Centaur Blood
Jarkman, 18 February 2006 (created 13 February 2006)
Major, Supernatural
You are descended from the savage centaurs of Greek myth, a descendant of Centaurus, and although you do not possess the hindquarters of a horse, you possess the Large Virtue for free. You have one overly equine feature that betrays your nature: mane like hair, an elongated face, hoof like nails, although this has little effect aside from marking your heritage unless you also take the Disfigured Flaw. You gain the Wilderness Sense Virtue for free at character generation.
As you are descended from wild half-men half-horses you gain the Berserk Virtue for free, to reflect your savage nature but must take Lecherous as a Minor Personality Flaw without gaining a balancing Virtue point. You also have natural longevity, just like a character with Strong Faerie Blood (see ArM5, page 49). You may learn Faerie Lore during character creation.
You cannot take both this Virtue and Cyclops Blood, Faerie Blood, Giant Blood, Mythic Blood (Gorgon), Strong Faerie Blood, Small Frame, or Dwarf. You may take this Virtue with Mythic Blood or Blood of Heroes (HoH:TL, page 103-104) to reflect a stronger tauric heritage, although you must balance these Virtues with equivalent Flaws as normal.
This is a Supernatural Virtue, and you cannot lose it when being trained as a magus (see ArM5, page 106). If your master cannot preserve the ability, you cannot be trained.
[i]Design Note: As Strong Faerie Blood but with the following modifications: 1) substitute Large for Second Sight, 2) free Berserk balanced with Lecherous (Minor), 3) Wilderness Sense instead of Faerie Blood abilities.[i]
Cyclops Blood
Jarkman, 13 February 2006 (created 13 February 2006)
Major, Supernatural
The blood of the Cyclopes, craftsmen of the Olympian gods and journeymen of Hephaestus, flows in your veins, although you are not necessarily a giant. You benefit from a free Affinity with a single Craft Ability. In addition, you possess the Piercing Gaze Virtue but must take the Missing Eye Flaw to reflect your monocular heritage. You do not necessarily have a single eye in the centre of your forehead like your ancestors, unless you also choose the Disfigured Flaw, but only one of your eyes functions normally and may be larger or of an unusual colour.
As you are descended from master craftsmen, you get a +1 bonus to any total including a Craft ability. You also have natural longevity, just like a character with Strong Faerie Blood (see ArM5, page 49). You may learn Faerie Lore during character creation.
You cannot take both this Virtue and Centaur Blood, Faerie Blood, Mythic Blood (Gorgon), Strong Faerie Blood, Small Frame, or Dwarf. You must take this Virtue with either Giant Blood or Large, and may combine it with Mythic Blood or Blood of Heroes (HoH:TL, page 103-104) to reflect a stronger cyclopean heritage, although you must balance these Virtues with equivalent Flaws as normal.
This is a Supernatural Virtue, and you cannot lose it when being trained as a magus (see ArM5, page 106). If your master cannot preserve the ability, you cannot be trained.
[i]Design Note: As Strong Faerie Blood (Dwarf) but with the following modifications: 1) substitute Affinity with (Craft) for Second Sight, 2) free Piercing Gaze balanced with Missing Eye. Must also take either Large or Giant Blood.[i]