thread to discuss what do we want as major story hooks.
For me, the focus is twofold
The count of namur wants the covenant out and take posession of the castle.
The archishop of Liege will have his sights on the "heretics" living at the covenant so he can advance his career by destroying us.
bravant and Luxembourg have a long feuding history, and we are just in their frontier. Claiming neutrality and that we are an imperial posession might not be enough.
See how a covenant of hedge magicians develops. A few of your characters might not even live at the covenant. he covenant has a doble focus, its academic design, with the library, and its immediate proximity to the Ardennes. I think this is an area to explore as well.
The covena twill run on a deficit soon as well, since the influx of new magi makes for a god story thar will need to be adressed. I am not an acountant type of gamer, so if someone wants to run the numbers be my guest. I will fudge some numbers to make rough numbers available, but not extremely detailed. from moment 1 I tell you there will be a deficit of around 15 pounds for regular expenses before we take into account setting up labs at above -1 for all the new arrivals. The creators of the covenant will have better labs already up.
WORLD ENDING EVENTS. OR NOT
the Triamore book has a few world ending events that need to be addressed by the players or the universe collapses. That is something that we will avoid, but we can decide on big events none the less, and even to keep some of the Triamore ones around if you like them. Feel free to voice your favourites 8and most detested) ideas here.
Only if you fancy it I will think on exploration adventures to see what happened to the original order of Hermes and if it can be recreated or not. This is a lot of work, so the late is unlikely unless you realy push for it, but exploring the cause of its disapearence might interest you. If not we will go in other directions.