Magus: Angus ex Miscellanea

this is the 20 character stub to be allowed to create a thread

Current Character (updated to end of Winter 1014)

Name: Angus ex Miscellanea - Ironskinned
Gender: male
Age: Born Winter 982 - 32 (gauntlet at 25, apprenticeship starts 10)
Apparent age: 32
Longevity ritual: None
Size: 0
Personality: Optimistic +6, Hatred of Diedne and their allies +3, Tidy +3, Cooperative +2
Warping: 1(9)
Height: 5'9"
Weight: 148 lbs.
Soak: +2 (+1 Animal, +1 Herbam, +1 Imaginem, +2 Terram, +1 Vim)
MR: +15 (+5 Animal, +5 Herbam, +5 Imaginem, +5 Mentem, +8 Terram, +5 Vim)

Confidence score: 1
Confidence points: 3

Reputation

Characteristic Score
Intelligence +2
Perception +3
Presence +1
Communication +2
Strength -3
Stamina +2
Dexterity -3
Quickness +2
Virtues Level Type Points Notes
The Gift Free Hermetic 0
Hermetic Magus Free Hermetic 0
Greater Immunity to Steel Major Supernatural 0 House Virtue
Free Study Minor Hermetic 0 House Virtue.+3 SQ when studying from vis
Flawless Magic Major Hermetic 3
Affinity with Finesse Minor General 1
Puissant Finesse Minor General 1
Method Caster Minor Hermetic 1
Good Teacher Minor General 1 +3 quality to books written, +5 SQ when teaching
Independent Study Minor General 1 +3 Adventure xp, +2 Practice xp
Book Learner Minor General 1 +3 SQ when studying from books
Strong Parens Minor Hermetic 1
Total 10
Flaws Level Type Points Notes
Twilight Prone Major Hermetic 0 House Flaw
Necessary Condition:Singing Major Hermetic 3
Pagan Major Story 3
Optimistic Major Personality 3
Hatred (Diedne) Minor Personality 1
Total 10
Ability Specialty Score XP
General abilities
Area Lore: Northumbria Settlements 1 5
Area Lore: Scottish Highlands Settlements 2 15
Area Lore: Scottish Lowlands Settlements 1 5
Athletics Running 1 5
Awareness Searching 1 5
Brawl Dodge 1 5
Charm Peasants 1 5
Concentration Spells 2 15
Craft:Scribe Copying 1 5
Folk Ken Peasants 1 5
Guile Lying to Authority 1 5
Leadership In the lab 1 5
Living Language: Anglo-Saxon Northumbrian 3 30
Music Singing 2 15
Native Language: Gaelic Highlands 5 75
Organisational Lore:Order of Hermes Houses 1 5
Stealth Sneaking 1 5
Survival Forest 1 5
Swim Staying afloat 2 15
Teaching One to One 1 5
Academic abilities
Artes Liberales Ceremonial Magic 2 15
Dead Language:Latin Writing 4 50
Philosophiae Ceremonial Magic 1 5
Arcane abilities
Code of Hermes Apprentices 1 5
Faerie Lore Winter Fey 1 5
Finesse Aiming 6+2 124.5
Infernal Lore Demons 1 5
Magic Lore Creatures 1 5
Magic Theory Inventing Spells 4 50
Parma Magica Mentem 3 30
Penetration Vim 1 5
Spell Mastery 48

*Can read Latin and Ogham alphabet

Art Score XP
Creo 0 0
Intellego 5 15
Muto 5 15
Perdo 5 15
Rego 8 36
Animal 5 15
Aquam 0 0
Auram 0 0
Corpus 0 0
Herbam 5 15
Ignem 0 0
Imaginem 5 15
Mentem 0 0
Terram 8 36
Vim 5 15
Spell Name CT Pen Level Mastery level Masteries XP Spell Effect
Doublet of Impenetrable Silk +16 +2 MuAn15 (Touch, Sun, Ind) 1 Fast Cast 5 +3 soak to animal based clothing at touch range
Shriek of the Impending Shaft +16 +8 InHe 15 (Per, Sun, Hear) 1 Ceremonial Casting 5 Auto avoid missiles from further than 10 paces, +9 def vs wooden weapons
Veil of Invisibility +16 -3 PeIm 20 (Touch, Sun, Ind) 1 Ceremonial Casting 5
Wizard’s Sidestep +19 +10 ReIm 10 (Per, Sun, Ind) 1 Fast Casting 5 First hit misses and subsequent +9 Defence
Hands of the Grasping Earth +22 +8 ReTe 15 (Voice, Diam, Part) 1 Multicasting 5 Grab persons legs - Str 15+ to escape, or cause light wound vs 25 soak
Arbalest of Vilano +25 N/A ReTe 25 (Touch, Mom, Ind) 4 Multicasting, Precise Casting*3 50 +15 damage in 20 pace steps
Scales of the Magical Weight +16 +13 InVi 5 (Touch, Mom, Ind) 1 Still Casting 5
Sense the Nature of Vis +16 +13 InVi 5 (Touch, Mom, Ind) 1 Still Casting 5
Demon’s Eternal Oblivion +17 +16 PeVi 5 (Voice, Mom, Ind) 2 Multicasting, Penetration 16
Faerie’s Eternal Oblivion +17 +16 PeVi 5 (Voice, Mom, Ind) 2 Multicasting, Penetration 15
Magical Eternal Oblivion +17 +16 PeVi 5 (Voice, Mom, Ind) 2 Multicasting, Penetration 15
Dispel Imaginem +17 +16 PeVi 5 (Voice, Mom, Ind) 2 Unravelling, Penetration 15 Dispel 21+Stress levels
Dispel Animal +17 +16 PeVi 5 (Voice, Mom, Ind) 2 Unravelling, Penetration 15 Dispel 21+Stress levels
Gather the Essence of the Beast +19 +7 ReVi 15 (Touch, Mom, Ind) 1 Still Casting 5
Action Ini Att Def Dam
Arbalest of Vilano +2 +15 +4 +15
With spells +2 +15 +13 +15
Dodge +2 N/A +4 N/A
With spells +2 N/A +13 N/A
Punch +2 -2 +4 -3
With spells +2 -2 +13 -3

Sta 2 = Soak 2
*With spells - Soak 5

Soft leather tunic, hoes and boots, backpack, bedroll, oiled cloth, rope, pegs and small hammer, large bag of sling stones

1 Like
Season Year Activity XP Confidence Spent on
Winter 1014 Read “Aiming” Finesse tractatus Q10 19.5
Spring 1015 Read “Craft Magic” Finesse tractatus Q10 19.5
Summer 1015
Autumn 1015
Winter 1015
Spring 1016
Summer 1016
Autumn 1016
Winter 1016
Spring 1017
Summer 1017
Autumn 1017
Winter 1017 Create longevity ritual

Lab, Talisman and Familiar

Starting Character (Autumn 1014)

Name: Angus ex Miscellanea - Ironskinned
Gender: male
Age: Born Winter 982 - 32 (gauntlet at 25, apprenticeship starts 10)
Apparent age: 32
Longevity ritual: None
Size: 0
Personality: Optimistic +6, Hatred of Diedne and their allies +3, Tidy +3, Cooperative +2
Warping: 1(9)
Height: 5'9"
Weight: 148 lbs.
Soak: +2 (+1 Animal, +1 Herbam, +1 Imaginem, +2 Terram, +1 Vim)
MR: +15 (+5 Animal, +5 Herbam, +5 Imaginem, +5 Mentem, +8 Terram, +5 Vim)

Confidence score: 1
Confidence points: 3

Reputation

Characteristic Score
Intelligence +2
Perception +3
Presence +1
Communication +2
Strength -3
Stamina +2
Dexterity -3
Quickness +2
Virtues Level Type Points Notes
The Gift Free Hermetic 0
Hermetic Magus Free Hermetic 0
Greater Immunity to Steel Major Supernatural 0 House Virtue
Free Study Minor Hermetic 0 House Virtue.+3 SQ when studying from vis
Flawless Magic Major Hermetic 3
Affinity with Finesse Minor General 1
Puissant Finesse Minor General 1
Method Caster Minor Hermetic 1
Good Teacher Minor General 1 +3 quality to books written, +5 SQ when teaching
Independent Study Minor General 1 +3 Adventure xp, +2 Practice xp
Book Learner Minor General 1 +3 SQ when studying from books
Strong Parens Minor Hermetic 1
Total 10
Flaws Level Type Points Notes
Twilight Prone Major Hermetic 0 House Flaw
Necessary Condition:Singing Major Hermetic 3
Pagan Major Story 3
Optimistic Major Personality 3
Hatred (Diedne) Minor Personality 1
Total 10
Ability Specialty Score XP
General abilities
Area Lore: Northumbria Settlements 1 5
Area Lore: Scottish Highlands Settlements 2 15
Area Lore: Scottish Lowlands Settlements 1 5
Athletics Running 1 5
Awareness Searching 1 5
Brawl Dodge 1 5
Charm Peasants 1 5
Concentration Spells 2 15
Craft:Scribe Copying 1 5
Folk Ken Peasants 1 5
Guile Lying to Authority 1 5
Leadership In the lab 1 5
Living Language: Anglo-Saxon Northumbrian 3 30
Music Singing 2 15
Native Language: Gaelic Highlands 5 75
Organisational Lore:Order of Hermes Houses 1 5
Stealth Sneaking 1 5
Survival Forest 1 5
Swim Staying afloat 2 15
Teaching One to One 1 5
Academic abilities
Artes Liberales Ceremonial Magic 2 15
Dead Language:Latin Writing 4 50
Philosophiae Ceremonial Magic 1 5
Arcane abilities
Code of Hermes Apprentices 1 5
Faerie Lore Winter Fey 1 5
Finesse Aiming 6+2 105
Infernal Lore Demons 1 5
Magic Lore Creatures 1 5
Magic Theory Inventing Spells 4 50
Parma Magica Mentem 3 30
Penetration Vim 1 5
Spell Mastery 48
Art Score XP
Creo 0 0
Intellego 5 15
Muto 5 15
Perdo 5 15
Rego 8 36
Animal 5 15
Aquam 0 0
Auram 0 0
Corpus 0 0
Herbam 5 15
Ignem 0 0
Imaginem 5 15
Mentem 0 0
Terram 8 36
Vim 5 15
Spell Name CT Pen Level Mastery level Masteries XP Spell Effect
Doublet of Impenetrable Silk +16 +2 MuAn15 (Touch, Sun, Ind) 1 Fast Cast 5 +3 soak to animal based clothing at touch range
Shriek of the Impending Shaft +16 +8 InHe 15 (Per, Sun, Hear) 1 Ceremonial Casting 5 Auto avoid missiles from further than 10 paces, +9 def vs wooden weapons
Veil of Invisibility +16 -3 PeIm 20 (Touch, Sun, Ind) 1 Ceremonial Casting 5
Wizard’s Sidestep +19 +10 ReIm 10 (Per, Sun, Ind) 1 Fast Casting 5 First hit misses and subsequent +9 Defence
Hands of the Grasping Earth +22 +8 ReTe 15 (Voice, Diam, Part) 1 Multicasting 5 Grab persons legs - Str 15+ to escape, or cause light wound vs 25 soak
Arbalest of Vilano +25 N/A ReTe 25 (Touch, Mom, Ind) 4 Multicasting, Precise Casting*3 50 +15 damage in 20 pace steps
Scales of the Magical Weight +16 +13 InVi 5 (Touch, Mom, Ind) 1 Still Casting 5
Sense the Nature of Vis +16 +13 InVi 5 (Touch, Mom, Ind) 1 Still Casting 5
Demon’s Eternal Oblivion +17 +16 PeVi 5 (Voice, Mom, Ind) 2 Multicasting, Penetration 16
Faerie’s Eternal Oblivion +17 +16 PeVi 5 (Voice, Mom, Ind) 2 Multicasting, Penetration 15
Magical Eternal Oblivion +17 +16 PeVi 5 (Voice, Mom, Ind) 2 Multicasting, Penetration 15
Dispel Imaginem +17 +16 PeVi 5 (Voice, Mom, Ind) 2 Unravelling, Penetration 15 Dispel 21+Stress levels
Dispel Animal +17 +16 PeVi 5 (Voice, Mom, Ind) 2 Unravelling, Penetration 15 Dispel 21+Stress levels
Gather the Essence of the Beast +19 +7 ReVi 15 (Touch, Mom, Ind) 1 Still Casting 5
Action Ini Att Def Dam
Dodge +2 N/A +4 N/A
With spells +2 N/A +13 N/A
Punch +2 -2 +4 -3
With spells +2 -2 +13 -3

Sta 2 = Soak 2
*With spells - Soak 5

Soft leather tunic, hoes and boots, backpack, bedroll, oiled cloth, rope, pegs and small hammer, large bag of sling stones.

Angus grew up in a village in Glencoe in the Scottish Highlands to a family of poor, small croft, farmers. He came to the attention of his future master Fergus ex Miscellanea and was bought from his impoverished family. His master took him to Wicker Hill Covenant for training, which held many Diedne magi. The denouncing of House Diedne forced Fergus and Angus to flee the covenant pursued by the angry Diedne, looking for early kills in the war. The two moved from hidden glade to abandoned farmstead avoiding the warfare, slowly moving south in to Northumbrian. Angus was gauntleted and his master informed him he was leaving for Europe now his training duties were complete. The two left on good terms and Angus went his own way. Over the next seven years Angus kept him self to himself and avoided any area with rumour of Diedne activity. As the warfare diminished Angus realised he would need to seek support for his longevity ritual within the next few years. He was contemplating following his master across the sea when he heard of a group of magi reoccupying Ungulus and decided to investigate if he was welcome.