I was wondering this 'flaw'. A fair few of my players in the past have taken this as the kind of flaw which is apparently a virtue by another name. I wondered how others have managed this?
On a similar note, it did seem to be an easy way for a magus to select his future familiar in advance of starting play.
In the early days I did make more story out of this flaw trying to make it a somewhat anti-social and problemsome relationship for the character; but over time players adapted there spellbook to overcome these problems to the point it became hard to present it as a true flaw.
So... is this just a misprint in the core rules or have my players simply become to smart for me?
Second point.
In True lineages tremere magi seem to have a tradiotion of trapping and catching magical animals for their own purposes. I was wondering if there were any ideas on how this process happens in mechanical terms? Presumably there has to be a magical element to training a magical beast rather than just employing a high quality dog instructor to get a wolf pack trained. In normal cases I would simply deal with this kind of thing through gameplay, but am, looking at a PBM version of the game and am thus interested in simple mechanics so as not to slow down the turnover of seasons with excessive interactive story for minor elements of the game.