Please keep the first few posts for current character sheet, talisman, familiar etc, and use the rest of the thread for intermediate versions, advancement logs etc.
Name: Luciu Ragusa of Guernicus
Personality: Idealistic +3, Temperate +3, Inquisitive +3
Weight: 138 lbs.
Warping: 2 (20)
Confidence: 1 (1)
Soak: +1 (+4 Vim)
MR: 15, Ignem 20, Vim 31
Combat: Ini +1, Attack -, Defense +1, Damage -
|Affinity with Vim||Minor||General||1|
|Affinity with Intellego||Minor||General||1|
|Native Language: Sicilian||Siciliano||5|
|Organization Lore: Cult of Mercury||Ceremonies||1|
|Organization Lore: Order of Hermes||Personalities||2|
|Art of Memory||Scenes||2|
|Dead Language: Latin||Hermetic||5|
|Code of Hermes||Peripheral Codes||2|
|Magic Lore||Magical Traditions||1|
|Magic Theory||Learning Spells||5|
|Second Sight||Invisible Things||5|
|Sight of the Molting Magus (HH:TL 72)||21||25||1; Lab|
|Sight of the Sigil (HH:TL 72)||40||50||1; Lab|
|Restore the Faded Threads [-5 or more] (HH:TL 74)||21||30||1; Lab|
|Peering Into the Mortal Mind (ArM 149)||23||30||3; Quiet x2, Still|
|The Call to Slumber||9||10||3; Multi, Pen, Fast|
|Tales of the Ashes (ArM 141)||21||5||1; Imperturbable|
| --- | --- | --- | --- |
|Sight of the Molting Magus|1||
|Sight of the Sigil|1||
|Restore the Faded Threads [-5 or more]|1||
|Peering Into the Mortal Mind|3|1|
|The Call to Slumber|3|1|
|Tales of the Ashes|1||
Luciu grew up in the sheltered walls of Magvillus, son of a scribe and a cook. He wandered the covenant, and had a strange knack for staying out of trouble, and avoiding hard work; but as he avoided mundane work, he gained skill in wrapping people around his finger. But as he got older, he became less liked, and eventually the change was noticed. After careful examination, his Gift was discovered, along with his useful knacks, that had seen him find out things he wasn't meant to know, and simultaneously avoid getting in trouble for them.
With his abilities, his Gift was hard to open, so his parens was a quite senior Guernicus magus, Zuzentasun ex Guernicus; very old, with ethics as tough as granite, who eschewed politics out of principle so had a position unsuited to his years. He was the covenant's priest of Apollo, who led the Cult of Mercury for the House of Guernicus. His education was extraordinary – not only did he teach Luciu his own extraordinary magical talents, he also ingrained his ethics into the boy's head – an unyielding sense of justice, and desire for truth, more important than any expediency or pragmatic concerns that others might put first. He died before the War started, and Luciu finished his last couple of years of apprenticeship with others, before taking, and passing, his gauntlet exam.
Luciu feels, deep down, that the war was a mistake, one that can be laid at the feet of House Guernicus. He knows for a fact that his parens would have been a vocal opponent, and might have even had the moral authority to stop it. He only broached the subject once, and the reaction was so swift and harsh that he immediately dropped it, managing to play it off as playing devil's advocate, for the sake of education. He hasn't really dropped the subject, but he knows he must be careful, and discreet. He has spent his time since his gauntlet performing his duties to the utmost of his ability, but he has also kept his eyes wide open for evidence pointing to the truth, both of the causes of the war and of the true nature of both Diedne and Tremere. He builds a record now, and he has left for later the decision of how to handle the truth, once he uncovers it.
A small man, with dark eyes, and a large moustache. He wears a long, skirted tunic (a bliaut) dyed with yellow and red stripes, and a pair of long leather boots.
(10 years total – 300 xp – all reflected above):
Charm +10, Etiquette +5, Folk Ken +10, Intrigue +10, Leadership +10, OoH Lore +10, Art of Memory +10, Dead Language: Latin +25, Code of Hermes +10, Dominion Lore +5, Faerie Lore +5, Infernal Lore +5, Magic Lore +5, Parma Magica +25, Penetration +5, Premonitions +60, Second Sight +60, Peering Into the Mortal Mind Mastery +13 (doubled), The Call to Slumber Mastery +13 (doubled), +4 Vim (plus affinity)