost of his parens)
Difficult Spontaneous Magic

Native Language: German 5 (storytelling)
Area Lore: Rhine 1 (history) (5 xp)
Athletics 1 (running) (5 xp)
Awareness 3 (searching) (30 xp)
Stealth 1 (hiding) (5 xp)
Survival 2 (wilderness) (15 xp)
Brawl 1 (dodging) (5 xp)
Charm 1 (being witty) (5 xp)
Folk Ken 2 (magi) (15 xp)
Guile 1 (elaborate lies) (5 xp)
Latin 5 (Hermetic usage) (601.25=75 xp)
Classical Greek 4 (Hermetic usage) (40
1.25=50 xp)
Magic Theory 4 (enchanting items) (50 xp)
Artes Liberales 2 (grammar) (15 xp)
Parma Magica 1 (Mentem) (5 xp)
OOH Lore 1 (authors) (5 xp)
Philosophiae 1 (natural philosophy) (5 xp)
Area Lore: Greece 1 (history) (5 xp)
Magic Lore 1 (creatures) (5 xp)
Code of Hermes 1 (Tribunal procedures) (5 xp)
Concentration 1 (reading) (5)

Creo 3 (6 xp)
Intellego 9+3 (30*1.5=45 xp)
Muto 1 (1 xp)
Perdo 0
Rego 5 (15 xp)
Animal 0
Aquam 3 (6 xp)
Auram 0
Corpus 0
Herbam 0
Ignem 3 (6 xp)
Imaginem 0
Mentem 5 (15 xp)
Terram 5 (15 xp)
Vim 3 (6 xp)

Wizard's sigil: The colour blue.
Warping: None yet

Comfort of the Drenched Traveler (Perdo Aquam 5)
Cloak of the Duck's Feathers (Rego Aquam 5)
Lamp Without Flame (Creo Ignem 10)
The Call to Slumber (Rego Mentem 10)
Thougts Within Babble (Intellego Mentem 25)
The Crystal Dart (Muto Terram 10)
The Unseen Porter (Rego Terram 10)
Piercing the Faerie Veil (Intellego Vim 20)
Piercing the Magical Veil (Intellego Vim 20) (as Piercing the Faerie Veil, for magical regiones)
Aegis of the Hearth (Rego Vim 20)
Gather the Essence of the Beast (Rego Vim 15)

Combat: Fist/dodge: Init -1, Atk -1, Dfn 0, Dam -2
Soak: -1

The child who would become Liberius was intelligent but frail. His parents were repulsed by his Gift, and were relieved when a strange old man offered to take the child to an environment where he would be more comfortable.

Liberius's master, Emygdius of Bonisagus, was brilliant but erratic, and would sometimes neglect his apprentice for seasons at a time. Liberius spent these seasons in the covenant library, becoming fascinated by the magical world described in the covenant's books. The library contained a few books in Greek as well as books in Latin, so Liberius taught himself Greek in order to read them. While not in the library, he would entertain the covenfolk by re-telling stories he had read in the books, and by the end of his apprenticeship he was an accomplished storyteller.

Liberius approaches magic as something to understand rather than something to do, and during his apprenticeship he focused on the art of Intellego in order to better learn about the world. He made it his life's mission to write a book that would become famous throughout the Order of Hermes. He is still undecided what that book should be about: one of the Arts, or Magic Theory, or perhaps even an enchanted item in the form of a book, which is magically filled with whatever knowledge the reader desires. He knows he is not experienced enough to begin writing his book yet, although in a sense he has already begun, since he thinks of his entire magical career as research for his eventual great work.

Liberius's focus on learning from books led to a flaw in his spellcasting process, which his master did not notice until it was too late to be corrected. Liberius cannot cast a spell without reading words of power from a book or scroll. It's not that he can't remember the words, it's that the act of reading is an essential part of his spellcasting process. He carries with him at all times a large scroll containing the words of power which he needs to cast all his spells and which he can combine to cast spontaneous magic. Given time and writing materials, Liberius could recreate the scroll from memory, but without it he is entirely unable to cast spells. The need to hurriedly combine written words when casting spontaneous magic also means that doing so is always an effort for him. He has recently had the idea to partially get around his restriction by creating enchanted items (for example, a magical torch so that he always has light to read by), but he has not made any yet.

In the last year of Liberius's apprenticeship, Emygdius died in a laboratory accident. One of the other magi of the covenant finished Liberius's apprenticeship and administered his gauntlet. Emygdius had not finished with his apprentice, however, and on the day of Liberius's gauntlet he returned as a magical ghost to deliver another session of tuition. Emygdius continues to return at sporadic intervals to teach his apprentice new lessons, but death has rendered him even more eccentric than he was in life, so both his lessons and his teaching methods have become bizarre and possibly dangerous.

During his time in his home covenant library, Liberius became fascinated by tales of ancient Greece and its lost magical secrets. Now that he's passed his gauntlet, he has headed to the Thebes tribunal in the hope of discovering ancient magical secrets (and write a book about them).

Magus Omphalos of Bonisagus
Pater:Myria of Bonisagus

Age: 22
Size: 0
Gender: Male

Characteristics: Int +5, Per + 0, Str -1 , Sta +2, Pre +1, Com +1, Dex 0, Qik -2

Virtues: The Gift, Hermetic Magus, Pussiant Magic Theory, *Minor Magical Focus:Storms
Great Intelligence x2, Apt Student, Good Teacher Deft Aurum, Pussiant Aurum, Cautious Sorcerer, Mythic Blood (Major Hermetic Zeus: Innate Clouds of Thunderous Might ReAu 30)

Flaws: *Lecherous (minor Personality)
Curse of Venus (Major, Story), Driven: Break a hermetic limit (Major, Personality), Waster of Vis (Hermetic Major), Susceptibility to Faerie Magic

Personality Traits:
Curious +2
Patient +1
Excitable +2
Lecherous +1


Greece Lore 1 (Georaphic Features)
Rhine Lore 1 (Durenmar)
Folk Ken 2 (Covenant folk)
Language: French (Norman) 1
Language: Romaic Greek 5 (Hexemeter)
Survival 2 (Greece)
Language: Classical Greek 2 (Hermetic Use)
Language: Low German 2 (Saxon)
Artes Liberales 2 (Ritual Magic)
Latin 4 (Hermetic Use)
Magic Theory 3+2 (Traditionalist)
Parma Magic 1 (Ignem)
Profession:Scribe 2 (Lab Notes)
Order of Hermes Lore 1 (Personalities)
Code of Hermes 1 (apprentices)
Teaching 2 (Apprentices)
Leadership 1 (Students)
Concentration 1 (Spell Concentration)

Magical Arts: 100

Cr: 5 (15)
Mu: 5 (15)
Re: 5 (15)
In: 3 (6)
Pe: 3 (6)
Au: 5+3 (15)
Co: 5 (15)
Aq: 4 (10)
Vi: 2 (3)

Wizard's Sigil: Sweet smell of Ozone

Voting Sigil: Mytikas, Peak of Mount Olympus

Warping and Twilight Effects
Warping Score:
Twilight Scars:

Spells: 120 (max tech/form +int 5+ MT 5+3)

Chamber of Spring Breezes CrAu -lvl 5 - Touch, Sun, Ind - pg 125
Jupiters Resounding Might CrAu -lvl 10 - Voice, Mom, Ind - pg 125
Charge of The Angry Winds CrAu -lvl 20 - Voice, Conc, Ind - pg 125
Talons of the Wind MuAu -lvl 20 - Voice, Diam, Ind - Rego pg 127
Lance of the Heavens CrAu - lvl 20 - Sight, Mom, Ind -pg 126 (Per incantation of lightning, may only be pulled from the sky, instead of from the hand. [Base 5, +3 Sight])

Creeping Oil CrAq -lvl 15 - Voice, Sun, Ind - pg 121
Touch of the Pearls InAq -lvl 5 - Touch, Conc, Ind - pg 122

Demon's Eternal Oblivion -lvl 10- Voice, Mom, Ind - pg 160
Gathering the Essence of the Beast -lvl 15 - Touch, Mom, Ind - pg 162

Appearance: Omphalos is a regal young man, his form is robust without being muscular. His hair is dark and curly matching a set of soft blue eyes. His clothing tends to be simple while his voice is a mixture of charm and command.

Background: In the early days of his youth the boy that became Omphalos was the third son of a merchant living on the vast olive fields that contained their livelihood and crop. Even from the earliest age the boy set people at edge, his precocious intelligence he asked questions that often didn't have easy answers, or even more were incredibly unsettling. Even on the night of his birth terrible storms raged over the countryside where normally the complacent weather stood its vigil. The boys staggering intellect set him apart and the budding gift made the boy an absolute pariah even if his face was handsome and his words perfect. He followed his father wherever he went on his business as a young child and misfortune of the gift followed behind them, until Lysandra of Jerbiton was conducting business near to the village of the boys farm, and heard tales of the touched boy, all sort of silly myths surrounded the child, that he stole shadows, or caused nightmares, but the intrigue drew her closer. What she found was a young boy who was utterly brilliant, enduring and charming, and well traveled even at a young age who latched onto everything he heard.
He was picked up after Lysandra after noting such a child a bright child could bring misfortune, that and a lump of gold produced by the touch of midas removed any question about profitable business. In a matter of moments his life moved to Polyaigos for the first two years of his education he trained in language both classic greek and latin both which he quickly picked up as he studied under the mentors there. However one of the other students even at a young age took a shine to him, causing issues with the patron when he grew jealous of her childish affections for him...which luckily was cooled down before being smashed with a rock. From there he was brought unto Delos, for the inspection...he never made it past the initial look through just as soon as Myria of Bonisagus had caught sight of him after a short interview she pressed two tokens into his hand and took the right of her House unwilling to bear a chance of losing such a bright mind. He was presented and then returned back to Polyaigos to study under his parens during this time, his natural prelediction for the magic of the sky became manifest, with his arts opened the call of the sky became palatable and in come cases resonant with the waters below. His blood called back to the great god, the king of Olympus somewhere in the long line of his family the power of Zeus pored through his veins. His mentor accepted no less of his skills, making him cast under combat conditions to perfect his technique drilled into him how to control his ability, though it came at the cost of speed. The greater his power became however came at its own cost, as some of his power originated from the gods it put him within their grasp as well weakening his ability to resist them on anything but a fair playing field. He spent years aiding his master in the lab working towards her own studies to find his desire to surpass her even at such a young age, the heremetic limit...the failings of Bonisagus became his greatest enemy a desire that with such a brilliant mind, that the founder of the order had created Parma Magica, with no such breakthrough was inexcusable.
His study continued with plenty of time in the lab though as part close tradition he traveled from his home covenant to Durenmar the heart of the order to be trained for two years by a close Magus Erismina who was trained by the same master as his parens. He spent two years solidifying his knowledge in latin, the inner secrets of teaching and exemplifying how to teach the hermetic principles. However there after he spent two solid years assisting in the lab long grueling work, that his masculine and attractive form caused a dalliance by Erasmina...that ended in a post coital lab accident, while he managed not to cause any physical harm his ability to channel external sources of magic such as vis were saturated requiring far more for him to control its power. In return for his time however his own master was graced by the presence of her apprentice whom took a very overzealous attraction to the young apprentice, that bordered on obsession. Causing no sheer end of frustration and problems after two years he was rid of the apprentice and in the end made his way through his gauntlet, a brutal affair of magical theory and context easily passing. In the end he took up the name Omphalos, the navel of creation and the stone that replaced Zeus when his father came to swallow him. After his gaunlet he chose not to return to Polyaigos instead taking interest in the institution of a new covenant where he may better have the time to perfect his study and change the face of the order of hermes by shattering its limits, as well as communing with his birthright as son of the king of the Gods.

[size=150]Orion ex Merinita[/size]

Characteristics: Int +3, Per -2, Pre 0, Com 0, Str +1, Sta +3, Dex 0, Qik 0
Size: 0
Age: 54 (36)
Height: 6'0"
Weight: 182 lbs
Gender: Male
Decrepitude: 0
Warping Score: 3(3)
Confidence: 1 (3)

Appearance: Orien appears to be a man his mid-thirties with dark hair and a sea-green eye. He typically wears short, colored tunics over black trousers with soft leather boots. He has a close-cropped beard, and his left eye is covered by a black leather patch.

Sigil: The smell of sea air
Longevity Ritual: Level 51

The Gift (free)
Affinity with Creo (minor)
Affinity with Rego (minor)
Book Learner (minor)
Faerie Blood [Cyclops blood] (minor) (the closest I could find was Ettin blood)
Faerie Magic (free)
Harnessed Magic (minor)
Hermetic Magus (free)
Minor Magical Focus (waves)*
Mythic Blood [Poseidon] (major)
Personal Vis Source [Creo] (minor)
Skilled Parens (minor)

Deficient Technique [Intelligo] (major)
Faerie Upbringing (minor)
Flawed Parma Magica [Aurum] (minor)
Magical Animal Companion [otter of virtue] (minor)
Missing Eye [blind in one eye since birth] (minor)
Pagan (major)
Proud (minor)*

    • from Mythic Blood

Area Lore: Aegaea Covenant (personalities) 2
Area Lore: Aegaean Sea (geography) 2 (5)
Area Lore: Delos Covenant (personalities) 1 (5)
Area Lore: Duchy of Athens (personalities) 1
Area Lore: Epidauros Covenant (personalities) 1
Area Lore: Ingasia Covenant (personalities) 1
Area Lore: Patras Region (geography) 1
Area Lore: Polyagos Covenant (personalities) 1
Artes Liberales [Latin and Greek alphabets] (ritual magic) 2
Athletics (grace) 2
Awareness (alertness) 2
Bargain (books) 1 (5)
Brawl (dodge) 2
Charm (first impressions) 1
Classical Greek (hermetic usage) 4 (3)
Code of Hermes (Tribunal procedures) 1
Concentration (maintaining spells) 4 (1)
Craft: Jewelry (rings) 2
Etiquette (magi) 1
Faerie Lore (water faeries) 2
Finesse (precision) 6
Guile (remembering deceptions) 1
Intrigue (gossip) 2
Latin (hermetic usage) 4
Magic Lore (creatures) 1
Magic Theory (inventing spells) 8 (24)
Order of Hermes Lore (tribunals) 1
Parma Magica (Aquam) 4 (1)
Penetration (Aquam) 2 (8)
Philosophiae (ritual magic) 1
Romaic Greek 5
Scribe (copying books) 3
Swim (underwater maneuvering) 3
Teach (apprentices) 3


[table][tr][th]Art[/th] [th]Score[/th] [th]XP[/th][/tr]
[tr][td][center]Cr[/center][/td] [td][center]18[/center][/td] [td][center]0[/center][/td][/tr]
[tr][td][center]In[/center][/td] [td][center]6[/center][/td] [td][center]0[/center][/td][/tr]
[tr][td][center]Mu[/center][/td] [td][center]11[/center][/td] [td][center]3[/center][/td][/tr]
[tr][td][center]Pe[/center][/td] [td][center]5[/center][/td] [td][center]0[/center][/td][/tr]
[tr][td][center]Re[/center][/td] [td][center]20[/center][/td] [td][center]14[/center][/td][/tr]
[tr][td][center]An[/center][/td] [td][center]6[/center][/td] [td][center]0[/center][/td][/tr]
[tr][td][center]Aq[/center][/td] [td][center]15[/center][/td] [td][center]9[/center][/td][/tr]
[tr][td][center]Au[/center][/td] [td][center]6[/center][/td] [td][center]0[/center][/td][/tr]
[tr][td][center]Co[/center][/td][td][center]13[/center][/td] [td][center]2[/center][/td][/tr]
[tr][td][center]He[/center][/td][td][center]6[/center][/td] [td][center]0[/center][/td][/tr]
[tr][td][center]Ig[/center][/td] [td][center]6[/center][/td] [td][center]0[/center][/td][/tr]
[tr][td][center]Im[/center][/td] [td][center]6[/center][/td] [td][center]0[/center][/td][/tr]
[tr][td][center]Me[/center][/td] [td][center]6[/center][/td] [td][center]0[/center][/td][/tr]
[tr][td][center]Te[/center][/td][td][center]11[/center][/td] [td][center]9[/center][/td][/tr]
[tr][td][center]Vi[/center][/td] [td][center]8[/center][/td] [td][center]0[/center][/td][/tr][/table]

[size=150]Innate Invocation[/size]
Lungs of the Fish (MuAq 20) (Gestures)

[size=150]Spells Known[/size]

[table][tr][th][left]Spell[/left][/th] [th]Type/Level[/th] [th]CT*[/th] [th]Mastery[/th] [th][left]Notes[/left][/th][/tr]
[tr][td]Doublet of Impenetrable Silk[/td] [td][center]MuAn15[/center][/td] [td][center]+18/+23[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Voice of the Bjornaer Magus[/td] [td][center]MuAn15[/center][/td] [td][center]+18/+23[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Extended Sight of the Naiad[/td] [td][center]InAq15[/center][/td] [td][center]+12/+15[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Comfort of the Drenched Traveler[/td] [td][center]PeAq5[/center][/td] [td][center]+26/+29[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Poseidon’s Gift of Movement[/td] [td][center]ReAq25[/center][/td] [td][center]+38/+41[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]CORPUS[/td] [/td][td][/td][td][/td][td][/td][td][/td][/tr]
[tr][td]Bind Wound[/td] [td][center]CrCo10[/center][/td] [td][center]+34/+37[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Chirurgeon’s Healing Touch[/td] [td][center]CrCo20[/center][/td] [td][center]+34/+37[/center][/td] [td][center]0[/center][/td] [td]Ritual[/td][/tr]
[tr][td]Purification of the Festering Wound[/td] [td][center]CrCo20[/center][/td] [td][center]+34/+37[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Eyes of the Cat[/td] [td][center]MuCo(An)5[/center][/td] [td][center]+25/+30[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Wings of the Osprey[/td] [td][center]MuCo(An,He,Te)30[/center][/td] [td][center]+25/+30[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Wizard's Leap[/td] [td][center]ReCo(An,He,Te)15[/center][/td] [td][center]+30/+33[/center][/td] [td][center]1[/center][/td] [td]Fast Casting[/td][/tr]
[tr][td]Leap of Homecoming[/td] [td][center]ReCo35[/center][/td] [td][center]+36/+39[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Extended Lamp Without Flame[/td] [td][center]CrIg15[/center][/td] [td][center]+27[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Touch of Warmth[/td] [td][center]CrIg5[/center][/td] [td][center]+27[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Gloom of the Evening[/td] [td][center]PeIg10[/center][/td] [td][center]+17[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Quench the Raging Conflagration[/td] [td][center]PeIg20[/center][/td] [td][center]+17[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Ward Against Heat and Flames[/td] [td][center]ReIg25[/center][/td] [td][center]+29[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Taste of Spices and Herbs[/td] [td][center]MuIm5[/center][/td] [td][center]+18/+23[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Wizard’s Sidestep[/td] [td][center]MuIm10[/center][/td] [td][center]+19/+24[/center][/td] [td][center]1[/center][/td] [td]Fast Casting[/td][/tr]
[tr][td]Conjuring the Mystic Tower[/td] [td][center]CrTe35[/center][/td] [td][center]+32/+35[/center][/td] [td][center]0[/center][/td] [td]Ritual[/td][/tr]
[tr][td]The Crystal Dart[/td] [td][center]Mu(Re)Te10[/center][/td] [td][center]+23/+28[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Fist of Shattering[/td] [td][center]PeTe10[/center][/td] [td][center]+19/+22[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Pit of the Gaping Earth[/td] [td][center]PeTe15[/center][/td] [td][center]+19/+22[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Unseen Arm[/td] [td][center]ReTe5[/center][/td] [td][center]+34/+37[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Disarm the Warrior[/td] [td][center]ReTe10[/center][/td] [td][center]+34/+37[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Key of Theodorus[/td] [td][center]ReTe10[/center][/td] [td][center]+34/+37[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Unseen Porter[/td] [td][center]ReTe10[/center][/td] [td][center]+34/+37[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Hands of the Grasping Earth[/td] [td][center]ReTe15[/center][/td] [td]+34/+37[/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Scales of the Magical Weight[/td] [td][center]InVi5[/center][/td] [td][center]+9[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Sense the Nature of Vis[/td] [td][center]InVi5[/center][/td] [td][center]+9[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr][/table]

    • The first number is without talisman/second number is with talisman. None of these values take aura into consideration.


5 Tribunal tokens
99 pawns of Creo vis
20 pawns of Aquam vis
Personal lab texts (not translated):
[list]Level 51 longevity ritual[/list:u]