Magnus ex Bonisagus

[size=150]After Fourth Cycle[/size]

Abilities

[tableborder][tr][th][left]Ability[/left][/th] [th]Value[/th] [th][left]Specialty[/left][/th] [th]XP[/th][/tr]
[tr][td]Area Lore: Scotland[/td] [td][center]2[/center][/td] [td]covenants[/td] [td][center]0 + (15)[/center][/td][/tr]
[tr][td]Artes Liberales[/td] [td][center]1[/center][/td] [td]ritual magic[/td] [td][center]8[/center][/td][/tr]
[tr][td]Athletics[/td] [td][center]2[/center][/td] [td]precision[/td] [td][center]15[/center][/td][/tr]
[tr][td]Awareness[/td] [td][center]2[/center][/td] [td]alertness[/td] [td][center]15[/center][/td][/tr]
[tr][td]Bargain[/td] [td][center]1[/center][/td] [td]books[/td] [td][center]5[/center][/td][/tr]
[tr][td]Brawl[/td] [td][center]2[/center][/td] [td]dodge[/td] [td][center]15[/center][/td][/tr]
[tr][td]Charm[/td] [td][center]2[/center][/td] [td]winning people over given time[/td] [td][center]15[/center][/td][/tr]
[tr][td]Concentration[/td] [td][center]4[/center][/td] [td]maintaining spells[/td] [td][center]51[/center][/td][/tr]
[tr][td]Craft: Woodcarving[/td] [td][center]4[/center][/td] [td]small statues[/td] [td][center]50[/center][/td][/tr]
[tr][td]Dead Language: Latin[/td] [td][center]4[/center][/td] [td]hermetic usage[/td] [td][center]50[/center][/td][/tr]
[tr][td]Etiquette[/td] [td][center]2[/center][/td] [td]magi[/td] [td][center]15[/center][/td][/tr]
[tr][td]Finesse[/td] [td][center]6[/center][/td] [td]precision[/td] [td][center]105[/center][/td][/tr]
[tr][td]Folk Ken[/td] [td][center]2[/center][/td] [td]magi[/td] [td][center]15[/center][/td][/tr]
[tr][td]Guile[/td] [td][center]2[/center][/td] [td]looking innocent[/td] [td][center]15[/center][/td][/tr]
[tr][td]Intrigue[/td] [td][center]2[/center][/td] [td]alliances[/td] [td][center]15[/center][/td][/tr]
[tr][td]Leadership[/td] [td][center]2[/center][/td] [td]in the lab[/td] [td][center]15[/center][/td][/tr]
[tr][td]Living Language: Gaelic[/td] [td][center]5[/center][/td] [td]conversational[/td] [td][center]0 + (75)[/center][/td][/tr]
[tr][td]Magic Lore[/td] [td][center]2[/center][/td] [td]places[/td] [td][center]15[/center][/td][/tr]
[tr][td]Magic Theory[/td] [td][center]10+2[/center][/td] [td]inventing spells[/td] [td][center]280[/center][/td][/tr]
[tr][td]Order of Hermes Lore[/td] [td][center]1[/center][/td] [td]House Bonisagus[/td] [td][center]5[/center][/td][/tr]
[tr][td]Parma Magica[/td] [td][center]1[/center][/td] [td]Mentem[/td] [td][center]5[/center][/td][/tr]
[tr][td]Penetration[/td] [td][center]4[/center][/td] [td]Terram[/td] [td][center]51[/center][/td][/tr]
[tr][td]Philosophiae[/td] [td][center]4[/center][/td] [td]ritual magic[/td] [td][center]50[/center][/td][/tr]
[tr][td]Profession: Scribe[/td] [td][center]1[/center][/td] [td]copying books[/td] [td][center]5[/center][/td][/tr]
[tr][td]Second Sight[/td] [td][center]4[/center][/td] [td]seeing invisible things[/td] [td][center]50[/center][/td][/tr]
[tr][td]Stealth[/td] [td][center]1[/center][/td] [td]sneaking[/td] [td][center]5[/center][/td][/tr]
[tr][td]Swim[/td] [td][center]1[/center][/td] [td]underwater maneuvering[/td] [td][center]5[/center][/td][/tr]
[tr][td]Teach[/td] [td][center]0[/center][/td] [td]apprentices[/td] [td][center]1[/center][/td][/tr][/tableborder]
Spell Mastery: 116

Arts

[tableborder][tr][th][left]Art[/left][/th] [th]Score[/th] [th]XP[/th][/tr]
[tr][td]Creo[/td] [td][center]15[/center][/td] [td][center]120[/center][/td][/tr]
[tr][td]Intéllego[/td] [td][center]6[/center][/td] [td][center]21[/center][/td][/tr]
[tr][td]Muto[/td] [td][center]15[/center][/td] [td][center]123[/center][/td][/tr]
[tr][td]Perdo[/td] [td][center]10[/center][/td] [td][center]61[/center][/td][/tr]
[tr][td]Rego[/td] [td][center]17[/center][/td] [td][center]170[/center][/td][/tr]
[tr][td]Animál[/td] [td][center]0[/center][/td] [td][center]0[/center][/td][/tr]
[tr][td]Aquam[/td] [td][center]7[/center][/td] [td][center]33[/center][/td][/tr]
[tr][td]Auram[/td] [td][center]0[/center][/td] [td][center]0[/center][/td][/tr]
[tr][td]Corpus[/td] [td][center]16[/center][/td] [td][center]136[/center][/td][/tr]
[tr][td]Herbam[/td] [td][center]0[/center][/td] [td][center]0[/center][/td][/tr]
[tr][td]Ignem[/td] [td][center]8[/center][/td] [td][center]44[/center][/td][/tr]
[tr][td]Imáginem[/td] [td][center]9[/center][/td] [td][center]49[/center][/td][/tr]
[tr][td]Mentem[/td] [td][center]6[/center][/td] [td][center]21[/center][/td][/tr]
[tr][td]Terram[/td] [td][center]18[/center][/td] [td][center]181[/center][/td][/tr]
[tr][td]Vim[/td] [td][center]18[/center][/td] [td][center]173[/center][/td][/tr][/tableborder]

Correspondences
Muto
Rego
Terram
Magic Theory
Mystagogue

Tractatus
Collected Letters on Magic Theory, Vol. I, MT Tr Q9 (read)
Collected Letters on Magic Theory, Vol. II, MT Tr Q9 (read)
Collected Letters on Rego, Vol. I, Re Tr Q9 (read)
Collected Letters on Rego, Vol. II, Re Tr Q9 (read)
Collected Letters on Terram, Vol. I, Te Tr Q9 (read)
Collected Letters on Terram, Vol. II, Te Tr Q9 (read)
Collected Letters on Terram, Vol. III, Te Tr Q9 (read)
Collected Letters on Terram, Vol. IV, Te Tr Q9 (read)

Spells
[tableborder][tr][th][left]Spell[/left][/th] [th]Level[/th] [th]ML[/th] [th]XP[/th] [th][left]Masteries[/left][/th][/tr]
[tr][td]Chamber of Spring Breezes[/td] [td][center]CrAu 5[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Cloak of the Duck's Feathers[/td] [td][center]ReAq 5[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Comfort of the Drenched Traveler[/td] [td][center]PeAq 5[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Conjuring the Mystic Tower[/td] [td][center]CrTe 35r[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Precise (1)[/td][/tr]
[tr][td]Crystal Dart[/td] [td][center]MuTe 10[/center][/td] [td][center]4[/center][/td] [td][center]51[/center][/td] [td]Fast, Multiple, Penetrating (1), Stalwart[/td][/tr]
[tr][td]Extended Sight[/td] of the Naiad [td][center]InAq 15[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Eyes of the Cat[/td] [td][center]MuCo 5[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Glassmaker's Keen Eye[/td] [td][center]InTe 15[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Precise (1)[/td][/tr]
[tr][td]Invisible Glassmaker[/td] [td][center]ReTe(Ig) 10[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Precise (1)[/td][/tr]
[tr][td]Invisible Sling of Magnus[/td] [td][center]ReTe 25[/center][/td] [td][center]4[/center][/td] [td][center]51[/center][/td] [td]Fast, Multiple, Precise (1), Stalwart[/td][/tr]
[tr][td]Key of Theodorus[/td] [td][center]ReTe 10[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Lamp Without Flame[/td] [td][center]CrIg 10[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Imperturbable[/td][/tr]
[tr][td]Leap of Homecoming[/td] [td][center]ReCo 35[/center][/td] [td][center]2[/center][/td] [td][center]15[/center][/td] [td]Fast, Stalwart[/td][/tr]
[tr][td]Lift the Dangling Puppet[/td] [td][center]ReCo 15[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Lungs of the Fish[/td] [td][center]MuAq 20[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Purification of the Festering Wound[/td] [td][center]CrCo 20[/center][/td][td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Rise of the Feathery Body[/td] [td][center]ReCo 10[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Scales of the Magical Weight[/td] [td][center]InVi 5[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Sense the Nature of Vis[/td] [td][center]InVi 5[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Seven-League Stride[/td] [td][center]ReCo 30[/center][/td] [td][center]2[/center][/td] [td][center]15[/center][/td] [td]Fast, Stalwart[/td][/tr]
[tr][td]Silence of the Smothered Sound[/td] [td][center]PeIm 20[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Spasms of the Uncontrolled Hand[/td] [td][center]ReCo 5[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Multiple[/td][/tr]
[tr][td]Spasms of the Unruly Tongue[/td] [td][center]ReCo 5[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Multiple[/td][/tr]
[tr][td]Touch of Midas[/td] [td][center]CrTe 20r[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Touch of Warmth[/td] [td][center]CrIg 5[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Unravelling the Fabric of Corpus[/td] [td][center]PeVi 20[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Unravelling the Fabric of Imaginem[/td] [td][center]PeVi 20[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Unravelling the Fabric of Mentem[/td] [td][center]PeVi 20[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Unravelling the Fabric of Terram[/td] [td][center]PeVi 20[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Unseen Arm[/td] [td][center]ReTe 5[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Unseen Porter[/td] [td][center]ReTe 10[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Veil of Invisibility[/td] [td][center]PeIm 20[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Ward Against Weapons[/td] [td][center]ReTe 25[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Wizard’s Leap[/td] [td][center]PeCo 15[/center][/td] [td][center]1[/center][/td] [td][center]9[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Wizard's Sidestep[/td] [td][center]ReIm 10[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr][/tableborder]
Names of Power
[tableborder][tr][th]Name of Power[/th] [th]Art[/th] [th]Bonus[/th][/tr]
[tr][td][center]Geb[/center][/td] [td][center]Terram[/center][/td] [td][center]+8[/center][/td][/tr]
[tr][td][center]Hecate[/center][/td] [td][center]Vim[/center][/td] [td][center]+8[/center][/td][/tr]
[tr][td][center]Hermes[/center][/td] [td][center]Rego[/center][/td] [td][center]+8[/center][/td][/tr]
[tr][td][center]Proteus[/center][/td] [td][center]Muto[/center][/td] [td][center]+8[/center][/td][/tr][/tableborder]

Words of power (assuming this is Names of power mystery) are supposed to be the same as a minor magical focus, which is describes as slightly narrower than a technique and form combination, so they could not cover an entire form.

I was going by the description of the Name of Power Spell description on p. 76 of TMRE, which states:

This actually seems a little broader than a minor focus. There are several examples of Shape and Material Bonuses that are for whole Arts. There are also some that could cover multiple arts in a narrower field. Potent Magic specifically states that it is the same in scope as a minor magical focus. But I don't see where that's stated in TMRE for Names of Power. Can you give me a citation for that?

You're right, I should have called them Names of Power. I'll correct that.

My mistake, I think I should broaden my own invocation spells- especially Hecetate
however in order to use these spells you have to have invocation magic (major mystery) as well as names of power initition.

Not if you put them in your talisman using the Consummate Talisman mystery, which is my plan. Magnus has to know the names to instill them into the talisman.

[size=150]Cycle Five [/size]

Library: Te 24/11, Re 20/11, Cr 18/13, Co 16/15, Mu 16/15, Im 16/15Vi 16/15, Me 12/17, Pe 12/17, Aq 10/19, Au 10/19, In 10/19, An 6/21, Aq 6/21, Au 6/21, Ig 6/21, Im 6/21, In 6/21, He 6/21, Me 6/21, Pe 6/21, Vi 6/21, Teach 8/11, Magic Theory 6/17, Concentration 5/20, Magic Lore 5/20, Finesse 6/17, Penetration 5/20, Artes Liberales 4/18, Charm 4/18, Etiquette 4/18, Intrigue 4/18
Note: Studying gains 3xp from Book Learner; xp for Rego, Terram, and Magic Theory are multiplied by 1½ from Affinities; xp for Spell Masteries is doubled because of Flawless Magic

1: Study Cr Su 18/13 (16 xp in Cr); correspondence in Mu
2: Adventure: Tribunal - gain Vi correspondence (2 xp Mu, 10 xp Spell Mastery; 3 xp Ig); correspondence in Mu
3: Adventure: Quest for Initiation (14 xp Spell Mastery; 3 xp Ig); correspondence in Mu
4: Adventure: Quest for Initiation (14 xp Spell Mastery; 1 xp Ig; 2 xp Me); correspondence in Mu
5: Adventure: Initiation - Consummate Talisman; correspondence in Mu
Gain Consummate Talisman Mystery Virtue
Gain Necessary Condition: talisman Flaw
6: Learn Craft: Woodcarving (Q15) (15 xp in Craft: Woodcarving) [-2 MP]; correspondence in Mu
7: Study He Su 6/21 (21 xp in He); correspondence in Mu
Sophia (and worker) install Greater feature (forge)
8: Study Re Su 20/11 (21 xp in Re); correspondence in Mu
Sophia (and worker) install Greater Feature (forge)
Gain Greater Feature: forge for lab (+3 Items, +2 Aesthetics)
9: Study Re Su 20/11 (21 xp in Re); correspondence in Mu
10: Study Te Su 24/11 (21 xp in Te); correspondence in Mu
11: Study Te Su 24/11 (21 xp in Te); correspondence in Mu
12: Study Te Su 24/11 (21 xp in Te); correspondence in Mu
13: Study Te Su 24/11 (21 xp in Te); correspondence in Mu
14: Study Te Su 24/11 (21 xp in Te); correspondence in Mu
15: Study Te Su 24/11 (21 xp in Te); correspondence in Mu
16: Covenant service (3 xp in Magic Theory); correspondence in Mu
17: Invent MuVi spell from scratch [LT=82] (3 xp in Magic Theory); correspondence in Mu
LT = Mu (15) + Vi (18) + Int (3) + MT (13) + Aura (7) + Fam (20) + Lab (6) = 82
18: Invent MuVi spell from scratch [LT=82] (3 xp in Magic Theory); correspondence in Mu
LT = Mu (15) + Vi (18) + Int (3) + MT (13) + Aura (7) + Fam (20) + Lab (6) = 82
19: Study Au Su 6/21 (21 xp in Au); correspondence in Mu
LT = Cr (16) + Ig (8) + Int (3) + MT (12) + Aura (7) + Fam (20) + Lab (3) + Hearth (7) + Basalt (3) = 79
20: Add vis to talisman [-24 vis] (3 xp in Magic Theory); correspondence in Mu
21: Instill MuIm power into talisman [LT=83] (3 xp in Magic Theory); correspondence in Mu
LT = Mu (16) + Im (8) + Int (3) + MT (12) + Aura (7) + Fam (20) + Lab (3) + Taliman (5) + Mercury (5) + Cinnamon (4) = 83
22: Instill ReVi power into talisman [LT=104] (3 xp in Magic Theory); correspondence in Mu
LT = Re (23) + Vi (18) + Int (3) + MT (12) + Aura (7) + Fam (20) + Lab (11) + Taliman (5) + Magnet (2) + Ink of Hermes (3) + nocturnal (2) = 106
23: Instill MuVi power into talisman [LT=92] (3 xp in Magic Theory); correspondence in Mu
LT = Mu (16) + Vi (18) + Int (3) + MT (12) + Aura (7) + Fam (20) + Lab (3) + Taliman (5) + Mercury (5) + Ink of Hermes (3) = 93
24: Instill MuVi power into talisman [LT=92] (3 xp in Magic Theory); correspondence in Mu
LT = Mu (16) + Vi (18) + Int (3) + MT (12) + Aura (7) + Fam (20) + Lab (3) + Taliman (5) + Mercury (5) + Ink of Hermes (3) = 93
25: Instill MuVi power into talisman [LT=92] (3 xp in Magic Theory); correspondence in Mu
LT = Mu (16) + Vi (18) + Int (3) + MT (12) + Aura (7) + Fam (20) + Lab (3) + Taliman (5) + Mercury (5) + Ink of Hermes (3) = 93
26: Instill MuVi power into talisman [LT=92] (3 xp in Magic Theory); correspondence in Mu
LT = Mu (16) + Vi (18) + Int (3) + MT (12) + Aura (7) + Fam (20) + Lab (3) + Taliman (5) + Mercury (5) + Ink of Hermes (3) = 93
27: Instill MuVi power into talisman [LT=92] (3 xp in Magic Theory); correspondence in Mu
LT = Mu (16) + Vi (18) + Int (3) + MT (12) + Aura (7) + Fam (20) + Lab (3) + Taliman (5) + Mercury (5) + Ink of Hermes (3) = 93
28: Instill MuVi power into talisman [LT=92] (3 xp in Magic Theory); correspondence in Mu
LT = Mu (16) + Vi (18) + Int (3) + MT (12) + Aura (7) + Fam (20) + Lab (3) + Taliman (5) + Mercury (5) + Ink of Hermes (3) = 93

Spells Learned
MuVi - Name of Power: Perses (Pe +6) (30), Name of Power: Ra (Cr +6) (30)

Powers infused in Talisman
PeIm – Cloak of Silence (33)
ReVi – Maintaining the Demanding Spell: 35 (53)

Cloak of Silence
PeIm 30
R: Voice, D: Conc, T: Ind
Makes one being or object incapable of producing sound. Magi who cannot utter their magic words suffer the normal penalties to their spellcasting rolls.
(Base 3, +2M Voice, +1M Conc, +1M changing image, +5 talisman maintains conc, +10 unlimited use, +3 mental trigger)

Maintaining the Demanding Spell
ReVi 50
R: Touch, D: Diam, T: Ind
This is used on a spell that Magnus has already cast and is maintaining through concentration. The spell that requires concentration
is then automatically maintained for the duration of this spell, whether Magnus concentrates or not. You cannot change the effects of the first spell without concentrating on it again. For instance, you can use The Unseen Arm (ReTe 5) to hold an object in the air without concentrating, but to move the object still requires concentration. This spell only works on spells of level 35 or lower.
(Base 20, +1M Touch, +1M Conc, +5 talisman maintains conc, +10 unlimited uses, +3 mental trigger)

Aging Rolls
Aging roll: 1D10-13 = [4]-13 = -9
Aging roll: 1D10-13 = [6]-13 = -7
Aging roll: 1D10-13 = [1]-13 = -12
Multiplier: 1D10 = [2] = 2
Aging roll: 1D10-13 = [9]-13 = -4
Aging roll: 1D10-13 = [7]-13 = -6
Aging roll: 1D10-14 = [2]-14 = -12
Aging roll: 1D10-14 = [8]-14 = -6

Sophia
2 Season Improving lab (6 xp Magic Theory)
2 Seasons Refining lab (6 xp Magic Theory)
2 Seasons Adventuring (10 xp Latin, 4 xp Magic Lore)
2 Seasons Transformational vis (10 vis, transform to gain Self-Confident)
7 Seasons assisting in the lab (21 xp Magic Theory)
5 Seasons writing tractatus (10 xp Latin)
2 Seasons reading Penetration Su 5/20 with Magnus (46 xp Penetration)
20 seasons of abstracted XP (45 xp Magic Theory, 25 xp Craft: Apothecary, 15 xp Etiquette, 5 xp Finesse, 10 xp Guile)

Tractatus
Magic Theory, Q12 (x3)
Finesse, Q12 (x2)

[size=150]After Fifth Cycle[/size]

Abilities

[tableborder][tr][th][left]Ability[/left][/th] [th]Value[/th] [th][left]Specialty[/left][/th] [th]XP[/th][/tr]
[tr][td]Area Lore: Scotland[/td] [td][center]2[/center][/td] [td]covenants[/td] [td][center]0 + (15)[/center][/td][/tr]
[tr][td]Artes Liberales[/td] [td][center]1[/center][/td] [td]ritual magic[/td] [td][center]8[/center][/td][/tr]
[tr][td]Athletics[/td] [td][center]2[/center][/td] [td]precision[/td] [td][center]15[/center][/td][/tr]
[tr][td]Awareness[/td] [td][center]2[/center][/td] [td]alertness[/td] [td][center]15[/center][/td][/tr]
[tr][td]Bargain[/td] [td][center]1[/center][/td] [td]books[/td] [td][center]5[/center][/td][/tr]
[tr][td]Brawl[/td] [td][center]2[/center][/td] [td]dodge[/td] [td][center]15[/center][/td][/tr]
[tr][td]Charm[/td] [td][center]2[/center][/td] [td]winning people over given time[/td] [td][center]15[/center][/td][/tr]
[tr][td]Concentration[/td] [td][center]4[/center][/td] [td]maintaining spells[/td] [td][center]51[/center][/td][/tr]
[tr][td]Craft: Woodcarving[/td] [td][center]4[/center][/td] [td]small statues[/td] [td][center]50[/center][/td][/tr]
[tr][td]Dead Language: Latin[/td] [td][center]4[/center][/td] [td]hermetic usage[/td] [td][center]50[/center][/td][/tr]
[tr][td]Etiquette[/td] [td][center]2[/center][/td] [td]magi[/td] [td][center]15[/center][/td][/tr]
[tr][td]Finesse[/td] [td][center]6[/center][/td] [td]precision[/td] [td][center]105[/center][/td][/tr]
[tr][td]Folk Ken[/td] [td][center]2[/center][/td] [td]magi[/td] [td][center]15[/center][/td][/tr]
[tr][td]Guile[/td] [td][center]2[/center][/td] [td]looking innocent[/td] [td][center]15[/center][/td][/tr]
[tr][td]Intrigue[/td] [td][center]2[/center][/td] [td]alliances[/td] [td][center]15[/center][/td][/tr]
[tr][td]Leadership[/td] [td][center]2[/center][/td] [td]in the lab[/td] [td][center]15[/center][/td][/tr]
[tr][td]Living Language: Gaelic[/td] [td][center]5[/center][/td] [td]conversational[/td] [td][center]0 + (75)[/center][/td][/tr]
[tr][td]Magic Lore[/td] [td][center]2[/center][/td] [td]places[/td] [td][center]15[/center][/td][/tr]
[tr][td]Magic Theory[/td] [td][center]10+2[/center][/td] [td]inventing spells[/td] [td][center]319[/center][/td][/tr]
[tr][td]Order of Hermes Lore[/td] [td][center]1[/center][/td] [td]House Bonisagus[/td] [td][center]5[/center][/td][/tr]
[tr][td]Parma Magica[/td] [td][center]1[/center][/td] [td]Mentem[/td] [td][center]5[/center][/td][/tr]
[tr][td]Penetration[/td] [td][center]4[/center][/td] [td]Terram[/td] [td][center]51[/center][/td][/tr]
[tr][td]Philosophiae[/td] [td][center]4[/center][/td] [td]ritual magic[/td] [td][center]50[/center][/td][/tr]
[tr][td]Profession: Scribe[/td] [td][center]1[/center][/td] [td]copying books[/td] [td][center]5[/center][/td][/tr]
[tr][td]Second Sight[/td] [td][center]4[/center][/td] [td]seeing invisible things[/td] [td][center]50[/center][/td][/tr]
[tr][td]Stealth[/td] [td][center]1[/center][/td] [td]sneaking[/td] [td][center]5[/center][/td][/tr]
[tr][td]Swim[/td] [td][center]1[/center][/td] [td]underwater maneuvering[/td] [td][center]5[/center][/td][/tr]
[tr][td]Teach[/td] [td][center]0[/center][/td] [td]apprentices[/td] [td][center]1[/center][/td][/tr][/tableborder]
Spell Mastery: 116

Arts

[tableborder][tr][th][left]Art[/left][/th] [th]Score[/th] [th]XP[/th][/tr]
[tr][td]Creo[/td] [td][center]15[/center][/td] [td][center]120[/center][/td][/tr]
[tr][td]Intéllego[/td] [td][center]6[/center][/td] [td][center]21[/center][/td][/tr]
[tr][td]Muto[/td] [td][center]17[/center][/td] [td][center]153[/center][/td][/tr]
[tr][td]Perdo[/td] [td][center]10[/center][/td] [td][center]61[/center][/td][/tr]
[tr][td]Rego[/td] [td][center]23[/center][/td] [td][center]296[/center][/td][/tr]
[tr][td]Animál[/td] [td][center]0[/center][/td] [td][center]0[/center][/td][/tr]
[tr][td]Aquam[/td] [td][center]7[/center][/td] [td][center]33[/center][/td][/tr]
[tr][td]Auram[/td] [td][center]6[/center][/td] [td][center]21[/center][/td][/tr]
[tr][td]Corpus[/td] [td][center]16[/center][/td] [td][center]136[/center][/td][/tr]
[tr][td]Herbam[/td] [td][center]6[/center][/td] [td][center]21[/center][/td][/tr]
[tr][td]Ignem[/td] [td][center]9[/center][/td] [td][center]48[/center][/td][/tr]
[tr][td]Imáginem[/td] [td][center]9[/center][/td] [td][center]49[/center][/td][/tr]
[tr][td]Mentem[/td] [td][center]6[/center][/td] [td][center]23[/center][/td][/tr]
[tr][td]Terram[/td] [td][center]24[/center][/td] [td][center]310[/center][/td][/tr]
[tr][td]Vim[/td] [td][center]18[/center][/td] [td][center]173[/center][/td][/tr][/tableborder]

Correspondences
Muto
Rego
Terram
Vim
Magic Theory
Mystagogue

Tractatus
Collected Letters on Magic Theory, Vol. I, MT Tr Q9 (read)
Collected Letters on Magic Theory, Vol. II, MT Tr Q9 (read)
Collected Letters on Rego, Vol. I, Re Tr Q9 (read)
Collected Letters on Rego, Vol. II, Re Tr Q9 (read)
Collected Letters on Terram, Vol. I, Te Tr Q9 (read)
Collected Letters on Terram, Vol. II, Te Tr Q9 (read)
Collected Letters on Terram, Vol. III, Te Tr Q9 (read)
Collected Letters on Terram, Vol. IV, Te Tr Q9 (read)
Collected Letters on Muto, Vol. I, Re Tr Q9 (read)
Collected Letters on Muto, Vol. II, Re Tr Q9 (read)
Observations on Magic Theory, Magic Theory Tr, Q12 (unread)
The Impact of Auras on Spellcasting, Magic Theory Tr, Q12 (unread)
Concerns in Spell Design, Magic Theory Tr, Q12 (unread)
The Keen Eye, Finesse Tr, Q12 (unread)
The Keen Hand, Finesse Tr, Q12 (unread)

Spells
[tableborder][tr][th][left]Spell[/left][/th] [th]Level[/th] [th]ML[/th] [th]XP[/th] [th][left]Masteries[/left][/th][/tr]
[tr][td]Chamber of Spring Breezes[/td] [td][center]CrAu 5[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Cloak of the Duck's Feathers[/td] [td][center]ReAq 5[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Comfort of the Drenched Traveler[/td] [td][center]PeAq 5[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Conjuring the Mystic Tower[/td] [td][center]CrTe 35r[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Precise (1)[/td][/tr]
[tr][td]Crystal Dart[/td] [td][center]MuTe 10[/center][/td] [td][center]4[/center][/td] [td][center]51[/center][/td] [td]Fast, Multiple, Penetrating (1), Stalwart[/td][/tr]
[tr][td]Extended Sight[/td] of the Naiad [td][center]InAq 15[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Eyes of the Cat[/td] [td][center]MuCo 5[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Glassmaker's Keen Eye[/td] [td][center]InTe 15[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Precise (1)[/td][/tr]
[tr][td]Invisible Glassmaker[/td] [td][center]ReTe(Ig) 10[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Precise (1)[/td][/tr]
[tr][td]Invisible Sling of Magnus[/td] [td][center]ReTe 25[/center][/td] [td][center]4[/center][/td] [td][center]51[/center][/td] [td]Fast, Multiple, Precise (1), Stalwart[/td][/tr]
[tr][td]Key of Theodorus[/td] [td][center]ReTe 10[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Lamp Without Flame[/td] [td][center]CrIg 10[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Imperturbable[/td][/tr]
[tr][td]Leap of Homecoming[/td] [td][center]ReCo 35[/center][/td] [td][center]2[/center][/td] [td][center]15[/center][/td] [td]Fast, Stalwart[/td][/tr]
[tr][td]Lift the Dangling Puppet[/td] [td][center]ReCo 15[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Lungs of the Fish[/td] [td][center]MuAq 20[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Purification of the Festering Wound[/td] [td][center]CrCo 20[/center][/td][td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Rise of the Feathery Body[/td] [td][center]ReCo 10[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Scales of the Magical Weight[/td] [td][center]InVi 5[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Sense the Nature of Vis[/td] [td][center]InVi 5[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Seven-League Stride[/td] [td][center]ReCo 30[/center][/td] [td][center]2[/center][/td] [td][center]15[/center][/td] [td]Fast, Stalwart[/td][/tr]
[tr][td]Silence of the Smothered Sound[/td] [td][center]PeIm 20[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Spasms of the Uncontrolled Hand[/td] [td][center]ReCo 5[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Multiple[/td][/tr]
[tr][td]Spasms of the Unruly Tongue[/td] [td][center]ReCo 5[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Multiple[/td][/tr]
[tr][td]Touch of Midas[/td] [td][center]CrTe 20r[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Touch of Warmth[/td] [td][center]CrIg 5[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Unravelling the Fabric of Corpus[/td] [td][center]PeVi 20[/center][/td] [td][center]2[/center][/td] [td][center]15[/center][/td] [td]Fast, Stalwart[/td][/tr]
[tr][td]Unravelling the Fabric of Imaginem[/td] [td][center]PeVi 20[/center][/td] [td][center]2[/center][/td] [td][center]15[/center][/td] [td]Fast, Stalwart[/td][/tr]
[tr][td]Unravelling the Fabric of Mentem[/td] [td][center]PeVi 20[/center][/td] [td][center]2[/center][/td] [td][center]15[/center][/td] [td]Fast, Stalwart[/td][/tr]
[tr][td]Unravelling the Fabric of Terram[/td] [td][center]PeVi 20[/center][/td] [td][center]1[/center][/td] [td][center]7[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Unseen Arm[/td] [td][center]ReTe 5[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Unseen Porter[/td] [td][center]ReTe 10[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Veil of Invisibility[/td] [td][center]PeIm 20[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Ward Against Weapons[/td] [td][center]ReTe 25[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Wizard’s Leap[/td] [td][center]PeCo 15[/center][/td] [td][center]2[/center][/td] [td][center]15[/center][/td] [td]Fast, Stalwart[/td][/tr]
[tr][td]Wizard's Sidestep[/td] [td][center]ReIm 10[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr][/tableborder]
Names of Power
[tableborder][tr][th]Name of Power[/th] [th]Art[/th] [th]Bonus[/th][/tr]
[tr][td][center]Geb[/center][/td] [td][center]Terram[/center][/td] [td][center]+8[/center][/td][/tr]
[tr][td][center]Hecate[/center][/td] [td][center]Vim[/center][/td] [td][center]+8[/center][/td][/tr]
[tr][td][center]Hermes[/center][/td] [td][center]Rego[/center][/td] [td][center]+8[/center][/td][/tr]
[tr][td][center]Perses[/center][/td] [td][center]Perdo[/center][/td] [td][center]+8[/center][/td][/tr]
[tr][td][center]Proteus[/center][/td] [td][center]Muto[/center][/td] [td][center]+8[/center][/td][/tr]
[tr][td][center]Ra[/center][/td] [td][center]Creo[/center][/td] [td][center]+8[/center][/td][/tr][/tableborder]

[size=150]Cycle Six[/size]

Library: Te 24/11, Re 20/11, Cr 18/13, Co 16/15, Mu 16/15, He 16/15, Im 16/15, Vi 16/15, An 12/17, Me 12/17, Pe 12/17, Aq 10/19, Au 10/19, In 10/19, An 6/21, Aq 6/21, Au 6/21, Ig 6/21, Im 6/21, In 6/21, He 6/21, Me 6/21, Pe 6/21, Vi 6/21, Teach 8/11, Magic Theory 6/17, Parma Magica 6/17, Concentration 5/20, Magic Lore 5/20, Finesse 6/17, Penetration 5/20, Artes Liberales 4/18, Charm 4/18, Etiquette 4/18, Folk Ken 4/18, Guile 4/18, Intrigue 4/18
Note: Studying gains 3xp from Book Learner; xp for Rego, Terram, and Magic Theory are multiplied by 1½ from Affinities; xp for Spell Masteries is doubled because of Flawless Magic

1: Adventure: challenge Archmagus (7 xp Vi); correspondence in Vi
2: Adventure: Quest for Initiation (2 xp Vi, 4 xp Ig, 1 xp Im, 3 xp Me); correspondence in Vi
3: Adventure: Quest for Initiation (5 xp Im, 2 xp Pe, 2 xp Me, 1.5 xp Re); correspondence in Vi
4: Adventure: Quest for Initiation (3 xp Pe, 4.5 xp Re, 1 xp Aq, 4.5 xp Re); correspondence in Vi
5: Adventure: Initiation - Ascendancy to the Hall of Heroes; correspondence in Vi
Gain Ascendency to the Hall of Heroes Mystery Virtue
6: Study Re Tr Q13 (24 xp in Re); correspondence in Vi
7: Study An Su 6/21 (21 xp in An); correspondence in Vi
Sophia (and worker) install Greater feature (cauldron)
8: Study Aq Su 10/19 (22 xp in Aq); correspondence in Vi
Sophia (and worker) install Greater Feature (cauldron)
Gain Greater Feature: cauldron for lab (+3 Muto, +2 Aesthetics)
9: Learn Teach, SQ 15 (20 xp in Teach); correspondence in Vi
10: Covenant service (3 xp in Magic Theory); correspondence in Vi
11: Assist disciple to learn Transformation of the Ascendant Hierarch (CrVi) (3 xp in Magic Theory); correspondence in Vi
12: Assist disciple to learn Transformation of the Ascendant Hierarch (CrVi) (3 xp in Magic Theory); correspondence in Vi
13: Assist disciple to learn Transformation of the Ascendant Hierarch (CrVi) (3 xp in Magic Theory); correspondence in Vi
13: Covenant service (3 xp in Magic Theory); correspondence in Vi
14: Study He Su 16/15 (18 xp in He); correspondence in Vi
LT = Re (25) + He (6) + Int (3) + MT (13) + Aura (7) + Fam (20) + Lab (10) = 84
15: Invent MuVi spells [LT=90] (3 xp in Magic Theory); correspondence in Vi
LT = Mu (15) + Vi (18) + Int (3) + MT (13) + Aura (7) + Fam (20) + Lab (12) + Nocturnal (2) = 90
16: Invent ReVi spells [LT=105] (3 xp in Magic Theory); correspondence in Vi
LT = Re (25) + Vi (20) + Int (3) + MT (13) + Aura (7) + Fam (20) + Lab (17) = 105
17: Invent CrCo spell from scratch [LT=84] (3 xp in Magic Theory); correspondence in Vi
LT = Cr (16) + Co (16) + Int (3) + MT (13) + Aura (7) + Fam (20) + Lab (9) = 84
18: Invent CrCo spell from scratch [LT=92] (3 xp in Magic Theory); correspondence in Vi
LT = Cr (16) + Co (16) + Int (3) + MT (13) + Aura (7) + Fam (20) + Lab (9) + Similar Spell (8) = 92
19: Invent ReTe spell from scratch [LT=121, accumulate 41/80 points] (3 xp in Magic Theory); correspondence in Vi
LT = Re (25) + Te (24) + Int (3) + MT (13) + Aura (7) + Fam (20) + Lab (17) + Duncan Assisting (12) = 121
20: Invent ReTe spell from scratch [LT=121, accumulate 80/80 points] (3 xp in Magic Theory); correspondence in Vi
LT = Re (25) + Te (24) + Int (3) + MT (13) + Aura (7) + Fam (20) + Lab (17) + Duncan Assisting (12) = 121
21: Invent PeVi spell from scratch [LT=85] (3 xp in Magic Theory); correspondence in Vi
LT = Pe (12) + Vi (20) + Int (3) + MT (13) + Aura (7) + Fam (20) + Lab (9) + Early Riser (1) = 85
22: Invent MuAn spell from scratch [LT=82] (3 xp in Magic Theory); correspondence in Vi
LT = Mu (17) + An (6) + Int (3) + MT (13) + Aura (7) + Fam (20) + Lab (12) = 78
23: Rebind Familiar [LT=105] [-14 Te vis] (3 xp in Magic Theory); correspondence in Vi
LT = Re (25) + Te (24) + Int (3) + MT (13) + Aura (7) + Fam (20) + Lab (11) + Nocturnal (2) = 105
24: Invest MuCo powers into familiar [LT=92] [-8 Co vis] (3 xp in Magic Theory); correspondence in Vi
LT = Mu (17) + Co (16) + Int (3) + MT (12) + Aura (7) + Fam (20) + Lab (6) = 81
25: Invent ReTe spell from scratch [LT=109] (3 xp in Magic Theory); correspondence in Vi
LT = Re (25) + Te (24) + Int (3) + MT (13) + Aura (7) + Fam (20) + Lab (17) = 109
26: Invent ReTe spell from scratch [LT=109] (3 xp in Magic Theory); correspondence in Vi
LT = Re (25) + Te (24) + Int (3) + MT (13) + Aura (7) + Fam (20) + Lab (17) = 109
27: Craft one-use items [624 hours] (3 xp in Magic Theory); correspondence in Vi
28: Invest MuCo(An,He,Te) power in talisman
LT = Mu (17) + Co(An,He,Te) (6) + Int (3) + MT (12) + Aura (7) + Fam (20) + Lab (9) + Talisman (5) + Mercury (5) + Amber (3) = 87

Items Bought for Lab
ReHe - Moveable Spell Circle (20), and Note Stand of Magnus (20)

Moveable Spell Circle
ReTe 15
This item is a large wooden platform with a spell circle inlaid into it. The platform can move into any position and location desired to place the spell circle exactly where it is needed, whether that be on the floor, on the wall, on the ceiling, at an angle, etc. The spell circle adds +2 points to Spells.
(Base 10, +1M Conc, +5 item maintains concentration - final level 20)

The Note Stand of Magnus
ReTe 15
This item is a wooden lectern with enough space on its top for a magus' lab notes, as well as an inkhorn, a small knife, and several quills. The stand moves around to follow the magus so that he is never far from his own lab notes. He only need turn to consult his notes or make further comments in them. The note stand adds +1 General Quality.
(Base 10, +1M Conc, +5 item maintains concentration - final level 20)

Spells Learned
MuVi - Wizard's Communion (50), Wizard's Boost: Corpus (40)
ReVi - Aegis of the Hearth (30), Gather the Essence of the Beast (15), Divide the Gathered Essence (25), Open the Intangible Tunnel (35)
CrCo - The Power of Strength (40r), The Power of Quickness (45r)
ReTe - Raise Atlantis (70r), Ascendant Form of the Intendant Hierarch (60r)
PeVi - Winds of Mundane Silence (30), Demon's Eternal Oblivion (10), Masking the Odor of Magic (25); Unravelling the Fabric of Herbam (20)
MuAn - Doublet of Impenetrable Silk (15), Voice of the Bjornaer Magus (15), Transform the Tailor's Craft (15), Transformation of the Ravenous Beast into the Torpid Toad (25)

The Power of Strength
CrCo 40r
R: Touch, D: Mom, T: Ind
Increases the target's Strength by one, up to a maximum of +1.
(Base 35, +1 Touch)

The Power of Quickness
CrCo 45r
R: Touch, D: Mom, T: Ind
Increases the target's Strength by one, up to a maximum of +2.
(Base 40, +1 Touch)

Raise Atlantis
ReTe 80r
R: Sight, D: Mom, T: Part
Raises an island of up to 50 billion cubic paces of dirt and stone from the ocean floor to the surface, and moves a like amount of stone beneath it for support.
(Base 3, +3 Sight, +1 Part, +2 dirt, stone, and metal, +11 extra volume)

Ascendant Form of the Intendant Hierarch
ReTe 60r
R: Per, D: Sun (Special), T: Ind, Mystery Ritual
"This is specified and researched as a Ritual spell, but is really a rite of the Mystery.
The hierarch constructs a prototype ascendant form for himself, embodying all that is best in his magic. The hierarch temporarily takes on an aura of power and perfection. While the ritual effect lasts, the hierarch’s followers cast Transformation of the Ascendant Hierarch, in the hope that their hierarch will make progress to perfection.
During the ritual’s effect, all of the hierarch’s abilities (except his future Magic Might) are manifest in their strongest form, although the hierarch is carried away by his own immanent glory and cannot usefully act other than to accept ritual offerings.
The Mystery rite requires the intendant hierarch prove himself and his celebrants’ worth: the celebrants must prove their worth by overcoming the intendant hierarch’s Magic Resistance with their own Ritual spell. No short-cuts are permitted, so the magus must have performed his full Parma Magica, and manifest (not suppress) his full Magic Resistance.
The Technique and Form of this Ritual are the hierarch’s best Arts, and the level of the Ritual must equal or exceed their total, and a minimum level of 40. When the whole process is complete, the ascended hierarch will have a Might of (this Ritual’s level/2).
Once begun, the ascendant form continues until the Transformation of the Ascendant Hierarch has been performed, after which either the magus ascends as a Daimon, or both spells end. The Transformation Ritual must be completed before sunrise or sunset."
(Special Mystery)

Familiar
Rebind – LT=105; G=5, S=2; B=2
MuCo powers – Awareness, Charm, Concentration, Finesse, Philosophiae, Second Sight, Soak, Woodcarving

Grant Puissance in (Ability)
MuCo 5
R: Per, D: Sun, T: Ind
Bestows prowess in a given activity, granting a +3 to roll on a specific Total or Ability (such as Soak or Hunt).
(Base 2, +2M Sun, +1 Uses/day: 2)

Powers into Talisman
MuCo(An,He,Te) - Form of the Owl (43)

Form of the Owl
MuCo(An,He,Te) 40
R: Touch, D: Conc, T: Ind
This ring allows the Talus, along with what he's wearing, and any small items he's carrying, to assume the form of any kind of owl for as long as he wishes.
(Base 20, +1M Touch, +1M Conc., +1M variable, +5 device maintains concentration, +10 unlimited uses/day, +3 mental trigger)

Aging Rolls
Aging roll: 1D10-14 = [7]-14 = -7
Aging roll: 1D10-13 = [4]-13 = -9
Aging roll: 1D10-13 = [8]-13 = -5
Aging roll: 1D10-13 = [6]-13 = -7
Aging roll: 1D10-13 = [6]-13 = -7
Aging roll: 1D10-14 = [4]-14 = -10
Aging roll: 1D10-14 = [7]-14 = -7

Sophia
2 Season Improving lab (6 xp Magic Theory)
2 Seasons Refining lab (6 xp Magic Theory)
4 Seasons Adventuring (25 xp Medicine, 3 xp Latin)
3 Seasons writing tractatus (6 xp Latin)
15 Seasons assisting in the lab (45 xp Magic Theory)
1 Season studying Teach with Magnus, SQ 15 (20 xp Latin)
2 Seasons studying Woodcarving with Magnus (40 xp Woodcarving)
15 seasons of abstracted XP (30 xp Magic Theory, 10 xp Medicine, 5 xp Penetration, 15 xp Survival, 15 xp Teaching)

Tractatus
Magic Theory, Q12 (x4)
Finesse, Q12 (x2)
Philosophiae, Q12 (x1)
Artes Liberales, Q12 (x1)

[size=150]After Sixth Cycle[/size]

Abilities

[tableborder][tr][th][left]Ability[/left][/th] [th]Value[/th] [th][left]Specialty[/left][/th] [th]XP[/th][/tr]
[tr][td]Area Lore: Scotland[/td] [td][center]2[/center][/td] [td]covenants[/td] [td][center]0 + (15)[/center][/td][/tr]
[tr][td]Artes Liberales (Arabic, Greek, Latin)[/td] [td][center]3[/center][/td] [td]ritual magic[/td] [td][center]30[/center][/td][/tr]
[tr][td]Athletics[/td] [td][center]2[/center][/td] [td]precision[/td] [td][center]15[/center][/td][/tr]
[tr][td]Awareness[/td] [td][center]2*[/center][/td] [td]alertness[/td] [td][center]15[/center][/td][/tr]
[tr][td]Bargain[/td] [td][center]1[/center][/td] [td]books[/td] [td][center]5[/center][/td][/tr]
[tr][td]Brawl[/td] [td][center]2[/center][/td] [td]dodge[/td] [td][center]15[/center][/td][/tr]
[tr][td]Charm[/td] [td][center]2*[/center][/td] [td]winning people over given time[/td] [td][center]15[/center][/td][/tr]
[tr][td]Concentration[/td] [td][center]4*[/center][/td] [td]maintaining spells[/td] [td][center]51[/center][/td][/tr]
[tr][td]Craft: Woodcarving[/td] [td][center]3*[/center][/td] [td]small statues[/td] [td][center]30[/center][/td][/tr]
[tr][td]Dead Language: Latin[/td] [td][center]4[/center][/td] [td]hermetic usage[/td] [td][center]50[/center][/td][/tr]
[tr][td]Etiquette[/td] [td][center]2[/center][/td] [td]magi[/td] [td][center]15[/center][/td][/tr]
[tr][td]Finesse[/td] [td][center]6*[/center][/td] [td]precision[/td] [td][center]105[/center][/td][/tr]
[tr][td]Folk Ken[/td] [td][center]2[/center][/td] [td]magi[/td] [td][center]15[/center][/td][/tr]
[tr][td]Guile[/td] [td][center]2[/center][/td] [td]looking innocent[/td] [td][center]15[/center][/td][/tr]
[tr][td]Intrigue[/td] [td][center]2[/center][/td] [td]alliances[/td] [td][center]15[/center][/td][/tr]
[tr][td]Leadership[/td] [td][center]2[/center][/td] [td]in the lab[/td] [td][center]15[/center][/td][/tr]
[tr][td]Living Language: Gaelic[/td] [td][center]5[/center][/td] [td]conversational[/td] [td][center]0 + (75)[/center][/td][/tr]
[tr][td]Magic Lore[/td] [td][center]2[/center][/td] [td]places[/td] [td][center]15[/center][/td][/tr]
[tr][td]Magic Theory[/td] [td][center]11+2[/center][/td] [td]inventing spells[/td] [td][center]358[/center][/td][/tr]
[tr][td]Order of Hermes Lore[/td] [td][center]1[/center][/td] [td]House Bonisagus[/td] [td][center]5[/center][/td][/tr]
[tr][td]Parma Magica[/td] [td][center]1[/center][/td] [td]Mentem[/td] [td][center]5[/center][/td][/tr]
[tr][td]Penetration[/td] [td][center]4[/center][/td] [td]Terram[/td] [td][center]51[/center][/td][/tr]
[tr][td]Philosophiae[/td] [td][center]4*[/center][/td] [td]ritual magic[/td] [td][center]50[/center][/td][/tr]
[tr][td]Profession: Scribe[/td] [td][center]1[/center][/td] [td]copying books[/td] [td][center]5[/center][/td][/tr]
[tr][td]Second Sight[/td] [td][center]4*[/center][/td] [td]seeing invisible things[/td] [td][center]50[/center][/td][/tr]
[tr][td]Stealth[/td] [td][center]1[/center][/td] [td]sneaking[/td] [td][center]5[/center][/td][/tr]
[tr][td]Swim[/td] [td][center]1[/center][/td] [td]underwater maneuvering[/td] [td][center]5[/center][/td][/tr]
[tr][td]Teach[/td] [td][center]2[/center][/td] [td]apprentices[/td] [td][center]21[/center][/td][/tr][/tableborder]

    • +3 to rolls from Familiar Bond

Spell Mastery: 116

Arts

[tableborder][tr][th][left]Art[/left][/th] [th]Score[/th] [th]XP[/th][/tr]
[tr][td]Creo[/td] [td][center]16[/center][/td] [td][center]136[/center][/td][/tr]
[tr][td]Intéllego[/td] [td][center]6[/center][/td] [td][center]21[/center][/td][/tr]
[tr][td]Muto[/td] [td][center]17[/center][/td] [td][center]153[/center][/td][/tr]
[tr][td]Perdo[/td] [td][center]11[/center][/td] [td][center]66[/center][/td][/tr]
[tr][td]Rego[/td] [td][center]25[/center][/td] [td][center]331[/center][/td][/tr]
[tr][td]Animál[/td] [td][center]6[/center][/td] [td][center]21[/center][/td][/tr]
[tr][td]Aquam[/td] [td][center]10[/center][/td] [td][center]55[/center][/td][/tr]
[tr][td]Auram[/td] [td][center]6[/center][/td] [td][center]21[/center][/td][/tr]
[tr][td]Corpus[/td] [td][center]16[/center][/td] [td][center]136[/center][/td][/tr]
[tr][td]Herbam[/td] [td][center]8[/center][/td] [td][center]39[/center][/td][/tr]
[tr][td]Ignem[/td] [td][center]10[/center][/td] [td][center]55[/center][/td][/tr]
[tr][td]Imáginem[/td] [td][center]10[/center][/td] [td][center]55[/center][/td][/tr]
[tr][td]Mentem[/td] [td][center]7[/center][/td] [td][center]28[/center][/td][/tr]
[tr][td]Terram[/td] [td][center]24[/center][/td] [td][center]310[/center][/td][/tr]
[tr][td]Vim[/td] [td][center]20[/center][/td] [td][center]210[/center][/td][/tr][/tableborder]

Correspondences
Muto
Rego
Terram
Vim
Magic Theory
Mystagogue

Tractatus
Collected Letters on Magic Theory, Vol. I, MT Tr Q9 (read)
Collected Letters on Magic Theory, Vol. II, MT Tr Q9 (read)
Collected Letters on Rego, Vol. I, Re Tr Q9 (read)
Collected Letters on Rego, Vol. II, Re Tr Q9 (read)
Collected Letters on Terram, Vol. I, Te Tr Q9 (read)
Collected Letters on Terram, Vol. II, Te Tr Q9 (read)
Collected Letters on Terram, Vol. III, Te Tr Q9 (read)
Collected Letters on Terram, Vol. IV, Te Tr Q9 (read)
Collected Letters on Muto, Vol. I, Re Tr Q9 (read)
Collected Letters on Muto, Vol. II, Re Tr Q9 (read)
Collected Letters on Vim, Vol. I, Re Tr Q9 (read)
Collected Letters on Vim, Vol. II, Re Tr Q9 (read)
The Stars Above, Artes Liberales Tr, Q12 (unread)
The Keen Eye, Finesse Tr, Q12 (unread)
The Keen Hand, Finesse Tr, Q12 (unread)
Observations on Magic Theory, Magic Theory Tr, Q12 (unread)
The Impact of Auras on Spellcasting, Magic Theory Tr, Q12 (unread)
Concerns in Spell Design, Magic Theory Tr, Q12 (unread)
On the Creation of Enchanted Items, Magic Theory Tr, Q12 (unread)
Birds of Scotland, Philosophiae Tr, Q12 (unread)

Spells
[tableborder][tr][th][left]Spell[/left][/th] [th]Level[/th] [th]ML[/th] [th]XP[/th] [th][left]Masteries[/left][/th][/tr]
[tr][td]Aegis of the Hearth[/td] [td][center]ReVi 30[/center][/td][td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Ascendant Form of the Intendant Hierarch[/td] [td][center]ReTe 60[/center][/td][td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Chamber of Spring Breezes[/td] [td][center]CrAu 5[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Cloak of the Duck's Feathers[/td] [td][center]ReAq 5[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Comfort of the Drenched Traveler[/td] [td][center]PeAq 5[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Conjuring the Mystic Tower[/td] [td][center]CrTe 35r[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Precise (1)[/td][/tr]
[tr][td]Crystal Dart[/td] [td][center]MuTe 10[/center][/td] [td][center]4[/center][/td] [td][center]51[/center][/td] [td]Fast, Multiple, Penetrating (1), Stalwart[/td][/tr]
[tr][td]Demon's Eternal Oblivion[/td] [td][center]PeVi 10[/center][/td][td][center]1[/center][/td] [td][center]5[/center][/td] [td]Penetration (1)[/td][/tr]
[tr][td]Doublet of Impenetrable Silk[/td] [td][center]MuAn 15[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Divide the Gathered Essence[/td] [td][center]ReVi 25[/center][/td][td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Extended Sight[/td] of the Naiad [td][center]InAq 15[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Eyes of the Cat[/td] [td][center]MuCo 5[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Gather the Essence of the Beast[/td] [td][center]ReVi 15[/center][/td][td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Glassmaker's Keen Eye[/td] [td][center]InTe 15[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Precise (1)[/td][/tr]
[tr][td]Invisible Glassmaker[/td] [td][center]ReTe(Ig) 10[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Precise (1)[/td][/tr]
[tr][td]Invisible Sling of Magnus[/td] [td][center]ReTe 25[/center][/td] [td][center]4[/center][/td] [td][center]51[/center][/td] [td]Fast, Multiple, Precise (1), Stalwart[/td][/tr]
[tr][td]Key of Theodorus[/td] [td][center]ReTe 10[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Lamp Without Flame[/td] [td][center]CrIg 10[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Imperturbable[/td][/tr]
[tr][td]Leap of Homecoming[/td] [td][center]ReCo 35[/center][/td] [td][center]2[/center][/td] [td][center]15[/center][/td] [td]Fast, Stalwart[/td][/tr]
[tr][td]Lift the Dangling Puppet[/td] [td][center]ReCo 15[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Lungs of the Fish[/td] [td][center]MuAq 20[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Masking the Odor of Magic[/td] [td][center]PeVi 25[/center][/td][td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Open the Intangible Tunnel[/td] [td][center]ReVi 35[/center][/td][td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Power of Quickness[/td] [td][center]CrCo 45[/center][/td][td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Power of Strength[/td] [td][center]CrCo 40[/center][/td][td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Raise Atlantis[/td] [td][center]ReTe 80[/center][/td][td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Rise of the Feathery Body[/td] [td][center]ReCo 10[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Scales of the Magical Weight[/td] [td][center]InVi 5[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Sense the Nature of Vis[/td] [td][center]InVi 5[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Seven-League Stride[/td] [td][center]ReCo 30[/center][/td] [td][center]2[/center][/td] [td][center]15[/center][/td] [td]Fast, Stalwart[/td][/tr]
[tr][td]Silence of the Smothered Sound[/td] [td][center]PeIm 20[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Spasms of the Uncontrolled Hand[/td] [td][center]ReCo 5[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Multiple[/td][/tr]
[tr][td]Spasms of the Unruly Tongue[/td] [td][center]ReCo 5[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Multiple[/td][/tr]
[tr][td]Touch of Midas[/td] [td][center]CrTe 20r[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Touch of Warmth[/td] [td][center]CrIg 5[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Transform the Tailor's Craft[/td] [td][center]MuAn 15[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Transformation of the Ravenous Beast to the Torpid Toad[/td] [td][center]MuAn 25[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Unravelling the Fabric of Corpus[/td] [td][center]PeVi 20[/center][/td] [td][center]2[/center][/td] [td][center]15[/center][/td] [td]Fast, Stalwart[/td][/tr]
[tr][td]Unravelling the Fabric of Herbam[/td] [td][center]PeVi 20[/center][/td] [td][center]2[/center][/td] [td][center]15[/center][/td] [td]Fast, Stalwart[/td][/tr]
[tr][td]Unravelling the Fabric of Imaginem[/td] [td][center]PeVi 20[/center][/td] [td][center]2[/center][/td] [td][center]15[/center][/td] [td]Fast, Stalwart[/td][/tr]
[tr][td]Unravelling the Fabric of Mentem[/td] [td][center]PeVi 20[/center][/td] [td][center]2[/center][/td] [td][center]15[/center][/td] [td]Fast, Stalwart[/td][/tr]
[tr][td]Unravelling the Fabric of Terram[/td] [td][center]PeVi 20[/center][/td] [td][center]1[/center][/td] [td][center]7[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Unseen Arm[/td] [td][center]ReTe 5[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Unseen Porter[/td] [td][center]ReTe 10[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Veil of Invisibility[/td] [td][center]PeIm 20[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Voice of the Bjornaer Magus[/td] [td][center]MuAn 15[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Ward Against Weapons[/td] [td][center]ReTe 25[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Winds of Mundane Silence[/td] [td][center]PeVi 30[/center][/td][td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Wizard's Communion[/td] [td][center]MuVi 50[/center][/td][td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Wizard’s Leap[/td] [td][center]PeCo 15[/center][/td] [td][center]2[/center][/td] [td][center]15[/center][/td] [td]Fast, Stalwart[/td][/tr]
[tr][td]Wizard's Boost: Corpus[/td] [td][center]MuVi 40[/center][/td][td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr]
[tr][td]Wizard's Sidestep[/td] [td][center]ReIm 10[/center][/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Stalwart[/td][/tr][/tableborder]
Names of Power
[tableborder][tr][th]Name of Power[/th] [th]Art[/th] [th]Bonus[/th][/tr]
[tr][td][center]Geb[/center][/td] [td][center]Terram[/center][/td] [td][center]+8[/center][/td][/tr]
[tr][td][center]Hecate[/center][/td] [td][center]Vim[/center][/td] [td][center]+8[/center][/td][/tr]
[tr][td][center]Hermes[/center][/td] [td][center]Rego[/center][/td] [td][center]+8[/center][/td][/tr]
[tr][td][center]Perses[/center][/td] [td][center]Perdo[/center][/td] [td][center]+8[/center][/td][/tr]
[tr][td][center]Proteus[/center][/td] [td][center]Muto[/center][/td] [td][center]+8[/center][/td][/tr]
[tr][td][center]Ra[/center][/td] [td][center]Creo[/center][/td] [td][center]+8[/center][/td][/tr][/tableborder]

One-Shot Magic Items

These are some one-charge magic items that Magnus will create using his Quick Charged Items Virtue. The number in brackets is the time required to create the item.

Bandage of Wound Binding
CrCo 10 [2 hours]
This banadage will bind a wound as per the spell Bind Wound.

Charm Against Inferno
ReIg 40 [8 hours]
R: Touch, D: Sun, T: Ind
Keeps heat and fire at bay, unable to approach within 1 pace of the target. This renders the target immune to damage from flames or heat of intensity less than that of molten lava. The target gets a +30 Soak against all fire-related damage. Any fire doing less than +30 damage per round doesn’t penetrate the ward. Such fires simply dim at the protected person’s passing and flare back up after he or she is gone.
(Base 4, +5 for up to +30 damage, +1 Touch, +2 Sun)

Charm Against Lightning
ReAu 40 [8 hours]
R: Touch, D: Sun, T: Ind
Keeps lightning at bay, unable to approach within 1 pace of the target. This renders the target immune to damage from al but the most powerful strikes of lightning. The target gets a +30 Soak against all lightning-related damage. Any bolt of lightning doing less than +30 damage per round doesn’t penetrate the ward. Such lightning simply dims at the protected person’s passing and flares back up after he or she is gone.
(Base 4, +5 for up to +30 damage, +1 Touch, +2 Sun)

Charm of the Bat
InAu25 [5 hours]
The user can perceive in the dark as per the spell Eyes of the Bat.

Charm of Blindness
PeCo 30 [6 hours]
Blinds a target per the spell Incantation of the Milky Eyes.

Charm of Calm Seas
ReAq 15 [3 hours]
R: Per, D: Conc, T: Ind
Breaks all waves and torrents of water (including magical ones) as they come within 100 paces of the charm. The water either crashes to the ground or flows around it in a truly impressive display.
(Base 5, +1M Conc, +1M increased distance, ward, so the target is the warded device, not the water)

Charm of Choking
PeCo 40 [8 hours]
Allows the user to strangle someone from afar as per the spell Grip of the Choking Hand.
(Base 10, +2M Voice, +1M Conc, +15 Penetration: 30)

Charm of The Crushed Heart
PeCo 40 [8 hours]
Kills a target per the spell Clenching Grasp of the Crushed Heart.

Charm of Eagle Eyes
InIm 25 [5 hours]
This small carved eagle grants sight as per the spell Eyes of the Eagle.

Charm of Extinguishment
PeIg 20 [4 hours]
Puts out a fire as per the spell Quench the Raging Conflagration.

Charm of the Forest
InHe 10 [2 hours]
Grants the user communion with the woods as per the spell Intuition of the Forest.

Charm of the Ghost
MuCo(Me) 40 [8 hours]
This charm will make the target insubstantial, similar to a ghost. The target is unaffected by physical things such as weapons, etc, and likewise cannot touch physical things, but remains visible. The target can move himself at running speed.
(Base 30, +1M Touch, +1M Conc)

Charm of Hands of Terram
Re(Mu)Te 20 [4 hours]
R: Voice, D: Diam, T: Part
Causes earthen or stone hands from beneath the target rise out of the ground, and grasp the target’s ankles. To break free requires a Strength stress roll of 15+. (One attempt is allowed per round, and each requires a Fatigue roll.) Each hand can be destroyed by beating its +25 Soak roll (hacking weapons do double normal damage) and inflicting a Light Wound.
(Base 3M, +2M Voice, +1M Diam, +1M Part, +1M stone, requisite free)

Charm of Illusion
MuIm 20 [4 hours]
This charm creates one illusion as per the spell Image Phantom.

Charm of the Intangible Tunnel
ReVi 40 [8 hours]
This charm opens an intangible tunnel as per the spell Opening the Intangible Tunnel.

Charm of Invisibility
PeIm 20 [4 hours]
This charm creates makes one target invisibile as per the spell Veil of Invisibilty.

Charm of Propulsion
ReAq 15 [3 hours]
R: Voice, D: Conc T: Ind
Forms a low wave to propel a small boat slowly through the water, as per the spell Push of the Gentle Wave.

Charm of Protective Winds
Cr(Re)Au 20 [4 hours]
Summons a protective wind per the spell Circling Winds of Protection.

Charm of the Sea
InAq 10 [2 hours]
R: Touch, D: Sun, T: Group
You engage in a type of communion with the sea that you are in, giving you an intuitive sense of how to get along in the sea, and how to get the most out of the sea without causing it harm. You get a +3 to all nature-oriented rolls (not including spells) when in a sea or similar area. Causing significant harm to the sea cancels this spell.
(Base 1, +1M Touch, +2M Sun, +2M Group)

Charm of Shrieking Shafts
InHe 15 [3 hours]
This small arrow allows the user to hear approaching wood per the spell Shriek of the Impending Shafts.

Charm of Speak to Dead
InCr 15 [3 hours]
This charm allows the user to speak to the dead per the spell Whispers Through the Black Gate.

Charm of Stone to Falling Dust
PeTe(An,He) 20 [4 hours]
R: Sight, D: Mom, T: Ind
This charm causes one solid non-living object to turn to a pile of dust per the spell Stone to Falling Dust.
(Base 5, +3M Sight)

Charm of Trackless Step
ReTe 10 [2 hours]
You leave no tracks until you stop moving per the spell Trackess Steps.

Charm of Vis Rendering
ReVi 15 [3 hours]
Concentrates raw vis from a corpse as per the spell Gather the Essence of the Beast.

Charm of Water Breathing
MuAq(Au) 20 [4 hours]
R: Touch, D: Sun, T: Part
Turns water into air as it enters your lungs, allowing you to breathe water as you do air.
(Base 4, +1M Touch, +2M Sun, +1M Part)

Chip from a Greater Wall
CrHe 25 [5 hours]
Summons a wall of wood as per the spell Wall of Living Wood.

Chip of a Stone Wall
CrTe 25 [5 hours]
R: Voice, D: Sun, T: Ind
Makes a wall of granite up to 25 paces wide, 4 paces high, and 1 pace thick. One needs miner’s tools to break through it, though it can be toppled if it is not connected to a support on its side or top.
(Base 3, +2M Voice, +2M Sun, +2M size)

Collar of Return
ReAn 35 [7 hours]
R: Touch, D: Mom, T: Ind
Transports Sophia to the place associated with the arcane connection placed in the attached locket. Typically this is an arcane connection to Magnus' laboratory. This is designed for Sophia and does not cause her Warping.
(Base 35)

Crystal of Detecting Illusions
InIm 35 [7 hours]
This crystal detects illusions up to level 30 as per the spell Discern the Images of Truth and Falsehood.

Crystal of Diagnosis
InCr 10 [2 hours]
This crystal allows a person to detect medical defects on a person per the spell Revealed Flaws of the Mortal Flesh.

Crystal of Dispelling Illusions
InIm 30 [6 hours]
This crystal dispels illusions up to level 30 as per the spell Dispel the Phantom Image.

Crystal of Piercing the [REALM] Veil
InVi 20 [4 hours]
Allows the user to see through regio boundaries per the spell Piercing the [REALM] Veil.

Crystal of True Sight
InAu 15 [3 hours]
This charm allows the user to see through air as per the spell True Sight of Air.

Crystal of Underwater Sight
InAq 20 [4 hours]
R: Touch, D: Sun, T: Vision
The user can see as clearly through water as through air until sunrise or sunset.
(Base 1, +1M Touch, +2M Sun, +4M Vision)

Feather of Flight
ReCo 30 [6 hours]
R: Touch, D: Sun, T: Ind
Allows the target to fly until sunset or sunrise.
(Base 15, +1M Touch, +2M Sun)

Fire Stone
CrIg 40 [8 hours]
R: Voice, D: Mom, T: Ind
Causes a 2-foot, thick, spear-shaped jet of fire to fly from the stone per the spell Pilum of Fire, with a Penetration of 40.
(Base 10, +2M Voice, +20 Penetration: 40)

Light Stone
CrIg 10 [2 hours]
R: Per, D: Sun, T: Ind
This stone creates a steady light as bright as daylight on a cloudy day. The light has no apparent source, but illuminates an area about ten paces across, centered on the stone.
(Base 4, +2M Sun)

Lightning Sphere
CrAu 50 [10 Hours]
A bolt of lightning shoots from this carved wooden sphere per the spell The Incantation of Lightning, with a Penetration of 30.

Magic Thorn
CrHe 20 [4 hours]
Summons a wall of thorns as per the spell Wall of Thorns.

Miniature Bridge
CrHe 20 [4 hours]
Summons a bridge as per the spell Bridge of Wood.

Miniature Mount
CrAn 35 [7 Hours]
This carved horse creates a horse per the spell The Wizard's Mount.

Mirror of Projection
Re(In)Im 35 [7 hours]
Projects the user's image as per the spell Haunt of the Living Ghost.

Orb of Abysmal Flame
CrIg 35 [7 hours]
This small wooden orb can shoot a ball of flame as per the spell Ball of Abysmal Flame.

Orb of Blindness
PeCo 30 [6 hours]
Blinds a target per the spell Incantation of the Milky Eyes.

Orb of the Crushed Heart
PeCo 40 [8 hours]
Kills a target per the spell Clenching Grasp of the Crushed Heart.

Orb of Disenchanting
PeVi 50 [10 hours]
Raises a disenchanting Breeze of level 50 as per the spell Wind of Mundane Silence.

Orb of Disenchanting
PeVi 50 [10 hours]
Raises a disenchanting Breeze of level 50 as per the spell Wind of Mundane Silence.

Orb of Fiery Ribbons
CrIg 40 [8 hours]
This small wooden orb can shoot arcs of fire as per the spell Arcs of Fiery Ribbon, with a Penetration of 30.

Orb of Seven-League Leap
ReCo 30 [6 hours]
R: Touch, D: Mom, T: Ind
This small wooden orb transports the person activating it up to seven leagues in any direction to a place they can either see or for which they hold an arcane connection. If you fail an Intelligence + Finesse stress roll of 9+, your arrival goes slightly awry. For instance, you might fall when you appear, or just be facing the wrong way. A botch means you appear in the wrong place, perhaps even in a wall.
(Base 30)

Orb of Splitting Earth Asunder
ReTe 30 [6 hours]
Creates a crack in the earth as per the spell The Earth Split Asunder.

Pendulum of Finding
InCr 20 [4 hours]
Finds a person as per the spell The Inexorable Search.

Raven's Feather
MuCo 30 [6 hours]
You grasp this raven's feather and speak the proper incantation and transform into a raven. You can resume human form at will, but doing so ends the spell.
(Base 20, +2M Sun)

Seed of Entwining Vines
CrHe 35 [7 hours]
Summons vines as per the spell Trap of the Entwining Vines with a Penetration of 40.

Stone of Shattering
PeTe(An,He) 10 [2 hours]
R: Voice, D: Mom, T: Ind
This stone contains an enchantment that cans cause an object of stone or weaker material up to a pace across to break apart.
(Base 4, +2M Voice)

Tonic of Health
CrCo 20 [4 hours]
This tonic will give the drinker a bonus to recovery per the spell Purification of the Festering Wounds.

Wand of Animal Dust
PeAn 30 [6 hours]
Turns a dead animal body or mindless animal undead body to dust in two rounds. The spell doesn’t affect those undead possessed by spirits.
(Base 5, +2M Voice, +15 Penetration: 30)

Wand of Beast Warding
ReAn 5 [1 hour]
This wand can be used to create a ward against normal beasts per the spell Circle of Beast Warding.

Wand of Circe
MuCo(An) 30 [6 hours]
R: Voice, D: Sun, T: Ind
Turns a person into a pig.
(Base 10, +2M Voice, +2M Sun)

Wand of Demon Death
PeVi 45 [9 hours]
If it penetrates with a Penetration of 30, it removes 30 Might from a demon.

Wand of Demon Warding
ReVi 45 [9 hours]
This wand can be used to create a ward against demons, with a Penetration of 30. No demon whose Might is equal to or less than 30 can affect those targeted by the spell. Demons cannot directly or indirectly break the magic circle, nor can they use ranged attacks or magic to affect those within it.

Wand of Spirit Death
PeMe 45 [9 hours]
If it penetrates with a Penetration of 30, it removes 30 Might from a ghost of similar spirit.

Wand of Demon Warding
ReVi 45 [9 hours]
This wand can be used to create a ward against demons, with a Penetration of 30. No demon whose Might is equal to or less than 30 can affect those targeted by the spell. Demons cannot directly or indirectly break the magic circle, nor can they use ranged attacks or magic to affect those within it.

Wand of Dispelling Imaginem
PeVi 20 [4 hours]
This wand will dispel one Imaginem spell up to level (30 + stress die) as per the spell Unravelling the Fabric of Imaginem.

Wand of Faerie Warding
ReVi 45 [9 hours]
This wand can be used to create a ward against Faeries, with a Penetration of 30. No faerie whose Faerie Might is equal to or less than 30 can affect those targeted by the spell. Faeries cannot directly or indirectly break the magic circle, nor can they use ranged attacks or magic to affect those within it.

Wand of Human Dust
PeCo 30 [6 hours]
Turns a dead human body or mindless human undead body to dust in two rounds. The spell doesn’t affect those undead possessed by spirits.
(Base 5, +2M Voice, +15 Penetration: 30)

Wand of Sleep
ReMe 20 [4 hours]
R: Sight D: Diam, T: Ind
The target becomes sleepy and falls asleep within a few seconds, staying that way for 2 minutes.
(Base 4, +2M Sight, +1M Diameter)

Wand of Spirit Death
PeMe 45 [9 hours]
If it penetrates with a Penetration of 30, it removes 30 Might from a ghost of similar spirit.

Wand of Spirit Warding
ReVi 45 [9 hours]
This wand can be used to create a ward against ghosts and similar spirits, with a Penetration of 30. No spirit whose Might is equal to or less than 30 can affect those targeted by the spell. Spirits cannot directly or indirectly break the magic circle, nor can they use ranged attacks or magic to affect those within it. This spell does not affect ghosts or spirits associated with the other realms.

Wand of Warding Beasts of Legend
ReAn 45 [9 hours]
This wand can be used to create a ward against beasts of legend per the spell Ward Against Beasts of Legend, at level 30 with a Penetration of 30.

Wolf's Tooth
MuCo 25 [5 hours]
You grasp this wolf's tooth and transform into a wolf. You can resume human form at will, but doing so ends the spell.
(Base 15, +2M Sun)

Updated familiar.

Updated talisman.