I'm posting my understanding of the rules out of the Mystery Cults book for the Merinita inner mystery Charm magic I'm interested to know if i'm interpretting them correctly, I have the same post on the PbP game I'm in but am currious about other's oppinions.
The reason I need to make sure I'm interpreting things correctly is I have confusion over the rules for multi-concept charms and their casting bonus. Here it goes:
Charms... I use the terms Concept and Category a bunch so moved the example of them to the begining.
Here are the 6 Categories from Mystery Cults, with examples of Concepts :
Adage: “There is truth in wine,†“Power
corrupts,†or “Out of sight, out of
mind.â€
Aspect: A particular quality of the
target, such as small, drunk, lazy,
or rough.
Character: The target’s name, occupation,
title, bloodline, nickname,
age, or birthmark.
Event: What the target is doing: a
chase, seeking justice, in love, a
rescue, or a quest.
Item: The target’s shape or material, or
an object strongly associated with
the target.
Place: The location of the target: a
forest, mountain, covenant, village,
or ship.
So Andorra would be a Concept belonging to the Category Place. If a charm were made with Place: Andorra, then any spell targeting something in Andorra would get a +2 casting bonus or could be used as a +2 multiplier for a Sympathetic connection.
A basic Permanent charm is diff 9 and gives a +2 casting roll or Sympathetic Arcane connection (the +2 multiplier)
A charm is made up of Concepts and Categories. I'm deducing that the basic formula is Concepts = +1 casting bonus, each Category represented is +1.
Now normally 1 charm is represented by 1 Concept and the 1 Category to which that Concept belongs. You can incorporate a total amount of charms as you have Faerie magic into a spell. Spontaneous or otherwise.
After incorporating all the charms you total the Concepts and individual Categories represented (a Category only counts once). Note the book says you count the Charms and the Categories represented for the final casting bonus. But that does nothing to clarify the rules for multiple Concept charms.
You run into a problem using many charms because you need to recite a poem, sing a song etc for each charm. And I have only so many hands and 1 voice to sing. Common sence says there is a limit to the amount of charms you can incorperate in a spell, not the RAW.
So to remedy this you incorporate many Concepts into the same charm. Now each Category represented increases the Difficulty by 3 when putting multiple Concepts into a charm. And Categories are all that matter for Penetration. I am going to infer that a charm that uses 3 Concepts counts as 3 charms for the spell bonus.
After all is said and done, you can only use the amount of Concepts (book says charms, i'm inferring Concepts) as your Faerie magic score. Otherwise their is no point to putting multiple concepts into one charm, just use as many charms as you have, right?
Some examples in the description of charms mention "Darius" as a character (the target's name), "magus" as a character, "Axe" as an item, "red" as an aspect, and "winter" as an event.
All the Concepts have to do with the target of the spell, not the spell effect or the caster...
Also I am sketchy about if a Charm only effects a specific spell or not.