Hello all, first, I need to apologize for my english, it is not a native language !
My friend and I just started a saga, and since they dont have the habit of playing RPG with a lots of rule, they (even our GM) rely on me to answer all their questions and to find the best houserule to use. So I begin with my own (tl;dr) : How to stat magical minions of various type and how to balance them vs MR
I play a necromancer who love to create skeletons (basic creatures), and who has a spirit familiar. This spirit can invoke for a day and a bunch of might a group of revenant fighting for him (and my magi).
Here is my interrogations :
On skeletons :
1 How to stat the skeletons ? (I've seen many ideas, I cant really decide). Especially, do you prefer using the Finesse of the magi for the main abilities of the skeletons or just give them basic stat ? How to buff them (can I create them with armor and sword with a Terram Req, can I give them better stat with higher magnitude ?). Since I can very well animate 1000 or 10 skeletons, I imagine that deciding if I want better or more skeletons is more fun, but I've seen some who think that "fixed" skeletons are more balanced.
2 Am i right to tell the DM that my 1000 skeletons cant harm another magi because they are created by magic and then even their fist or sword are resisted by the MR of the target (at least zero) ? (or this count as any "target spell" not resisted by MR because each skeletons need to target the magi with an attack roll ?)
3 In this case, how can I give penetration to the attack of my skeletons ? (because It will be a high magical saga with a lots of demons and magical creature to slay !) I was thinking maybe if I give them swords with another spell who has penetration, maybe the penetration could apply to their attacks ?
I must precise that my skeletons are not "momentary", I only create the corpse and animate it for Sun duration (so no Vim necessary)
On revenants :
4 First of all : can you create magical human/animals/things/anything with might with a fixed duration ? (Sun, Moon...). I assumed yes, because you can very well create normal animal and give them might-like power for a fixed duration, but I not sure. Any tought ? (of course, Diameter/Sun/Moon magical creature dont give any Vis on death..).
I must add that, of course, since the level for creating magical human for fixed duration at least Sun is 55, for a normal magi it is a ritual, but magical creature and their power doesn't follow the same restrictions (you can took 4 lesser power to get a level 200 power, theoretically).
5 How to judge the level of might of the creature you create ? Revenant created in Hermetical Projects are Might 9 for base level 45, how to up/down this theoretical guideline ? (how much might for a magnitude ?).
6 How to stat other Revenant ? I dont particularily like the base profile, and I want all my familiar's guardian to be a bit different. Create them like magical human ?
I know ghost follow different rule (you have to find a ghost etc...) but since you can create any magical beast, I assume you can create any magical mind in a body with CrCo(Me).
7 Finally, same question regarding penetration vs MR : can you give, by one way or another, penetration to creatures with Might for their attack or their power, other than the basic formule Might-(Mightcost*5) ? I know my GM, he will want us to fight in a few in-game year a whole load of demons, faeries and even angels, so it is kinda frustrating to know that, with Parma 3 you have nothing to fear against Might 15 and soon armies of lesser creatures can less frightening than a mundane army...And for my part I find myself a bit stupid to be able to create minions all other the place if they can only harm terrified mundane in turn.
(I know this seems like a "high power" saga and it is, but we still want to base our tought on the RAW to keep a sense of balance and get a feeling less "D&D" that many players at the table are accustomed to).
Thank for all your answer