Pater Ymbert Bjornaer
Background:Gustavo was born in the south-eastern Spain (in the actual province of Huelva). His parents were simple fishermen working around the Doñana wetlands. He spent his early childhood in this small fishermen's village playing around with kids in the countryside. He only went occasionally to Seville.
Later when his gift awakened he was given tasks that made him spend most of the day outside the village and even occasionally spend the night outside, investigating for new fishing site for example. This is during one of those time that he was discovered by a Bjornaer magus with a swan heartbeast named Ymbert who was keeping this almost untouched region under surveillance.
He began to make a contact with the child slowly explaining him why his family and friends were suddenly distant and how he would be part of a new community of people that, like him, had the ability to perform magic. After a few months and several encounters, the boy joined the his master and left his family leaving evidence of a fake drowning. He spent his first two years in the local sept being taught Latin by the different magus before his arts were opened.
His master taught him magic theory first and taught him the techniques he mastered the most, that is Creo and Muto. This was still during his sleeping years and he wasn't given a lot of choice in his teaching. Everything changed during the gathering of the twelve when he turned into a glossy Ibis for the first time.
Something probably went wrong during the ritual and his gift became unbalanced, he could no longer work magic while in human form but in compensation, while in Ibis form his magic was more controlled and more attuned to that of her heartbeast. He also discovered during this gathering that his master didn't exactly had the best reputation, even among Bjornaer his methods were considered very brutal while dealing with nature defilers. Even If it was never proved, many believe that he cold- bloodedly murdered settlers in an untamed forest a few league from his covenant.
Now a full member in the eyes of the Bjornaer he took the name Renatus. He still had 5 years to go before he could swear his oath. His master felt responsible for what happened in the gathering and helped him the best he could to adapt to his new status. This included teaching him the voice od Bjornaer magus and making sure he was enough trained to be able to cast It reliably. Indeed after the gathering he's spent most of his time as a wading bird, and felt the urge to be near bodies of water and to fly, feeling the wind under his wings. After a few seasons, they become his favorite forms.
His pater also helped him to master the new control he had over his spells, they seemed to last longer, very rarely botch and he could now cancel them at will.
The incident causes sympathy from the prima, who's also an aquam specialist, she sent him the copies of two spells she devised for herself when she heard he was studying a lot of aquam too.
When his 15 years of learning were finished, he swore the Oath and decided to seize the opportunity of the invitation to Fengheld to move to the tribunal of the Rhine where he will try to expand the ruling on the forest to other untamed land that deserve It
Appearance: An athletic man, with noble posture, wearing a long blue/grayish tunic.
Age: 25 (born 1182 A.D.)
Confidence: 1 (3)
Characteristics: Int +3, Per 0, Str -1, Sta +1, Pre +1, Com +1, Dex 0, Qik -1
Virtues: The Gift, Hermetic Magus, Heartbeast (Ibis)*, Major Magical Focus (fresh water), Subtle Magic, Cautious Sorcerer (Bonus: Three fewer botch dice casting spells or in lab), Harnessed Magic, Enduring Magic (Effect: Roll simple die to increase spell duration), Inoffensive to Animals, Skilled Parens
Flaws: Restriction (in human form), Driven (Major) (Protect the untamed land and the ancestor spirit), Infamous Master, Oversensitive (Nature defiler), Deficient Form (Ignem), Deleterious Circumstances (When in presence of a natural predator)
Personality Traits: Driven +3, Respect for Authority -1, Status-Seeking +1
Area Lore: Andalusia 1 (geography)
Area Lore : Roman germanic Empire (rivers) 1 (+2xp)
Artes Liberales 1 (astronomy)
Athletics 1 (running)
Awareness 2 (determining effect)
Bjornaer Lore 1 (initiating self)
Charm 1 (first impressions)
Code of Hermes 1 (mundane relations)
Concentration 3 (spell concentration)
Etiquette 1 (nobility)
Folk Ken 1 (magi)
Guile 1 (lying to authority)
Heartbeast 1 (shapechanging into ibis) no idea what i'm suppose to take...
Language : Latin 4 (hermetic usage)
Language : Arabic 4 (Al-Andalus)
Language : Spanish 5 (Fishermen's slang)
Language : German 2(3xp leftover) (speaking with Grogs)
Magic Lore 1 (creatures)
Magic Theory 4(4) (inventing spells)
Organisation lore : Order of Hermes Lore 1 (personalities)
Parma Magica 1 (Animalem)
Penetration 2 (Creo)
Philosophiae 1 (ceremonial magic)
Stealth 2 (hide)
Survival 1 (Wetlands)
Swim 1 (underwater maneuvering)
Magical Arts: Cr 5, In 4(3), Mu 7, Pe 0, Re 5, An 1, Aq 9*, Au 5, Co 0, He 0, Ig 0, Im 0, Me 1, Te 0, Vi 5
Wizard's Sigil: Target feels a feather's caress
NOT SO SALTY Neptune's Imprisoning Arms (MuAq 30) +24 -- Focus applies -- A fresh water only variant of Neptune's Imprisoning Arms (GoTF p.96) --
Mighty Torrent of Water (CrAq 20) +20 -- Focus applies --
Circling Winds of Protection (Cr(Re)Au 20) +11
Lungs of the Fish (MuAq 20, Au) +18 -- Focus applies -- (unless in salty water)
The Voice of the Bjornaer Magus (MuAn 15) +11, Mastery 2 (quiet casting × 2) -- See HoH:MC p.36 --
Broom of the Winds (CrAu 15) +11
Circle of Beast Warding (ReAn 5) +7
Air's Ghostly Form (CrAu 5) +11
Conjure the Sturdy Vine (CrHe 5) +6
Clothe the Naked Form (CrHe 10) +6
Push of the Gentle Wave (ReAq 15) +20 -- Focus applies -- (unless in salty water)
Clear Sight of the Naiad (InAq 5) +14 -- Focus applies -- (unless in salty water)
Gather the Magical Essence (ReVi 20) with side effect : whenever he casts it, fog appears or intensifies around him. (This is the equivalent of a Base 1 CrAu effect, affecting the area around the caster as far as his Voice reaches when he casts his spell.)
Personal possessions: nothing yet (flying to the covenant...)
- 5xp from travel to the covenant in Area Lore : Roman germanic Empire (rivers) 1
- 15xp from reading Vim primer.
- 2xp in german from exposition
- 2xp in magic theory
- 8xp in german from half season training with grog
- 2xp into Area Lore : Roman germanic Empire (rivers) 1
- 2xp in magic theory
- 13 xp in Intelligo from primer
[*] 8xp in German from half season with grog while harvesting