Master Paphos, Spring 1220
Characteristics: Int +2, Per +1, Pre 2, Com +2, Str 0, Sta 0, Dex +5, Qik -4
Size: 0
Age: 26, Height: 5'11", Weight: 172 lbs, Gender: Male
Decrepitude: 0
Warping Score: 0 (4)
Confidence: 1 (6)
Virtues: Maestro (free), Puissant Craft (free) , Strong Faerie Blood (Dwarf), Hermetic Inclination in (Terram), Good Teacher, Improved Characteristics, Failed Apprentice, Privileged Upbringing, Great Dexterity, Great Dexterity, Forge Companion, Social Contacts (Artists/Patrons), Unaging, Afinity (craft), Affinity (Leadership), Puissant (Terram), Inventive Genius, Well Traveled (apply XP during teen years), Second Sight (free from SFB), Unaffected by the Gift (minor, supernatural)
Flaws: Susceptible to Divine, Noncombatant (things just move too quickly), Optimistic, Proud (Major), Study Requirement, Poor Quickness (studies everything before acting, can represent as freezes in new situations).
Personality Traits: Proud -3, Ambitious -1, Optimistic +1,
Reputations: none
Combat:
noncombatant - freezes in combat. Under some circumstances he may be able to dodge, but generally will not attack
Dodge: -5
Soak: +0
Fatigue levels: OK, 0, ‑1, ‑3, ‑5, Unconscious
Wound Penalties: ‑1 (1‑5), ‑3 (6‑10), ‑5 (11‑15), Incapacitated (16‑20), Dead (21+)
[table][tr][td]Ability[/td] [td]Score[/td] [td]specialty[/td] [td](xp pending)[/td] [td]Allocated xp[/td][/tr]
[tr][td]Living language (Arabaic)[/td] [td]5[/td] [td]Siculo[/td] td[/td] [td]0[/td][/tr]
[tr][td]Italianl[/td] [td]3[/td] [td]Nobility[/td] td[/td] [td]30[/td][/tr]
[tr][td]Guile[/td] [td]2[/td] [td]Negotiating[/td] td[/td] [td]17[/td][/tr]
[tr][td]Folk Ken[/td] [td]2[/td] [td]Townfolk[/td] td[/td] [td]15[/td][/tr]
[tr][td]Leadership[/td] [td]7[/td] [td]Masons[/td] td[/td] [td]1001.5[/td][/tr]
[tr][td]Swim[/td] [td]1[/td] [td]Ocean[/td] td[/td] [td]5[/td][/tr]
[tr][td]Second Sight[/td] [td]4[/td] [td]Regios[/td] td[/td] [td]50[/td][/tr]
[tr][td]Language, Latin[/td] [td]3[/td] [td]Hermetic Usage[/td] td[/td] [td]30[/td][/tr]
[tr][td]Language, Romany[/td] [td]3[/td] [td]Covenfolk[/td] td[/td] [td]30[/td][/tr]
[tr][td]Area Lore,Sicily[/td] [td]1[/td] [td]People[/td] td[/td] [td]5[/td][/tr]
[tr][td]Area Lore, Rome[/td] [td]2[/td] [td]Art[/td] td[/td] [td]15[/td][/tr]
[tr][td]Area Lore, Greece[/td] [td]1[/td] [td]Art[/td] td[/td] [td]5[/td][/tr]
[tr][td]Area Lore,Egypt[/td] [td]1[/td] [td]Art[/td] td[/td] [td]5[/td][/tr]
[tr][td]Area Lore, Malta[/td] [td]1[/td] [td]Mdina[/td] td[/td] [td]5[/td][/tr]
[tr][td]Charm[/td] [td]3[/td] [td]Women[/td] td[/td] [td]30[/td][/tr]
[tr][td]Craft: Mason[/td] [td]7+1+2[/td] [td]Enchanting Items[/td] td[/td] [td]1041.5[/td][/tr]
[tr][td]Magic Theory[/td] [td]3[/td] [td]Lab Assistant[/td] td[/td] [td]30[/td][/tr]
[tr][td]Artes Liberales[/td] [td]3[/td] [td]Artistic Writing[/td] td[/td] [td]30[/td][/tr]
[tr][td]Faerie Lore[/td] [td]2[/td] [td]Faerie Crafters[/td] td[/td] [td]15[/td][/tr]
[tr][td]Bargain[/td] [td]1[/td] [td]Bribes[/td] td[/td] [td]12[/td][/tr]
[tr][td]Etiquette[/td] [td]2[/td] [td]Potential Benefactors[/td] td[/td] [td]15[/td][/tr] ][/table]
Arts: Terram 5+2 20
Equipment: hammer, chisel, ego, Items of Quality: Work Glove, Chisel (belong to Tartessos, not present at game start)
Encumbrance: 0 (0)
Advancement:
1220 Spring:
Funky Cold Mdina Adventure 7 xp: 5 xp Area Lore, Malta, 2 xp Bargain
Skorba II Return to Mgarr 1 confidence, Adventure 5 xp: Bargain 5
1220 Summer:
Exposure 2x1.5=3 xp in Craft: Mason
1220 Fall:
Lab Incident/Voyage Home: 5 xp in Bargain, 2 in Guile, 2 Aquam vis to Talus, 5 to transform (unaffected by the Gift), +3 confidence-1 used
Native Wildlife: Craft: Mason 51.5=7.5 (led masonry team rest of season)
Journey to Mdina: leadership 51.5=7.5 (lead masonry team rest of season)
1220 Winter
Exposure 2x1.5=3 xp in Craft: Mason