Big points - the vis for Creo rituals is always a consideration, and enchanting big objects is expensive, so either work on reducing vis needs or have a personal vis source.
Finesse - Puissant is great, however as falling masonry can kill you and your sodales while bypassing your parma magica you probably want Cautious with Finesse for safety. Botching building work can be deadly.
Not doing it magically - technically, you could just amass wealth, have enough Leadership to manage a large project and write Craft manuals (from City & Guild) and slowly build them the old-fashioned way. Your great manuals, longevity as a magus (and possibly creating a longevity ritual for a mundane mason character played by another of your troupe) make great things possible.
Style points - you can choose any type of rock as your base rock. Normally, people either use local stone (availability, lack of transport expense) or whatever the prestige stone of the area is (Istrian stone around the Adriatic, Portland stone in England, Caen stone and Lutetian limestone in France, Red Verona Marble in that area of Italy).
You can be as playful or serious as you like. You can create granite for its toughness and dark colour (and working it with medieval tools would be very labour intensive, but - hey - magic!), basalt for super heat-resistant black towers, marble of any pattern or colour, any rock that's tough enough and not precious enough to count as more than "base".
I once left a spell text for "Conjuring the Mystic Tower" which varies by making the tower out of iron pyrites (fool's gold) for the bright, shiny colour. In the real world, it would blacken quickly, but with magic it's probably more doable. You could make a tower out of polished coal, solid salt, anything you like and it's no more difficult than conjuring up limestone.
Hmm....imperial porphyry probably counts as a base rock...oh the possibilities.