See gauntlet version for personal history and background justification
for virtues and flaws.
A brief blast of the stale, humid, hot air of an subterranean smithy always follows Magnus' magic.
Virtues and flaws
The Gift (free)
Hermetic Magus (free)
Verditius magic (free)
Heir (minor story flaw)
Strong fairy blood: dwarves (major virtue)
Second sight (free from strong fairy blood)
Dwarf (major flaw)
Necessary Condition (major Hermetic flaw)
Flutter his beard. (May be replaced by Restriciton (having a beard) depending on the interpretation of the effect on items.)
Secondary insight (major Hermetic virtue)
Inventive Genius (minor virtue)
Skilled parens (minor virtue)
Compassionate (major personality flaw)
Puissant magic theory (minor virtue) +2 on totals including magic theory
Personal vis source (minor virtue)
3p/y of Creo vis.
Int +3, Per 0, Str -1, Sta 1, Pre 0, Com 0, Dex 1, Qui -2
Compassionate +3, Creator +3,
Follower -1, Tidy +1
Speak (Anglo-)Norman (native) 5
Speak English 2
London lore 1
Nobility lore [England] 1
Second Sight 1
Craft: Blacksmith [Armour] 4
Craft: Leatherwork [Armour] 2
Parma Magica 1
Magic Theory [Enchanting] 5
Artes Liberales 1
Hermes lore 1
(casting tools stated below the spell)
InAu15 Whispering Winds (Sight/Conc/Ind)
An earring, which he always wears in his right ear.
MuTe10 Crystal dart
A small crystal, which he carries in a belt poach.
CrAu15 Broom of the Winds (Voice/Mom/Ind)
A leather fan.
Cr(Re)Au20 Circling winds of protection (Touch/Conc/Ind)
InMe20 Posing the silent question
A small silver bell, which he carries in the belt poach
PeMe10 Trust of childlike faith
InMe15 Perception of the Conflicting Motives
A bronze medallion displaying the two faces of Janus. He wears it in a string around his neck.
CrIg10 Lamp without flame
InIm5 Prying Eyes
A small mirror.
MuIm20 Image Phantom
MuIm10 Aura of enobled presence
A silver ring on his left ring finger.
Sidestep armour (ReIm19)
The item is a piece of metal armour to protect the lower (left) arm. It is fitted with leather padding and straps, but the magic effect sits in the metal plate.
It probably has no armour value on its own, but can be used as part of a suit. When activated it has the effect of Wizard's sidestep (ReIm10).
Trigger action: tap the metal three times while worn. 12 uses per day.
Fan of the winds.
A leather fan. Effect of Broom of the winds (CrAu15). 24 uses per day
Trigger action: swing the fan full circle above your head, finishing with a swift movement forward towards the target.
The warm cloak (CrIg5 (6?))
This is a traveler's cloak of good quality. It is made of grey wool. If you stroke the lining three times with a flat hand, the cloak heats up, warming the wearer. This is a particular boon on adventures in adverse weather. It could probably contribute to a living condition bonus, but hardly a full point on its own.
Sun duration, two uses per day
I am not sure if the base should be 2 (warm to the touch) or
3 (hot to the touch), or maybe 2½ The cloak should be as warm
as possible without risking burns.
- The Flaming Greatsword (CrIg10)
When the wielder shouts «fire and fury», sword is covered in flames, doubling its damage, for about two minutes (diam).
One use per day.
Saved vis 8p: 4p Creo, 4p Vim
Covenant vis 10p: Corpus(3), Rego(3), Muto(2), Intellego(2)
Magus is accompanied by a martial grog who is skilled both with great weapons and with shield and weapon. He can handle pack animals, ox carts and the like. He should also have decent social stats and bargain total.
He will wield the flaming greatsword, even though it is owned by Magnus. I am not sure if tower shields are used by Hermetic shild grogs; they have disappeared from the main weapons table in ArM5.
To be completed later. By anyone.
Single weapon >= 3
Great weapon [great sword] >= 4
Angol-Norman or Latin >= 3
Saxon >= 3
Animal handling >= 1
Bargain >= 1
Awareness >= 1