[color=brown][i]We take you now, to a covenant, in Canoga Park...
The Muffin Mage... is seated... at the table in the laboratory of the Utility Muffin Research Kitchen... reaching for an over-sized chrome spoon he gathers an intimate quantity of dried muffin remnants and, brushing his scapular aside, procceds to dump these inside of his shirt...
He turns to us and speaks:[/i]
"Some people like perfect simulations better;
I, for one, care less for them!"
This falls into the category of "what's good for the story".
Do you have grogs who shovel out the privy? Does your wizard ever wake up to the use same in the middle of the night? How often does it "rain" in your saga... your Northern European or English climate saga? When was the last time a moth or beetle chewed on a non-protected library or lab text?...
Some things just do not add anything but headaches, depending on the players and the tone of the story they like to tell.
There are some spell effects that will constantly "heal" an item - a small CrHe spell on your staff-talisman is not a bad plan, for if it ever cracks or is chipped in battle, that could weaken it, and it's not something you'd want broken outright (and strikes me as an In-Character thing to do, and gives the SG an excuse ~not~ to have it break when every reasonable excuse says it should.)
There are some things that are just such a stretch of the imagination, so overtly inappropriate at face value, that they cry to be discouraged or punished. But if it's a classic, if it's colorful and creative and tells a good story... go with it.
[color=brown]/...the band steps forward again, and the music builds.../
Girl you thought he was a mage
But he was a muffin!...