[Meta] The Charter...

Herein we will discuss the charter of Lough Caillte.


As of Right now, Lough Caillte has a very simple charter.

  1. Keep Mab out of trouble (easy enough, there is a great deal of assistance to do so)
  2. Damage control if you can't keep Mab out of trouble (harder).
  3. Diedre is in charge, and her word is law.

This is only a temporary measure; A covenant cannot run for long on these three rules; Quintus Guernicus would prefer a charter be in place as well, but understands the drastic measures Diedre had to take.

Therefore, one of the first things that shall need to be hashed out is a 'new' charter. Everything past the 1st 2 rules needs to be spelled out; Governance, Allocation of Resources, Responsibilities, Membership, etc. The result that comes out of this discussion will be considered the old 'charter' that everyone signs.

As the SG, I have my own preferences, however, as a player, I like governing by council (whether or not we have a titular head of that council is another thing), shared vis (small expenditures are OK, extravagant expenditures need approval), with half the vis you find on expeditions going to the covenant. I have other vague ideas, but I'm going to let another furor start now... :slight_smile:

Steve

Indeed...

Well, we all have 2 views on this- our own preferences, and our Character's. I hope we can keep focused on the second, while moderating our "emotions" from the perspective of the first. For my part, I'll do my best.

Also, there are many, MANY aspects of a Charter- let's address as many of others' points as we can- that way, no one issue gets "ignored". (Obviously, don't bring up a new issue unless it's relevant or of importance.)

That way, we can more readily nail down various topics that we agree upon as we go.

Further, there seem to be 2 parts to this discussion- 1) the Charter re the normal running of a covenant, and 2) the specific complications due to Mab. I'll suggest we find a consensus on the first, and then, once we know "how the covenant works", we can move on to our specific dedicated purpose within that framework.

1) Dierdre is in Charge, and her word is law.

Um... like I'm going to argue with a senior Flambeau?

[color=brown]
(edit)
Damn, I talk a lot.

Here's a brief "chapter contents" of the below blather, so you can skip anything you're not interested in:

[i][b] Governance[/i][/b] o Dierdre as Covenant Leader, @ head of Council.  Members w/ equal votes.  She gets some few additional powers.
o "Mage on Duty"- yearly position to be daily "face/voice" for minor covenant matters.  Elected/appointed/rotates.
o How a Council vote is made (longish)[i] [b]Allocation of Resources[/i][/b] - Suggestions for splitting the wealth

[b][i]Responsibilities[/i] [/b]- working together vs every mage for themselves.

[i][b] Membership, etc.[/i] [/b]- general topics, future petitioners

[b][i] shared vis[/i] [/b]o a discussion of what the Covenant should get, vs what the magi should deserve.  
o Varying the above %'s based on yearly need
o finding renewable resources (claimable by covenant)[i][b] Covenant Improvement[/i][/b]- a slightly radical approach, includingo a method for consistant contribution, based on Covenant need
o equal but non-identical contribution from all magi
o optimization of talent
o variable demand (as seen by the Council)
o options of activities for non-critical periods
o options for Council to assign (non-dangerous) seasonal activities (equitably!)~~~~~~~~~~~~~~~~~~~~~~

(Here we go...)

[b]o[i] Governance...[/i][/b]

I think D should be Praeco (at least to start), holding a tie-breaking vote and veto power [i]in extremis[/i] (and this works well both IC for my mage, and OOC for the SG), but otherwise we vote on stuff.  Majority for normal issues, 2/3 to change the Charter.*  If we want, a (yearly?) vote for acting Council Leader could be established.

(* This means that it's best if "The Charter" is broken down into 2 parts- 1 is The Charter Proper, and the other is SOP's, or stuff that is convenient now and in the foreseeable future, but doesn't need to be given Charter level permanence.  Voting & membership would be in the Charter- that we are going to help each other build Labs doesn't need to be.)

Also, we [i]could[/i] establish a "Mage on Duty", who's responsibility it is to speak for the Covenant in minor matters that arise for the year, and call a Council if need be.  This duty could rotate, or be voted in, or whatever.  If another mage visits, or a request arrives, we don't need to convene a Council every time, the MoD handles it, no big.  This MoD's powers would be limited, and they would be responsible to the Council for their decisions.  They would also effectively be tied to the Covenant grounds for the year (so no long-term "adventuring"), but everyone (including Angus!) knows who is "on duty" for any such matters.  (One alternative is the "hot potato approach", where the first mage who wants to handle the issue does so, which can also work.)


There is also the question of "What establishes Quorum" for an issue before the Council - that is, how many magi need to be present to call a Council, and have the vote count?  While we can expect most members to attend at MidWinter Council, emergency councils are less predictable.  Having a flat % required can lead to "No legal vote possible, by the Rules of the Charter" - a shortsighted and avoidable pitfall.  

I suggest this: First, define what constitutes a legally convened council.  Adequate notice, time to respond, etc.  [i](Maybe a bell, or other warning device?  Not a bad thing to have in medieval times.  One single ring for Council, many rings for "Halp!")[/i]

A standard Council requires at least half the magi (or so?) to be present.  If half are present, the standard rules for majority/2/3 votes apply as normal

If something less than half the members are in attendance, then any assembly can constitute an Emergency Council (aka Minority Council, or whatever).  Votes are tallied as usual, and the decision is enacted, BUT - 1) those carrying the vote are responsible for that decision to any not present, and to the Covenant as a whole.  This minority Council does not have carte blanche to vote in whatever they please, but any reasonable, justifiable response to an urgent situation should not be prohibited nor punished.  FURTHER, 2) Any absent magi still can Vote on that issue!  (And must upon their return, or Abstain.)  If the votes or these additional magi [u]reverse[/u] the decision, it must be remedied to the best of the ability of all.  Further, any such emergency measure that cannot be acceptably justified is punishable as if a breech of the Charter were committed.  

[i](Thus, nothing "long term" can be changed by an emergency-vote, or by a couple magi claiming a Council was legally convened.  And if they try to profit by it, they're not kidding anyone - any such vote must be justified, otherwise it would be just as if they acted without the vote.   So a minority better be sure of what you're doing!

Otoh, if we have 8 magi, and 3 form an Emergency Council, and all 3 vote the same (ie, an "obvious" solution), then it would take 4 of the other 5 to vote against that decision in order to raise the issue to the next level where it needs to be reversed.)[/i]
Abstaining- A mage can choose not to vote.  Their presence is counted for purposes of Quorum, but their vote is not tallied for or against the proposal.  (That is, there is no default "just vote no", and no playing cute and shooting down a proposal while pretending to stay neutral.  If you have an opinion, you vote.  If you choose not to vote, you have zero influence on the outcome.)

A mage must attend Council if they are able to, or justify their absence.  Two unjustified absences put them "on probation" (?) and their absence is NOT counted against establishing a Quorum, nor can they later vote on any issues. (This keeps magi participating, or out of the process, not clogging up the works.  Details as to what "on probation" means, and durations, and etc, are to be determined.)


[b]o[i] Allocation of Resources...[/i][/b]

Couple ways- 
1, even split.  Either a flat amount/year or %, and/or with a standard "warchest" kept in reserve for emergencies.)  
2- allocation by request- apply to the council at Midwinter for expected needs.  
3- #1 (small), but with #2 added on.

The Covenant should maintain some hefty reserves for emergencies (esp now that Vis only counts as +2 for spell-boosting and Certamen!), but the rest should be spread around to be used.  Possibly only if a given Art reaches an equitable amount (x = # of magi?), or if, during a Council, an acceptable combination of Arts can be distributed evenly.


[b]o[i] Responsibilities...[/i][/b]

How Socialist do we want to be?  Are we "one for all", or are we just allies of convenience, when and if etc?  "From each according to their ability, to each according to their need."?  Do we trust in the Social Contract, or spell it out and enforce it?  Do we require a set amount of work towards the Covenant from each mage, or do the lazy/selfish ones benefit from those who feel like contributing?  (& Guess what I think!)

As a Player, I know that working together will make us stronger in the long run, and believe that won't happen unless structured, but Daggin is a bit more independent, but also doesn't care so much as long as it's "fair".  :wink:

(And see radical suggestion, at bottom)

Also, something to address those breaking the Charter, and how to oust a member should things get so extreme.  Perhaps probation, perhaps penalties, whatever.


[b]o[i] Membership, etc.[/i][/b]

Probationary period?  Duty owed?  Senior and Junior magi?  1/2 votes for probationary members?  Can non-magi sit on the council?  

How does a newly arrived mage "prove themselves" before joining (and do we apply that to ourselves now?)  

When and how do we tell them about our "purpose"?

shared vis (small expenditures are OK, extravagant expenditures need approval), with half the vis you find on expeditions going to the covenant.

Some magi will be better at garnering Vis than others- either thru adventure, or luck, or whatever. We should encourage vis to be found, but allow magi to keep the lion's share (in most cases). I'd say the Covenant Charter state "some percentage/some part" be given to the Covenant, but state that the tithe is to be set by the Council, and changed as needed. In times of greater need, this increases; in times of plenty, it drops. All good (and an example of what needs to be in the Charter, vs what can be left undefined, to change year to year).

Renewable sources that fall within the claim of the covenant should be the Covenant's, perhaps with a finder's fee. But the finder should not be encouraged to strip the find, lest the source dry up- these need to be investigated just a bit before being harvested. But maybe an amount based on the yearly harvest, at a rate of 1/2 that amount/year for 3 years? (Or the equiv using Cov' stores?) Incentive to find, incentive to wait, incentive to share.

Now, I think most(?) will agree that if a mage spends a season in their lab on their own time, milking Vim vis from the Aura, that vis should be theirs, not the Covenants, not even in part, no more than a magic item or spell is partly the Covenant's. On the other hand, if that same mage spends the same season filliing Covenant needs as a duty to all, they don't keep that same percentage, if any.

I think that, during personal time or personal adventures, a mage should keep what they find (or at the very least the Lion's Share). However, if they find something while on an Assigned Mission for the Covenant, using Covenant Resources etc, the majority of that should belong to the Covenant - not all, but most, perhaps with a "finder's fee". Your time, your gain- Covenant time, Covenant gain (and see below.)

Now, on that subject. there will be times when the Covenant Council decides "Stuff needs to be done!"- might be one task, might be another. And there's always something that needs to be done, even if it's not a Council priority. It's not fair to expect one mage to take time from their personal projects to give to the covenant. Nor is it a wise use of human resources to ask a Lab Rat to go exploring for Vis for a season, or a Combat Mage to squeeze the Aura for Vis (when you could do the opposite!). So, I suggest the following, which is a bit complex, but works:1) Each mage owes a # of seasons to the covenant each year. Might be 1/2 (ie, 1 season /2 years), might be 4 in dire emergencies- this is voted on by council, so it "should" be close to consensus. (Exceptions, variations always possible. Senior magi, junior magi, probationary/punishment, etc etc.)

  1. If the Council chooses, they can assign specific duty to address the Covenant's needs - Mage A does X, Mage B does Y, for the good of the covenant. No mage may be assigned any task that may be deemed "dangerous", tho' they may voluntarily accept such an assignment. (That is, these "assignments" would be limited to "standard tasks", such as "design a spell" or "make some potions"- not "go kill that dragon, would you?", tho' that could be proposed voluntarily- see below.)

(The Council could also make a list, and let magi volunteer for whatever they choose as opportunity arises.)

2.1a) If none is assigned, then the Mage proposes a Covenant Project to fulfill one or more of their season(s) of duty, and that's either accepted or not by the Council.

AND/OR

2.1b) Guidelines are established as to what is "acceptable duty"- provide X pawns of Vim, or Y Levels of Spells, or Z amount of coin, or whatever. A mage picks one and runs with it, and if it takes them 2 (or more!) seasons to achieve that allotment, that's tough.

  1. You can also sell/barter current seasons of assigned Duty, but not future ones- if we need "all Magi on Deck!", they have to show that season.

  2. At their discretion and in rare instances, the Council can deem a single, exceptional Season as counting for more than one.

What this does is the following:[list]o Guarantees a steady growth for the covenant
o Guarantees a fair contribution from all
o Encourages a mage to contribute what they are good at.
o Gives set Guidelines to what is expected from 1 Season of effort. (1 full season from one magi or on one task is not equal to a full season from another on something else. Exceptional production need not all be given to the covenant.)
o (Is, unapologetically, Socialistic at its core.)If things are going well, maybe 1 season in 8 may be required. If the fewmets hit the windmill, maybe we need to get everyone addressing the problem for the next 3 seasons- 24 seasons of concerted, equitable effort toward the issue, and the hammer comes down on it, no prob.[/list:u] And no imbalance or injustice in who contributes and who enjoys the fruits - if the combat magi are dedicating a season to go out and smash a BBEG, then the LabRats are dedicating a season to create an item that will help them (and the Covenant as a whole), and the Social types are dedicating a season to spying out info on the BBEG to help the others. And the one mage who just has nothing relevant to contrbute contributes a season copying a Summa to trade, which is always a good thing. Everyone chips in a season, everyone shoulders "equally", and the covenant as a whole thrives.

Or not.

There are certainly other approaches, this is just one.

What I'm actually using as a base to start with is this:

atlas-games.com/pdf_storage/ ... ntOath.pdf

This is from the back of Covenants. It does need to be expanded, especially in the Resources area, and an amendment made regarding the dedicated purpose of Lough Caillte.

On the subject of service; Given the number of magi, now numbering (let's see...Mab, Diedre, Daggin, Sheridan, Stephan, Fab, Mathius, Rhiannon, Corvus, and Chuck's character, when e'er he arrives)... That's 9 (10, if you want Mab to help). As far as probation goes, you are all essentially hand picked to replace the former members. I would say a season of service beyond "set up" time (like gather vis, or sorting out the library, and doing 'recovery' work). Dedicated service should, IMHO, be kept light, because of the dedicated task, which can be easy some years, and a pain in the arse during others.

Steve

C-hound and Krys have now put out a baseline to start the discussion.

Here are some initial thoughts -- and, for the record -- these are pretty close to what Stephan would say as well. Thes points address Governance, Compensation/Resource Sharing, and Obligation.

Obligation:
1.0) The member magus is required to perform whatever service is required by it in pursuit of the larger covenant obligation of the caretaking of Maga Mab.
1.1) A member magus may not abdicate thier obligation to this requirement except by leaving the Covenant, permanently.
1.2) Deliberate failure to meet this obligation is grounds for expulsion from the covenant and referral to the Queasitors for aducating related Code violations
1.3) The covenant may, at the discretion of Normal Council, asses a lesser penalty (as defined by Council opinion) and agreement of the subject magus
1.4) If failure to meet this obligation is deemed "accidental" by Normal Council, the indicted magus must pay the covenant 6 pawns of vis AND dedicate the next season of work to improving the covenant at thier own cost. Other arrangements may be made at the direction of and ratification of Normal Council.

2.0) In addition to the above, each member magus to conduct one season of work every year towards the covenant. Such seasonal work must be pre-approved by council.
2.1) In compensation, the magus will receive 2 pawns of vis of his or her choosing from vis stocks as well as 10 pounds of silver for thier own private use.
2.2) The Covenant agrees to provide food, clothing, and 1 pound of silver for one non-specialist servant for the purpose of house-keeping and whatever other duties the magus assigns.
2.3) The Covenant also will provide food, clothing, 3 pounds of silver for the retention of a bodyguard.
2.4) All other staff expenditures must come from the magus' own funds.
2.5) The Covenant will set aside such funds as are necessary to maintain a laboratory and living space in average fashion (typ. 1 pound per year). Exceptional features, expansions, and other costly additions must be paid for and maintained out of the magus's own funds. All external changes to the magus' living and working spaces must be approved by Council.
2.6) With the approval of Council, a magus may work several seasons for Credit. That is, if a magus decides to create an enchanted item that the council agrees will be useful to the Covnenant and the construction of said item takes 3 seasons to accomplish and 1 season to write the lab text for, the the magus' service to the covenant is discharged for the year in which the work was started as well 3 years into the future. Vis and funds will only be disbursed on the normal regular schedule. In no case may credit be extended beyond five years and leaving the Covenent with a blance requires forfiture of said balance.
2.7) Any magus may abdicate their seasonal obligation by paying the covenant by paying the covenant 6 pawns of vis or the equvalent (equivalence decided by Normal Council, but probably 10 pounds of silver per pawn and/or 10 full levels of enchantments per pawn).

3.0) Maga Mab is specifically enjoined from being designated as leader of the covenant or any other office generated by Council.
3.1) Compensation for the above shall be exemption from item 2, that she will be housed and taken care of in a manner in keeping with her seniority and years of experience, and that she will be consulted in any discussion of Covenant relations with the Fae.

4.0) If there is any requirement of the Code of Hermes (both Lex Hermae and the Periferal Code) that conflicts with the above, the Code of Hermes will be given precedence without exception and the Foedus be amended to reflect those dicoveries.

5.0) In the event that item 2 conflicts with item 1, item 1 will be given precedence. Exceptions may be granted by Normal or Special Council (see below)

Council
-- Normal (meets at each Solstice and Equinox, 80% of member sigils present for quarom, proxy sigil voting allowed)
I am in fairly close agreement with CH and Krys on this. I would suggest, however, that Leadership and official offices be done on a seven-year cycle instead of annually, the election to coincide with the first normal council meeting AFTER Tribunal. This would allow time for the leader to pursue regional political objectives.
-- Special (meets as needs are, at least 3 magi must be present)
In absence of a designated leader, the most senior magus present will be given chairperson authority for the special council. Special Council decisions are subject to ratification of Normal Council. Special Council is specifically enjoined that no external agreement made at its direction may exceed the period of time between the meeting and the next solstice or equinox.

Leadership
-- Covenant Leadership be vested in the title of Praeco (or suitable Gaelic/Erse term ... "thane" perhaps?). The Praeco has veto authority in Special Council. The Praeco has three votes in Normal Council.
-- Special officers. I recommend that there be three or four "supervising magus" positions also held by election at the same meeting that the Praeco is elected AFTER the Praeco's election is completed and ratified. Such positions could be Preatorius (supervising mundane and mystical defense), Librarian (supervising the Library, it's budget, and it's staff), Plenipotentiary for Diplomacy (the covenant's ambassador to other covenants and council-directed missions to mundane organizations when the Praeco is not available), and maybe a Plenipotentiary for Trade and Town(working with Angus, the Mine Boss, and the local town leaders). Special officers have two votes in Normal Council. They do not have veto rights.
-- Compensation for Preaco will be an extra pawn of vis AND 10 pounds of silver from covenant stocks as well as travel expenses.
-- Compensation for other special office holders will be 10 pounds of silver per year OR an extra pawn of vis from Covnenant stores, and all reasonable travel expenses related to thier office.
-- In recognition of her exceptional experience, Maga Dierdre has veto rights in any case that involves the caretaking of Maga Mab. Also in recognition of that experience, the covnenant will maitain Maga Deirdre's living quarters, workspaces, and staff in their current state even when such maintenance exceeds that designated above.

So, there it is. Essentially, I'm more of a pay-for-service type as opposed to a more communal approach. Wanted to get that on the table. From my perspective, it has the advantage in that (a) magi will work on improving the covenant and it's property more than they might otherwise, (b) office-holders will be forced out of thier labs and into stories perhaps a little more often than they would have been otherwise, and (c) doesn't let any magus slip by as they might in such a large covenant.

Re V's suggestions:

(V's original in italics, alternate suggestions [color=blue]in blue)

Obligation:
Agreed 99%, with the exception of...

1.4) If failure to meet this obligation is deemed "accidental" by Normal Council, the indicted magus must pay... [color=blue]a standard penalty, to be established by Council.
(Nothing wrong with the suggested amount above, but nor is there reason to put that amount into the Charter, esp if it is expected to be changed later.)

2.0) In addition to the above, each member magus to conduct one season of work every year towards the covenant. Such seasonal work must be pre-approved by council.
2.1) In compensation, the magus will receive 2 pawns of vis of his or her choosing from vis stocks as well as 10 pounds of silver for thier own private use.

No one knows how many seasons/year we will need, nor whether, for any given year can afford 2 vis and 10 #'s of silver, or more. Leave it open to definition by the Council, subject to need/availability. If we're rich, so is everyone, if poor, then everyone tightens the belt. The council will change it as need be/opportunity arises.

2.2- magi support - aye (maybe a bit more? see below)
2.3- bodyguard support - meh (not a "nay", just a "meh")
2.4) All other staff expenditures must come from the magus' own funds.
2.5) The Covenant will set aside such funds as are necessary to maintain a laboratory and living space in average fashion (typ. 1 pound per year).

More "meh". Rather than itemize all this, just give a single flat stipend "as funds allow" and let them spend it as they will. No absolute guarantees, as the Covenant should not suffer financial hardship just to make a payroll guaranteed in the Charter. (Guaranteeing a lab is a good thing, but leave it at that- "support to maintain a basic lab.")
[color=blue]
2.0 - All Magi will contribute an equal number of seasons to the covenant, as determined by the Council (except senior magi?).
2.1 Magi will all receive an equal stipend and a portion of excess vis as stores and income allow, as determined by the Council.
2.3 (possibly something about senior magi getting a bit more, or ones who have significant duty to the covenant. In Silver (only!), to cover travel costs, gifts, bribes and etc.)
(End of Section!)

2.6- (work more today, play more tomorrow)
Don't like it. There's nothing to say that what looks like a clear horizon today won't have storms tomorrow. While this year a mage might scribe 3 seasons of scrolls and everyone is happy, within the next 3 years we might have specific needs, unforeseen, that require a more specific solution than "scrolls in the library". If we need every mage in their labs next season, then that's what is needed. A mage should be able to trade with another one "this year" (if nothing urgent is noted), but not years in advance.

2.7) Pay to escape responsibilities. Again, makes me uncomfortable - defeats the purpose of "contributing to the Covenant". Especially mere silver - no way, Jose. The fee should be steep, if allowed at all (and I'd rather it not).

3- re Mab - again, I think we deal with any rules re Mab after we nail down the basic charter, but yeah, something like that.

4.0) - Code vs Charter Completely unnecessary. We don't need to retake our Hermetic Oath, nor does the Charter need to repeat/remind us of it.

Council
-- Normal (meets at each Solstice and Equinox, 80% of member [u]
sigils[/u] present for quarom, proxy sigil voting allowed)

???!!!
That means that, at most, only 2 magi can be absent (and only 1 absence if we have 9 magi or less in the Cov!). Some magi will never concern themselves with Council votes- if we had 9, and 2 such never show, NO vote would ever be valid! .

Also, a bi-annual mandatory meeting is harsh, esp since Summer is a great adventuring time. There will be additional meetings, but once a year is enough for formalities.

Praeco 1/7 years- good by me. (Maybe an emergency impeachment/replacement clause?)

-- Special (meets as needs are, at least 3 magi must be present)

This means that if there are only 2 magi, NO legal decision can be reached, no matter what the circumstances or necessity. (Note that until we arrived, only 2 magi were living here! & see my byline!!!) A "Minority" council is just that, don't need any more limits.

Special Council is specifically enjoined that no external agreement made at its direction may exceed the period of time between the meeting and the next solstice or equinox.

Good call, except re Midwinter Councils only, but yeah.

Leadership
Titles are fine.

The problem with too many official positions is that it can tie too many magi to the covenant, and/or they just won't be around very often. Also, no pressing need- what does having a "mage-librarian" achieve that we don't have currently? The Council will certainly see that certain issues are assigned, but no need to elect/appoint 1 and only 1 mage to deal with that category for the entire year.

If there's an issue, we deal with it, or the one "Mage on Duty" does. (S/He might need one "deputy", to take their position in case they are indisposed or go missing.)

Double votes- no. 1 mage, 1 vote (possible exception tie-breaking vote for Covenant Leader.) Their narrow and short-term responsibilities do not justify this. No reason the Library-Mage should get a double-vote re whether we declare a Wizards War or not.

Compensation- meh. For the Praeco, sure, I guess. For others, nah- or just token - they don't do enough (maybe the one Mage on Duty). But I don't see a need for them anyway. You get compensation for something lost - they aren't losing much except the ability to travel long-term, the rest is barely an inconvenience. If any, then, a token amount, and again "as the Council deems fit"- no promises!)

So, there it is. Essentially, I'm more of a pay-for-service type as opposed to a more communal approach.

But why itemize? X amount of work is due the Covenant, Y amount of support is received by the magi, (and those values can easily change with the vagaries of fate.) No need to pay some for this, and some for that, and a little more for that other stuff - just complicates things needlessly.

Further, as far as pre-establishing or guaranteeing a set amount, in a community environment the problem is that the "community" is a very real limiter on those payments. The above establishes hard expectations, and does not account for the unpredictable- which is a covenant's stock and trade. "Pay as you go" is good if you're going somewhere- hopefully, none of us are.

From my perspective, it has the advantage in that
(a) magi will work on improving the covenant and it's property more than they might otherwise,
(b) office-holders will be forced out of thier labs and into stories perhaps a little more often than they would have been otherwise, and
(c) doesn't let any magus slip by as they might in such a large covenant.

a- but it doesn't allow emergency "overtime" to be mandated if necessary (except voluntarily, hardly equitable). And it doesn't address "times of plenty" when really nothing needs to be done, or very little (1 season/2 years, etc.) Either could be a possibility. I expect the Council to start with exactly what you suggest, 1/year, but... who knows? Better to establish the flexibility and not use it, than to establish blind rigidity that we may later regret.

b- Yeah, but labrats won't tend to volunteer to be office holders, and only one or two magi will be deemed "best" in each position. And those who are more outgoing will volunteer regularly do will get still more stories than their share. But it's not a bad meta-tactic for the SG- we can try it, or something like.

c- I see a lot of slipping- buying off seasons is one big ice patch. And establishing only 1 season/year, regardless of need, is another. Imo.

But most of those are in the details; we agree on the following principles:1. Yearly support for magi

  1. Guaranteed lab support
  2. Government by Council
  3. Some council-approved duty owed in return (in "seasons/year")
  4. Some council-designated (elections/whatever) positions to oversee daily/yearly operations
  5. Some threshhold for "normal" council votes- anything less is only temporarily valid, until ratified by some majority.
  6. "Mandatory" Winter council (maybe an informal Summer party??? MidSummer? Mab would like this one! And it might go over well w/ the local fae & peasants)
  7. Dierdre & Mab are not subject to all the same duties as regular members.
  8. equality among regular members

OK, I'm off to dinner with a very pretty lady in a bit, so I'll just offer a few clarifications and then post a more detailed response tomorrow.

In the principles, we agree. And as players, we agree pretty closely. However, I'm am deliberately trying to get some wordiness into the charter because my magus is a wordy sort of fellow. The nature of the discussion (mostly table-talk as opposed to role playing) doesn't make it clear, I guess. So, in this forum, I'll work with elements and then for flavor, I'll make a definite in-character post so as to make it clear. Excellent points, all.

Agreed on Obligation item 1.4.

2.0 and 2.1 could be tweaked. I think we can find a middle ground. Let me ponder. Main point: require a certain amount of service per year that (a) every PC mage is subject to, (b) pays (as a salary or share of wealth) for services rendered. Again, let me think.

2.4 I think is required, I think, but let me turn it over in my head. What I don't want is the covenant to have to support a particularly showy/expensive staff and workspace which is probably more about a given magus' ego than functionality. In character, Stephan is a remarkably non-showy Jerbiton so would push this pretty hard. Any magus with a Pride flaw that reflects in a dress-for-success sort of fashion would probably fight tooth-and-nail for more.

2.6 Some good points.

2.7 Agree that price should be steep. 6-8 pawns of vis from personal stocks would be very steep (two seasons of 'farming'). The silver substitute can be left out, but I'l like to leave the trade-off of 2 mags of enchantments/pawn in. Open for discussion.

4.0 Flavor point. I, the player, agree with your larger point. But the clause would be in there to assure the queasitors that we are not trying to sneak in a rewrite some elements of the Periferal Code.

Normal Council:

Quorum:
Remember that I proposed that proxy voting is specifically allowed. So, if a magus knows or thinks it likely that they are not going to be there in the flesh, then he assigns his Council vote to a trusted colleague. Three magi present can still meet the 80% (or whatever) of sigils present.

Frequency:
How about meet at the equinoxes? Don't have to meet 4 times per year, granted (player perspective, but my magus would think that 4 is not enough!), but allows for mid-course corrections. Takes the meetings out of the Summer walkabout time, and lets the magi sit by thier warm forges/fireplaces in the Winter.

Offices:

Again, a player/character disconnect. I'll do better bringing those out.

The jobs need doing. But they may not require an entire season of effort (either actual or spread out over the year). The defense guy/gal could operate in the role of "can we pay them and keep thier equipment in shape?" to "HOLY SWEET MOTHER OF GAWD! HE'S RUNNING US THROUGH ANOTHER EXERCISE?! I QUIT!!

Basically, the responsible magus assures (through appropriate means, heh heh heh) the loyalty and competence of the staff and takes on those things that can't be trusted to a mundane -- like, say, copying a summa or tractatus on Parma or other secret/specialised tasks. More on this later.

Voting:
Wide open on this one. Definitely a character issue influenced by the fact that my other saga is set in the Rhine and it's weirdnesses. One mage one vote is nice and pretty damned generous, but perhaps appropriate if neither Mab or Deirdre are involved in politics at all. Let's discuss in character.

Officer compensation:
Guarantee of official travel costs should be there. Add some sweetening somehow. Again, open to discussion.

As for why I itemized, simple: character wordiness and lays it out plain for the fiscally minded magi out there. If one of the Verditii get a Hubris score of, say, 6, {in character: "Afflicted by the pride endemic to thier house"} they may try to say "my work is more valuable than that." While it might be true, my magus wants it in writing that Thou Shalt Do It For This Much Or Provide A Means Of Farming The Work Out.

I'll review my thoughts and add to this as necessary sometime tomorrow. Now, I am off for a good dinner with a great woman!

-K!

Dog- enjoy!

See, I feel my premise is much simpler and elegant - you give what we (as a group!) decide that we all need (and is exactly equal to what everyone else is giving!), and you get everything we (as a group!) decide we can afford (and is exactly equal to what everyone else is getting!).

Once you establish a "Do X for Y payment" or "X amount for Y needs", that opens the door to all sorts of Quid Pro Quo arguments and micro-economics disputes. If it's just "you do what you do, and you get what you get" policy, then it has to be accepted- or disputed- as a whole. (much tougher, as that means rejecting pretty much the entire Charter, not quibbling with one tiny section interpretation at a time.).

We can simply add an amendment saying that these are the initial fines and rewards, they can be altered at the full meeting every winter.

OK, let's try and draw this down to a close.

Agreed principles as I understand it
-- There should be an "equal" sharing of work.
-- There needs to be flexibility in what the covnenant can demand, as a body, from it's members
-- Resources need to be distributed equitably
-- FOR PLAYERS the less wordy, the better. :slight_smile: I reserve the right to play my charcter though!! :slight_smile:
-- Recognition for Mab's special status and that the primary mission of the covnenant is such that if everything has to be dropped to clean up after Mab, then everything gets dropped.
-- Less frequent Normal Council. Allowance for special council as required.

Setting aside particulars, is this a fair summary?

I'll work up a PDF for folks to review summarizing postings to date and send those around via e-mail.

-Kurt

Looks right to me.

Decided to take a swing at this. Trying to keep it as close to the generic original as possible, only making the changes that everyone (???) was comfortable with, and those as non-defined as possible for now, allowing room for the Council to change them as the need is perceived. The drawback is that things don't tend to get changed; the advantage is that things will only get refined if they really need it. Meh.

But we'll have a Charter.

I'll post it below, as The Scribe, so we can all add our changes. Try to keep previous changes- pick a color, and stick to it- see the format below. It's simple and clear, I think.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Deleted Original Text in (parentheses and Italics.)

Suggested changes [color=red]underlined in color. (Pick a BRIGHT, BOLD color that can be easily read, and stick to it. No [color=yellow]Yellow or [color=cyan]Aqua, pls!!!
I'll pick... um... [color=indigo]Indigo.)

Agreed upon finalized alternative text in bold.

Comments on the changes can refer by Section.Paragraph. If you add new paragraphs, just add another dot (".") and start a new number.

We'll start with the first couple sections only, and nail those down, so we don't boggle.

(Don't forget to identify which color you pick if you make changes and comments on them!!!

(Section 1, The Signing)

(1.1)
Being the charter of the Covenant of ___________
in the _______ Year of Our Lord, Jesus Christ.

(1.2)
I pledge my lifelong support and loyalty to the Covenant of , and declare that the trials and fortunes of this covenant are now my own. Just as I am pledged to the Oath of Hermes, so do I pledge the covenant to the Order of Hermes and the authority of the Tribunal of . I swear to uphold and protect this covenant [color=indigo]and its stated goals regardless of the personal price. Over all the years of my life and throughout my studies and travels, I will neither betray the covenant nor give aid to its enemies. In times of need, I will aid the covenant in whatever way I am able, and I will devote myself to its service if the need is clear. I will abide by the decisions of the ruling council of this covenant, and I will treat these decisions as if they were my own. I will treat my fellows with respect and fairness, and I will not attempt to harm them in any way. Their blood is my blood. Where the covenant stands, there do I stand; how the covenant grows, so do I grow; should the covenant fall, then do I fall. This I so swear, upon the honor of my house and its Founder.

Given under our hand,

(Section 2, Membership)
(2.1)
The covenant allows for i[/i] [color=indigo]three types of membership of its council, and recognizes a third status, which it offers to visitors to the covenant.

(2.2)
The status of Protected Guest may be extended to any person by the formal invitation of a single full member of the covenant. Protected Guests are afforded the basic rights detailed by this charter, and are not obligated to the Council of Members, nor are they a member of this council. Protected Guests (may partake in meetings of the Council of Members should they desire it),[color=indigo] may be invited to partake in meetings of the Council of Members, but are required to leave if asked to do so by a member of that council, and are afforded no voice nor vote unless granted such by the council’s chairman, the disceptator. The status of Protected Guest may be may be revoked by the member who granted it, or by a vote of the Council of Members.

(2.3)
The status of Probationary Member of the Council may be extended to any magus in good standing of the Order of Hermes, who owes no allegiance nor fealty to any other covenant, and is admitted upon the unanimous approval [color=indigo]less one of the current Council of Members. Provisional members assume the basic and provisional rights detailed by this charter and the duties therein attached. The status of provisional member shall last a period of (seven seasons) [color=indigo]until the 4th Winter Solstice, unless abridged through censure or canceled through expulsion.

(2.4)
The status of Full Member of the Council is extended upon the completion of the duties and obligations of a probationary member, unless testimony is brought against him that proves him unfit to swear the Oath of Covenant in good conscience; in which case all rights of membership will be withdrawn. Should elevation to the role of full member take place, then all rights and duties of probationary membership are shed, to be replaced with the assumption of the basic and full rights detailed by this charter, and the duties therein attached. Full membership persists, unless abridged through censure or canceled through expulsion.

(2.4.1 )
[color=indigo]The status of Senior Member is afforded to those magi who have resided in the Covenant as members for 21 years and a day.

(2.5)
Should a magus ever come to desire release from this covenant, he must renounce his Oath of Covenant in the presence of at least two members of the council, [color=indigo]or in the absence of that opportunity, post their intentions on the Council Chamber door, or in the absence of that door then an equally public place, for a year and a day, and shall thereby be relieved of all duties and rights, and may not call upon such rights furthermore.

(Section 3, Governance of this Covenant)
(3.1)
The members of this covenant are governed by the Council of Members, which shall consist of all probationary and full members of the covenant. This council shall not declare action except on behalf of the entire membership of the covenant; no [color=indigo]inequitable action may be demanded of individuals by council agreement. Conversely, the rulings of the council cannot be overturned by an individual.) [color=indigo] (Senior Magi???)

(3.2)
Any member of the covenant shall have the right and duty to convene the Council of Members for consideration of matters justly grave, and all members shall be charged with attendance and diligence in the proceedings. Should it not be possible to convene the full Council of Members, QUORUM (any quorum consisting of more than half of its current members is considered valid; else the discharge of the council’s duty must be delayed until such time as the full council may be convened.) The Council of Members shall convene (four times each year, one day prior to each equinox and solstice), [color=indigo]at least once a year, on Winter Solstice, and additionally as decided by the Council, regardless of call from any member, and all members of the covenant should endeavor to make themselves present.

3.2.0 [color=indigo]To be a legally called and recognized Council, as possible, adequate notice and time to respond must be given. (Distinguish a non-emergency and emergency council call?)

3.2.1 [color=indigo] A standard Council requires at least half the total of senior and full members to be present to establish Quorum. If half are present, the standard rules for majority and 2/3 votes apply as normal.

3.2.2 [color=indigo]If something less than half the total of senior and full members are in attendance, then any assembly can constitute an Emergency Council (aka Minority Council, or whatever). Votes are tallied as usual, and the decision is enacted, BUT - 1) those carrying the vote are responsible for that decision to any not present, and to the Covenant as a whole. This minority Council does not have carte blanche to vote in whatever they please, but any reasonable, justifiable response to an urgent situation should not be prohibited nor punished. FURTHER, 2) Any absent magi still can Vote on that issue! (And must upon their return, or Abstain.) If the votes or these additional magi reverse the decision, it must be remedied to the best of the ability of all. Further, any such emergency measure that cannot be acceptably justified is punishable as if a breech of the Charter were committed.

3.2.3 [color=indigo]
Abstaining- A mage can choose not to vote. Their presence is counted for purposes of Quorum only, but their vote is not tallied for or against the proposal, nor in calculating a relative majority or 2/3 vote.

3.2.4 [color=indigo]
A mage must attend Council if they are able to, or justify their absence tot the Council's satisfaction upon their next appearance. Two consecutive unjustified absences put them "on probation" (defined below?) and any future absence is NOT counted against establishing a Quorum, nor can they later vote on any issues in those Councils.

(3.3)
Motions to be decided upon by the Council of Members must be introduced by a member; debated fully and justly, allowing those who wish to speak to do so; and then proposed for the vote. Proposals must be seconded by another member of the covenant, else no vote can take place. All issues shall be passed by a majority vote of the members there present; excepting that the unanimous opinion [color=indigo]less one of the Council of Members is required for issues involving changes to the charter; expulsion of a member; and acceptance of a new probationary member. [color=indigo]Members subject to censure may not vote on that decision, but may speak on the matter.

(3.4)
The Council of Members shall confer the office of disceptator to the representative of the covenant in matters of governance and temporal concern. The title of disceptator is a duty of each and every full member of the covenant; this position is cyclical and mandatory, with the responsibility rotating in sequence of Hermetic seniority amongst the full members of the council. Each disceptator serves for a period of seven [color=indigo]THREE??? years, commencing one year following Tribunal. The duties of the disceptator are: to attend regular meetings of the council; to keep order at meetings; to break tied votes with a discretionary casting vote; to determine the yearly surplus of provision and store; and to act as a spokesman for the Council of Members. The disceptator shall not be empowered to rule on matters on the covenant’s behalf, but instead is charged with ensuring that the rulings of the Council of Members are enacted.

(3.4.1)
[color=indigo]The Power of Senior Members. (aka Diedre, but also possibly Mab!?)
(or does this go in Sec 5? Part here, part there?)

~ ~ ~

(and just for future reference...)

(Section 4 Resources Owned by this Covenant)
(Section 5 Rights of the Members of this Covenant)
(Section 6 Responsibilities of the Members of this Covenant)
(Section 7 Censure of the Members)

[color=indigo]Okay, quick, short, concise comments on the above INIDIGO suggested changes.

1.2 - "and its stated goals"
added because of the Mab thing. Emphasizes a Cov't with a dedicated purpose.

2.1 "3" types (not 2)
Probationary, full and senior members, to give Diedre more control at first.

2.2 - re "protected guests" and council.
They're guests, not automatically invited into our business. 'nuff said.

2.3 "unanimous less one"
avoids Tytalus-type trouble makers and holdouts/bottlenecks.

"4th winter solstice"
personally, with the longevity of magi, a year and a half seems a bit short. 4th solstice means they last thru 3 Winter Council meetings. No rush, if they're both sincere and worth it. (Hell, I could live with the 7th!)

2.4.1 Defines Senior Magi.
20 years? (3 Local Tribunals? = 15-21 years?)

2.5 "or post intention..."
Need a failsafe if everyone dies but one or two, or whatever.

3.1 -"no inequitable actions"
The council will be demanding service. This allows it.

"Senior Magi"-
comment re them here?

3.2 Council meets 1x/year, not 1x/season
Magi will adventure, they will travel. To expect anything like quorum in Spring, Summer and Autumn is highly (overly?) optimistic.

3.2.0 "Adequate Warning"
A bell? Some other signal? Should be a diff between "we need to respond to the Duke's request", and "The Normans are attacking at dawn!"

.2.1 Define Quorum for standard Council Votes
Magi are not politicians, absences will be common. The Cov't must be able to function without.

3.2.2 Define Emergency/Minority Council Votes
If just two or three are here...

3.2.3 Address Abstentions (which can wreck HAVOC with voting otherwise!)
This means that an "Abstain" is not an automatic vote against.

3.2.4 Address habitual/repeated absences, whether volitional or not.
It'll happen, so we should define it, and what happens if someone just disappears.

3.3 One less, etc.
Sim to above,
and obviously.

3.4 disceptator's term of office
Thoughts? And define/broaden/narrow definition of role/duties/powers/etc.

3.4.1 Sr Magi???
What about them? Diedre will be it at first, but more later, so...
extra vote?
veto power?
inner council?
other?
OR, instead, do we set up a single, "acting" Senior magi? Do "we" move into Diedre's league eventually, or do we vote her out/replace her eventually?

Input from the Storyguide:
A few, very late comments on the current charter:

Senior Members vs. Senior Magi:
There is a difference to be made here between senior magi, and senior members of the covenant; As of right now, the only senior members of the covenant are Deirdre and Mab. The 21 years and a day things I think works well for determining this.

Senior magi are those elder magi of the order, typically those at least twice that number of years out of gauntlet. With the longevity rules being what they are, most magi are going to fade into twilight around 140 years or so in age; at 75 years or so a magus is coming into their own. "There are old magi, and bold magi, but few old, bold magi."

Disceptator's term of office:
Every 7 years, to be elected after the regional tribunal works. Voted into position by simple majority. Should have powers similar to the Praeco of a tribunal, for purposes of the covenant's council only - I believe those were 2 votes, the power of determining what order things get discussed in, and the power to censure and expel members from the tribunal. They should also have the power to call council.

The Disceptator will be chosen from among the senior members of the covenant, or willing full members should there be no senior members who want the office ( Deirdre will start, but part of the reason she invited you here was because she doesn't like the job...) The position counts as a season of work for the covenant, and typically takes a season of time out of the year, barring extra-ordinary demands of the office.

On Protected Guests:
While all due hospitality will be given, there is no public laboratory space available for their use. Suitable housing exists in the guest cottages and guest rooms within Mab and Deirdre's housing for magi and senior members of the order, respectively. Custos are readily housed in the grog barracks, and consortis are invited to stay the Inn (where the covenant has some rooms reserved for their use) in town if staying at the covenant doesn't appeal to them.

On Being a Mercere House:
Lough Caillte is a Mercere Waystation, where the tribunal's Redcaps gather. Typically, the rooms maintained by the covenant at the inn are for their use; The current innkeeper is himself a former redcap, whose injuries prevent him from fulfilling his duties as a messenger of the order. Visiting redcaps may spend a season utilizing the library, should they need to. If House Mercere wishes one of it's gifted members to do lab work here, they will have to set up and maintain a lab at their own expense within the walls of the covenant. To date, this has not been an issue.

Steve

The sole power? Can't anyone call a council, in extremis? (Otherwise, if the D is absent or MIA...)

We could address that easily enough, perhaps only at a very minimum level, but enough to fill the definition.

Daggin owes a season of effort, as per the original PC's original agreement re helping establish labs. (Maybe get some help from Mercere as well? We set it up, they maintain it, or something?)

To call a formal council meeting outside of the 2 per year, one that requires everyone's presence. Any member in good standing can convene an emergency council as a matter of course.

On the subject of labs, that would be workable.

Steve