Magus: Konrad Bonisagus

Current through: ???

[size=150]Konrad ex Bonisagus[/size]

Characteristics: Int +3, Per +1, Pre +1, Com +1, Str -2, Sta +2, Dex -2, Qik +1
Size: 0
Age: 25 (25)
Height: 5'10''
Weight: 158 lbs
Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Confidence: 1 (3)
Virtues:
Book Learner
Cautious Sorcerer
The Gift
Hermetic Magus
Inventive Genius
Minor Magical Focus: Self-transformation
Personal Vis Source (Corpus)
Puissant Magic Theory*
Puissant Corpus
Puissant Muto
Second Sight
Skilled Parens
Subtle Magic
Flaws:
Ability Block (Martial)
Compassionate (major)
Flawed Parma Magic (Mentem)
Incompatible Arts (PeAn, PeMe)
Supernatural Nuisance (haunted by dead sister and brother-in-law)
Unimaginative Learner

Combat:
Dodge: Init: +1, Attack --, Defense +2, Damage --
Fist: Init: +1, Attack -1, Defense +2, Damage -2
Kick: Init: +0, Attack -1, Defense +1, Damage +1
Soak: +2
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)

[size=150]Abilities[/size]

[tableborder][tr][th][left]Ability[/left][/th] [th][left]Specialization[/left][/th] [th]Score[/th] [th]XP[/th] [th][left]Notes[/left][/th][/tr]
[tr][td]Area Lore: Negrisaxa Covenant[/td] [td]personalities[/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]-[/td][/tr]
[tr][td]Artes Liberales[/td] [td]ritual magic[/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]Latin alphabet[/td][/tr]
[tr][td]Athletics[/td] [td]climbing[/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]-[/td][/tr]
[tr][td]Awareness[/td][td]alertness[/td][td][center]2[/center][/td] [td][center]15[/center][/td] [td]-[/td][/tr]
[tr][td]Bargain[/td] [td]dry goods[/td][td][center]1[/center][/td] [td][center]5[/center][/td] [td]-[/td][/tr]
[tr][td]Brawl[/td] [td]dodge[/td][td][center]1[/center][/td] [td][center]5[/center][/td] [td]-[/td][/tr]
[tr][td]Charm[/td] [td]overcoming a bad first impression[/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]-[/td][/tr]
[tr][td]Chirurgery[/td] [td]binding wounds[/td] [td][center]2[/center][/td] [td][center]15[/center][/td] [td]-[/td][/tr]
[tr][td]Code of Hermes[/td] [td]Tribunal procedures[/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]-[/td][/tr]
[tr][td]Concentration[/td] [td]not falling asleep[/td] [td][center]2[/center][/td] [td][center]15[/center][/td] [td]-[/td][/tr]
[tr][td]Dead Language: Latin[/td] [td]hermetic usage[/td] [td][center]4[/center][/td] [td][center]50[/center][/td] [td]-[/td][/tr]
[tr][td]Etiquette[/td] [td]townsfolk[/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]-[/td][/tr]
[tr][td]Finesse[/td] [td]precision[/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]-[/td][/tr]
[tr][td]Folk Ken[/td] [td]townsfolk[/td] [td][center]1[/center][/td] [td][center]10[/center][/td] [td]-[/td][/tr]
[tr][td]Intrigue[/td] [td]gossip[/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]-[/td][/tr]
[tr][td]Leadership[/td] [td]grogs[/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]-[/td][/tr]
[tr][td]Living Language: English[/td] [td]conversational[/td] [td][center]2[/center][/td] [td][center]15[/center][/td] [td]-[/td][/tr]
[tr][td]Living Language: Low German[/td] [td]extensive vocabulary[/td] [td][center]5[/center][/td] [td][center]0 (+75)[/center][/td] [td]Native[/td][/tr]
[tr][td]Magic Lore[/td] [td]creatures[/td][td][center]1[/center][/td] [td][center]5[/center][/td] [td]-[/td][/tr]
[tr][td]Magic Theory[/td] [td]inventing spells[/td] [td][center]3+2[/center][/td] [td][center]34[/center][/td] [td]-[/td][/tr]
[tr][td]Medicine[/td] [td]treating disease[/td] [td][center]2[/center][/td] [td][center]16[/center][/td] [td]-[/td][/tr]
[tr][td]Order of Hermes Lore[/td] [td]House Bonisagus[/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]-[/td][/tr]
[tr][td]Parma Magica[/td] [td]Mentem[/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]-[/td][/tr]
[tr][td]Philosophiae[/td] [td]ritual magic[/td][td][center]1[/center][/td] [td][center]5[/center][/td] [td]-[/td][/tr]
[tr][td]Profession: Scribe[/td] [td]copying[/td][td][center]1[/center][/td] [td][center]5[/center][/td] [td]-[/td][/tr]
[tr][td]Second Sight[/td] [td]seeing invisible things[/td][td][center]1[/center][/td] [td][center]0 (+5)[/center][/td] [td]-[/td][/tr]
[tr][td]Swim[/td] [td]underwater maneuvering[/td][td][center]2[/center][/td] [td][center]15[/center][/td] [td]-[/td][/tr]
[tr][td]Teach[/td] [td]one-on-one[/td] [td][center]1[/center][/td] [td][center]5[/center][/td] [td]-[/td][/tr][/tableborder]

[size=150]Arts[/size]

[tableborder][tr][th][left]Art[/left][/th] [th]Score[/th] [th]XP[/th][/tr]
[tr][td]Cr[/td] [td][center]7[/center][/td] [td][center]28[/center][/td][/tr]
[tr][td]In[/td] [td][center]3[/center][/td] [td][center]6[/center][/td][/tr]
[tr][td]Mu[/td] [td][center]8+3[/center][/td] [td][center]36[/center][/td][/tr]
[tr][td]Pe[/td] [td][center]2[/center][/td] [td][center]3[/center][/td][/tr]
[tr][td]Re[/td] [td][center]7[/center][/td] [td][center]28[/center][/td][/tr]
[tr][td]An[/td] [td][center]8[/center][/td] [td][center]36[/center][/td][/tr]
[tr][td]Aq[/td] [td][center]1[/center][/td] [td][center]1[/center][/td][/tr]
[tr][td]Au[/td] [td][center]1[/center][/td] [td][center]1[/center][/td][/tr]
[tr][td]Co[/td] [td][center]8+3[/center][/td] [td][center]36[/center][/td][/tr]
[tr][td]He[/td] [td][center]1[/center][/td] [td][center]1[/center][/td][/tr]
[tr][td]Ig[/td] [td][center]1[/center][/td] [td][center]1[/center][/td][/tr]
[tr][td]Im[/td] [td][center]1[/center][/td] [td][center]1[/center][/td][/tr]
[tr][td]Me[/td] [td][center]1[/center][/td] [td][center]1[/center][/td][/tr]
[tr][td]Te[/td] [td][center]2[/center][/td] [td][center]3[/center][/td][/tr]
[tr][td]Vi[/td] [td][center]5[/center][/td] [td][center]15[/center][/td][/tr][/tableborder]

[size=150]Spells Known[/size]

[tableborder][tr][th][left]Spell[/left][/th] [th]Type/Level[/th] [th]CT*[/th] [th]Mastery[/th][th][left]Notes[/left][/th][/tr]
[tr][td]Call to Slumber[/td] [td][center]ReMe 10[/center][/td][td][center]+10[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Chamber of Spring Breezes[/td] [td][center]CrAu 5[/center][/td][td][center]+10[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Cloak of Black Feathers[/td] [td][center]Mu(An)Co 30[/center][/td][td][center]+29[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Cloak of the Duck's Feathers[/td] [td][center]ReAq 5[/center][/td][td][center]+10[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Comfort of the Drenched Traveller[/td] [td][center]PeAq 5[/center][/td][td][center]+5[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]The Crystal Dart[/td] [td][center]Mu(Re)Te 10[/center][/td] [td][center]+11[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Doublet of Impenetrable Silk[/td] [td][center]MuAn 15[/center][/td] [td][center]+21[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Extended Lamp Without Flame[/td] [td][center]CrIg 15[/center][/td] [td][center]+10[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Eyes of the Cat[/td] [td][center]Mu(An)Co 5[/center][/td][td][center]+29[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Purification of the Festering Wounds[/td] [td][center]CrCo 20[/center][/td] [td][center]+20[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Revealed Flaws of the Mortal Flesh[/td] [td][center]InCo 10[/center][/td][td][center]+14[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Unravelling the Fabric of Ignem[/td] [td][center]PeVi 5[/center][/td][td][center]+5[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Unseen Arm[/td] [td][center]ReTe 5[/center][/td][td][center]+11[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr]
[tr][td]Wizard's Sidestep[/td] [td][center]ReIm10[/center][/td][td][center]+11[/center][/td] [td][center]0[/center][/td] [td]-[/td][/tr][/tableborder]

[size=150]Vis[/size]

Personal Vis Source
Lock of White Hair
Konrad has a lock of white hair, the result of a magical incident in his youth. The growing hair provides three pawns of Corpus vis each year when cut and gathered. This is typically done in the Spring of each year.

Vis Stores
Co: 3

[size=150]Equipment
[/size]
* Clothes made entirely of animal products (wool, bone buttons, etc.)

  • A small cloak of raven's feathers (a gift from his parens)

Konrad was born in the city of Lubeck in the Rhine, and spent his first ten years living there. But as he approached the age of ten, he started to show signs that he might be special. Things started to happen around him that couldn’t be explained. Thankfully, there was a covenant of magi living in Lubeck. They kept a low profile, mostly. But the locals knew that when strange things happened, the people of the covenant were the ones to go to. They brought Konrad there to be examined by the learned men there, who declared that the boy had magical ability. They offered to train him, and after some negotiation, the family agreed.

It was expected that Konrad would be apprenticed at the local covenant. But sometimes things don’t work out as expected. The magi who was assigned to train Konrad turned out to be a very poor instructor, and not a particularly diligent parens. By the end of his first year, Konrad had not advanced nearly as far as he should have in his studies. And it was not from lack of skill, determination, or industry on his part. This was noticed by a Bonisagus magus from Negrisaxa in the Stonehenge Tribunal who was visiting the covenant. He challenged the right of Konrad’s parens to train the boy, and claimed the apprentice for his own. There was some debate about the matter. But once a Guernicus arbitrator was brought in, Konrad was handed over to the Bonisagus magus.

This was both good and bad news for Konrad. It was good because his new parens was both knowledgeable and generous. In fact, within the first two years, he’d brought Konrad up to grade, and more. It was bad in that he had to move to the Stonehenge Tribunal and away from his family. But such is the life of an apprentice, and Konrad quickly became used to his new life and his new home at Negrisaxa.

Thankfully for Konrad, his life was not entirely isolated from his family. His father was a prosperous merchant who managed to arrange to visit Konrad every year or two. Once he even brought the rest of the family with him. And on that trip, Konrad’s sister fell in love with a grog at the covenant and was married to him. So, when Konrad’s family departed, they were one short. But the result was that Konrad had his sister living in the covenant.

Everything went well until near the end of Konrad’s apprenticeship when his sister and her family were struck by disease. His nephew, Thomas, had come through okay. But both his sister and brother-in-law were near death. Konrad approached his parens about having them healed. But the policy of the covenant was not to spend vis on grogs. They offered the use of the covenant’s resident healer, but were adamant that no vis be spent. Alas, within a few weeks, both patients were dead, and young Tom was an orphan.

Konrad was angry about the deaths of his sister and brother-in-law, knowing that the covenant could have saved them. But he also realized that there were many more people suffering in such a way, and that there would never be enough vis to go around. It was then that he determined that he would study in the ways of healing, both magical and mundane, and some day build a facility where grogs could be given proper care.

In the meanwhile, Tom was cared for in the covenant until Konrad was past his gauntlet. Konrad studied hard, focusing on Corpus magic, even learning a bit of mundane healing from the covenant’s resident healer. And within a year-and-a-half, he had completed his gauntlet and was ready to move on to life as a full magus.

But he hadn't forgotten his dream. Moreover, having spoken about it to others over the last year, he know that it would be impossible to pursue this dream within the covenant. The power given to a junior magus was just too slim. It would be decades before he was in a position to truly make progress on his dream. And until then, the powers that be, at least at his current covenant, cared little enough about the grogs that a facility run by a magus to treat them was out of the question. Things changed when he grumbled about this to a visiting Redcap. After listening intently, the stuttering Mercere said that there might be another way. In a very circuitous way, the Redcap implied that there might be a new covenant forming around a newly discovered source of vis. And if it was, those founding it might be interested in a magus such as him.

Konrad immediately said that he would be interested, and penned a letter to the new covenant that he gave to the Redcap for delivery. Then he arranged for a trip back home. For one thing, he wanted to visit his family. For another, while the Redcap had been very cagey about the location of this new covenant, he had revealed, at least, that it was in the Rhine Tribunal. And Konrad felt that if the new magi wanted to meet with him, better that he was closer than all the way in England.

So it was that the newly gauntleted magus, along with his nephew Tom, took a trip to the covenant in Lubeck, and the merchant family that lived nearby. There he waited for word from the new covenant that he would consider joining. It was a great throw of the dice, he knew. But it meant a chance to pursue his dream decades early, so it was a chance he was willing to take.

Alas, that dream ended too. After a time trying to make it work with a new covenant, Konrad and his sodales had to admit that it was a bust. As much as he wished he could speed up the process, he now realized that the only way to make it as a magus in the world today was with an established covenant. So, he applied to Lubek for a position there and, much to his relief, was accepted.

Extended Lamp Without Flame
CrIg 15
R: Touch, D: Sun, T: Ind
This spell creates a steady light as bright as daylight on a cloudy day. The light has no apparent source, but illuminates an area about ten paces across, centered on a point indicated by the caster. This point may be a mobile item.
(Base 4, +1 Touch, +2 Sun)

[size=150]1206[/size]
Summer: Arrives at the Helgioland covenant and makes a trip (story Chasing a Tale). 5 xp in Folk Ken
Autumn: Setting up his lab. 2 xp in Magic Theory
Winter: Setting up his lab. 2 xp in Magic Theory
[size=150]1207[/size]
Spring: Studying Causa et Cura. 16 xp in Medicine (including Book Learner)
Summer: Disappearance of the Baltrum and resulting story. 5 xp in Intellego
Autumn: Study A Comparative Exploration of the Four Realms and How They Interact With Our Arts. 12 xp in Vim (including Book Learner)
Winter: Visiting with family; travel
[size=150]1208[/size]
Spring: Arrive at Fengheld
Summer: Extract vis to pay peregrinator fee. 2 xp Magic Theory. [+3 pawns of Vim vis from extraction, -3 pawns of Vi vis for peregrinator fee]
Autumn: Study Rego summa. 12 xp in Rego (including Book Learner)
Winter: Extract vis. 2 xp in Magic Theory, [+3 pawns of Vim vis]
[size=150]1209[/size]
Spring: Study Rego summa. 12 xp in Re (including Book Learner).
Summer: Study The Manipulations of Mystical Forces. 14 xp in Vi (including Book Learner). [-3 pawns Vim vis for peregrinator fee]
Autumn: Invent spells.
Winter: Extract vis. 2 xp in Magic Theory, [+3 pawns of Vim vis]

None yet.

None yet.

TBD

Here is a plan for the year for Konrad. I tried to keep it down to two seasons in the lab per year, because I know there aren't enough labs. But it's tough to do that when one season has to be devoted to distilling vis to pay Fengheld.

Winter 1208: Distill vis, LT = 7 (Cr) + 5 (Vi) + 3 (Int) + 5 (MT) + 3 Aura) = 23/10, rounded up = 3 Vi vis [2 xp Magical Theory]
Spring 1209: Study Re Su: 9+3=12 xp in Re, Gain 3 Co vis from vis source.*
Summer 1209: Study Vi Su: 11+3=14 xp in Vi
Autumn 1209: Invent spell Voice of the Transformed Magus, LT = 11 (Mu) + 8*2=16 (An) + 3 Int + 5 (MT) + 3 (Aura) = 38; learned in one season
Winter 1209: Distill vis, LT = 7 (Cr) + 5 (Vi) + 3 (Int) + 5 (MT) + 3 Aura) = 23/10, rounded up = 3 Vi vis [2 xp Magical Theory]

    • I picked Spring pretty much at random for his vis source. Feel free to move it to a different season if you prefer.

Voice of the Transformed Magus
MuAn 15
R: Per, D: Sun, T: Ind
This spell allows the caster to speak with a human voice when shapechanged into the form of an animal. The caster must be in animal form to cast this spell because it targets the vocal capacity of that form, and must be able to cast this spell with no words or gestures (usually a –10 penalty for Konrad), but while under its influence, may use his own voice without penalty for spellcasting.
(Base 5, +2 Sun)

You may be able to get a lab text for the spell you plan on inventing. There are Bjornaer magi in Fengheld, including one right here at the chapter house. One may know something similar.

The real question is whether I can get a lab text for any other MuAn spell as well. As it stands, I can learn the spell in one season. The only reason to use a lab text would be if he could learn something else as well. What would the availability of other MuAn lab texts be? He'd probably have to limit himself to level 15, since his LT is 30 without using his minor focus. I'm assuming that most MuAn spells he'd learn wouldn't be self-transformation. :slight_smile:

Fengheld's library is quite large. It probably contains most of the spells published in the various sourcebooks. As to whether they will be made available to Konrad or not, you'll never know if you don't ask.

I was looking through and realized that I still have Autumn 1208 listed as simply "reading books." Here's some detail.

Autumn 1208: Study Re Su: 9+3=12 xp in Re.*

Done