So in the last few sesions of my saga my magi had a number of grogs injured in very nasty ways, and to keep them up and running they cast Bind Wounds and Endurance of the Berserker on them. This got me to thinking about the ramifications of a Greater Magic Item that used these spells.
Material and Shape: A bone ring (+2 constant effect) with a piece of set amber (+3 Corpus) opened as a compound item for a total of 15 pawns of vis. 13 used for effects 2 left open.
Bind Wound (ArM 129) CrCo10
R: Touch D: Sun T: Ind
Binds wounds and prevents them from geting worse through activity, however this prevents them from healing.
Base 3, +1 Touch, +2 Sun, Constant effect +4 = CrCo14
Endurance of the Berserker (ArM 134) ReCo 25
R: Touch D: Sun T: Ind
Removes penalties from wounds and fatigue until target falls unconsouse (I don't know if the effect still ends if the target drops seeing as it is now sun insted of conc.)
Base 10, +1 touch, +2 sun, +4 Constant Effect = ReCo 29
Sence the Injured Warrior InCo 15
R: Touch D: Sun T: Ind
Detects whether the target has been injured.
Base 4 (sence very general information about a target), +1 Touch, +2 Sun, +4 Constant Effect = InCo 19
Incantation of the Body Made Whole (ArM 129) CrCo 50
R: Touch D: Sun T: Ind
Heals all wounds that a person suffers. (This would be by far the hardest part of this item to enchant)
Base 35, +1 touch, +2 sun, +5 24 uses a day, +3 linked triger to sence the injured warrior = CrCo 58 (Since the level is all that makes it a ritual it is still able to be enchanted)
The resoning behide The final spell not being constant is it allows the warrior to fight reguardless of wounds and at the end of the day the other 2 effects take hold and keep the person alive and kicking.
Pros:
-Makes a single warrior prety much unstopable from anything short of a killing blow.
-Makes for a great story about a warrior who can't be defeated for the magi to go investigate or chalange.
Cons:
-High magnituded effects hard to reproduce.
-Lots and lots of warping.
-Might be unbalancing.
-Takeing off the ring could be fatal when the sun rises/sets if you have worn it for long enough. (Just imagin sudenly haveing 3 incapasitating wounds open along with lots and lot of light meduim and heavy wounds. You might not be dead but you would wish you were.)
So, yeah, tell me what you think about it, any flaws you might see, if it's way to overpowered, loopholes, ext.