So, holy magic. I'm playing a true faith pious magi looking to convert to holy magics part way through a campaign, but boy does it seem like a lot of investment for an okay at best benefit.
Of the restrictions:
- Cannot use magic to sin: Not a problem, already a goody two shoes
- No Hermetic words or gestures: Bad since I don't have the subtle virtues, but it seems like if I can get my theology + Presence up to ~10, I can somewhat reliably cast without the minuses. I'm a touch confused about the second paragraph describing it. It says:
Alternatively, holy characters may perform the actions associated with a Method ability that they possess. For example, a character with invocation may write a prayer on a piece of parchment and spend a point of confidence. This can be done with any spell, and does not require any words or gestures.
RoP: TD pg. 67
My reading of that is: If my holy magi has Purity levels, he could do an action associated with that (flagellation, maybe?) that would cause either a light wound or a fatigue level in exchange for not having to take -15. Is that correct? Does this affect the timing of spells at all? I'd assume it takes longer to do these actions than normal hermetic words and gestures; does that slow down casting (particularly for in combat casting), or is that ignored for simplicity? Also, do you get to try the theology roll and then get to do the action if you fail, or do you have to choose one or the other ahead of time?
- Must relearn hermetic spells: annoying, but mostly just a loss of time.
- Incomprehensible to outsiders, hermetic study totals halved: Ouch. This seems to incentivize delaying my transition until I'm reasonably competent and leveling up is gonna take a while anyway. Also, while still a loss, this probably means I should write all the tractum I can for my covenant before I take Holy Magic.
- Increasingly poor supernatural relations: probably not a bad thing, actually
Overall, basically just a big expenditure of time and resources, with some long term losses to both me and my covenant, with a possible loss of consistency in combat.
And for the positives:
- Attuned to both Divine and Magic auras: Probably pretty good? My party spends a not-small amount of time in cities, so that'l help (and getting a +3 rather than a -9 in strong divine auras actually offsets that -15 pretty nicely). And if I can swing it, setting up a lab in a strong divine aura is likely going to be easier than strengthening my covenants magic aura.
- May use long-term fatigue as vis in rituals: This seems like the really big one to me. While powering the aegis with myself might not be tenable, since those fatigue levels have to be lost for the entire duration, momentary rituals seem like they have a lot of abusability.
Also, from a supplement:
THAT I MAY COME UNTO YOU WITH JOY BY THE WILL OF GOD, AND MAY WITH YOU BE REFRESHED
ReCo 25
R: Per , D: Mom , T: Ind
Special: Requires Holy Magic
Your faith in God immediately restores a single lost Fatigue level, something impossible for Hermetic magic.
(Base 25 Transcendence/Purity)
The Contested Isle – The Hibernian Tribunal, 6
From the other rules about breaking hermetic magic, it seems like this should have to be a ritual, but it's not listed as such. Is that an error, or is this an exception?
If it's written correctly, I'd assume that the requirement of the fatigue points needing to be lost for the entire duration prevents this from being abused with long duration rituals, but assuming this works on long-term fatigue at all (which I don't see a reason it wouldn't) this seems like it would be able to do some really silly stuff.
- May use the dominion for laboratory activities: Is this not just a restatement of benefit 1? Or am I missing something important here?
- May use holy power guidelines as spell guidelines: Also potentially very powerful. I haven't theorycrafted the best ways to abuse this, but given that it can fundamentally break the rules, I can imagine it being quite good. Would love to hear what you think the strongest tools you can get out of this are. (As a sidenote, because the powers and methods are abilities, it seems basically impossible to invoke the higher level holy powers unless using them through magic. Am I missing something there, or is that intentional?)
- New range, duration, and target categories: Most of these seem like sidegrades at best? Presence as a useful substitute for voice since words aren't used is useful, Office is probably usually better than diameter, but gods does keeping track of the nearness of the next prayer seem like a headache. Devotion, Grace, and Fast could be abusable, but the former requires a continuous supply of devotees (maybe I could coopt some covenfolk to keep up a spell?), Grace seems like it could easily break accidentally, and fast...I assume would come with some kind of fatigue penalty to maintain, but that might be the strongest one. Sin only seems useful to ensure you don't accidentally hurt a non-sinful individual, the rest don't seem meaningfully different from their hermetic counterparts. In all, there's some possibly useful ones, but besides the ability to infinitely maintain spells without rituals, I'm not sure how valuable these are. I'd love to know if there's benefits I'm not seeing here.
So, overall, It seems like I'm taking some pretty hefty mechanical penalties (I'll grow more slowly and take minuses to a lot of my spells in one way or another) in exchange for the ability to take some circumstantial plusses and break some rules. Seems to me like the only way this is a net positive is if I make sure I'm breaking those rules to maximum benefit. So, wise rules sages, I'd love to hear how best to break the game with holy magic, and any hidden advantages or pitfalls it seems like I'm missing.
Tertiarily, is there any point in having a holy magic score above 1? Same with the powers and methods. Assuming I'm using holy magic rather than invoking them directly, do they provide any benefit besides unlocking guidelines?
Edit for additional questions:
I assume a holy magi can use magic items as usual, but might hesitate to do so if those were designed by someone else, and can instill effects themselves as normal. Can they instill effects using holy guidelines (presumably using Holy Magic in place of magic theory for that)?