[Meta]The Covenant of Lough Caillte, In Detail

[size=200][color=indigo]Covenant Enchantments [/size]
(Thoroughly understood and otherwise...)

[color=indigo]Item Effect Name (# of similar items in covenant, & their usual location)
TeFo, followed by the Level of the Effect (& the Final Total Level of the Item.)
Penetration of the effect, if any; # uses/day [or Constant Effect]
Range/Duration/Target
Any restrictions on use, limits on time, and so on.
Description of effect.
Shape & Material specifics, and activation trigger.
(Base + effect modification; & modifications for the item)

[size=150]Portable Enchantments:[/size]

Gift of the Night Hunter (1 in covenant; w/ acting turb leader of night shift or in grog quarters)
MuCo(An) 5 (10)
Pen +0, 24x/day
R: Touch, D: Sun, T: Individual
Allows target to see in near darkness.
Rod with carved cat's head and a small opal. The rod is tapped on the target and the word "Hunter" is spoken (in Latin.)
(Base 2, Touch +1, Sun +2; 24 use/day +5 levels)

Doublet of Impenetrable Linen (1; w/ Angus)
MuHe(Te) 5 (10)
Pen +0, 24x/day
R: Personal, D: Diameter, T: Individual
Becomes tough as metal armour, giving +4 armour value, or adding +1 if worn under actual armour. Only lasts for Diameter, the duration of an average potential encounter.
Linen shirt, requires being worn and uttering "magical shirt", in Latin. (In combat, especially with grogs, simplicity is key.)
(Base 4, Diameter +1; 24 uses/day +5 Levels)

A Nice Weapon (1 in covenant; w/ grog of choice)
MuTe 10 (10)
1x/day, No penetration
R: Personal, D: Diameter, T: Individual
Weapon can be given "Edge of the Razor", adding +2 to damage.
An Axe. Grasp handle and utter the word "sharpen" in Latin. (In combat, especially with grogs, simplicity is key.)
(Base 3, +2 Metal, +1 Diameter)

The Dancing Man (1 in covenant; w/ Grog Captain)
ReTe 15 (20)
Pen n/a, Constant effect
R: Personal, D: Concentration, T: Group
Spell supports and moves a full suit of chain armour as the wearer moves, eliminating most all the "load", dropping the effective load from 6 to only .5. The armour is otherwise as normal, Prot = 9.
A full suit of chain, constant.
(Base Base 1, metal +2, Conc +1, group +2, complex +1, item maintains conc +1)

Personal Lamp without Flame (3 in covenant; 1 w/ Angus, 1 w/ Librarian, and 1 kept @ main gate)
CrIg 5 (10)
Pen n/a, 3x/day (env trigger)
R: Personal, D: Sun, T: Individual
A bright lantern equal to torchlight.
A large, shuttered bronze lanthorn. Activates with the words "Some magical light now, please". The environmental trigger lights the lamp automatically at sunrise/sunset only if it is already "lit", thus it does not "spring to life" on its own.
(Base 3 (torchlight), Sun +2; 3x/day +2, Env trigger +3 levels)

Brazier to Heat the Hall (1; usually in Library in Winter, occasionally cool grog areas in Summer nights)
CrIg 19 (20)
Pen +0, 2x/day
R: Touch, D: Sun, T: Room
Wrought Iron Brazier that produces false, low glowing "hot coals" (only slightly hotter than boiling water if touched, so unable to ignite material) but heats the entire room in which it is placed. The heat produced is adjustable to maintain a "comfortable" temperature.
Wrought iron brazier; an engraving of the sun and a snowflake need be touched, and the words "hotter" or "colder" uttered (in Latin).
(Base 2, Touch +1, Sun +2, Room +2, special +2 Lvls, variable +2 lvls; 2 uses/day +1 Lvl)

Fabricus' Dagger of Stone Chirurgy (1 in covenant; found in the tool shed of the Companion/Custo smith)
ReTe 10 (20)
Pen +0, Unlimited Uses/day
R: Tch, D: Conc, T: Ind
Cuts and removes a block of solid stone up to a pace on each side from a suitable source of material. The block moves at the speed of a normal walk. It is advised to remove the stone towards the top of the source rather than the bottom.
Dagger with a lodestone plum bob dangling from the pommel and the blade is covered in Masonic and Verditian runes.
Use/Trigger: Draw with the blade the rough square desired and touch the tip at the center, make a pulling motion and the block will pull out slowly and go where pointed.

(Base 3, +1 Tch, +1 Conc, +1 Special Effect; +10 Levels Unlimited Use)

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[size=150]Fixed Enchantments:[/size]

Main Hall, & attached Council Room
o Lights in Council Room

Glendower's Lab:
o Lighting, fully adjustable, controlled by large switches
o Blue crystal, light, & Vim vis- not fully investigated.

o crypts- not investigated, dangerous!

Kallias' Lab:
o Lighting, fully adjustable, controlled by large switches
o Hearths that produce warm/cool air as desired
o Table - holds scrolls/maps flat
o Map of Eire Land & British Isles - specifics unknown.

Sylphie's Lab:
o house gnomes
o
o

Torsten's Lab:
o
o
o
o

[color=brown]In Library:

The Glow of the Candelabra (1, library, fixed)
CrIg 20 (20)
Pen +X (Penetration of the effect), X/day [constant effect]
R: (Touch*), D: Sun, T: Structure
Any restrictions on use, limits on time, and so on.
Usable only once/day, usually turned on at sunset by the Librarian. It bathes the entire library in a soft light, adequate (if not optimal) to read by.
The ceiling of the entire structure has been enchanted. There is a single rock crystal, embedded in the wall near the entrance, which merely needs be touched and the word "lux" uttered.
(Base Base 2 (Candlelight), +1 Touch*, +2 Sun, , +3 Structure)
(* A Range of "Touch" is necessary for any Target larger than Individual")

Additionally, several "reading tables", in private alcoves away from mundane eyes, have been inscribed with a ring of inset brongze and spell to provide full daylight in that area- only.

Library Guardian
Invested Item, 60 Levels total
(Shape: Carving of a crouching gargoyle with fox's ears, holding a large bell. +4 Hearing, +5 warning.
Size/Material = "medium" (skull sized) carving of blackthorne wood, +3 Guardian.)
size 3 x 2 material = 6 pawns of vis)
This item will only allow specific persons to remove books from the library. It has two effects, one to detect when a book is being removed and the other to sound an alarm. The statue is located over the main doors to the library, and will sound whenever someone approaches that portal carrying any book, in or out. The entrance is not within "hearing" of any expected, typical foot traffic within the library.Locate the Tome (1 in covenant, Library Entrance)
InAn(He, Vi) (50)
Pen +X (Penetration of the effect), X/day [constant effect]
R: Personal, D: Conc, T: Hearing +3
Detects if a book in the possession of someone not wearing a covenant ring. Pen is added in case someone tries to magically disguise a book or user their Parma on it.
(S/M & activation, see above)
(Base 4, Conc +1, Hearing +3, complex +1, free requisites; item maintains conc +5 levels, 2 uses/day +1, environmental trigger +3 levels, 32 pen +16)

Sound the Alert (1 in covenant, library entrance)
CrIm 2 (10)
Pen n/a, 24x/day
R: Personal, D: Momentary, T: Individual
(Linked to the above effect.)
Sounds like a bell ringing loudly from the doorway.
(S/M & trigger, see above)
(Base 1, clear sound +1; linked trigger +3 lvls, 24 uses/day +5 lvls)
[color=green]Covenant Safehold

[i]Suggested:
An underground vault, with two bronze-bound oaken doors, one at the top and one at the bottom of a stairway carved from the living rock, but whatever works.

Top Doors- mundane key.
Lower Doors- dummy keyhole. An over-sized magical oaken beam thoroughly bars the bronze-shod door from the inside.[/i]

Barring the Door (1 in covenant, strongroom)
ReHe 4 (10)
Pen n/a, 24x/day
R: Personal, D: Concentration, T: Individual
Raises or lowers bar, and forcefully keeps it there. Bar is set into metal receivers. The beauty of this is that if the magic is dispelled, the weighty bar still sits where it needs to be to block the door.
Massive Oaken Bar behind Door, 1 cubic pace in volume. (Approx 6'/2m long, by 15"/35cm square, weighing in around 400 lbs/180 kg.)
(Base 3, Concentration +1; Item Maintains Concentration +1, Use 24x/day +5 Levels)

The Thief's Soft Footfall (1 in covenant, strongroom)
MuTe 5 (10)
Pen +X (Penetration of the effect), X/day [constant effect]
R: Abc, D: Def, T: Ghi
Any restrictions on use, limits on time, and so on.
A large area of thick flagstone located in the center of the entryway, this trap is simple and effective. If anyone steps near the center of the large stone slab, it turns momentarily to mud, then re-solidifies, allowing the trespassers to sink and then trapping the feet of the central intruder and any near them for a full day until it can be activated again (and then they better be fast!) Any competent mage forgetful enough to step into this should be able to free themselves easily enough.
A large section of hard stone, about 3 paces square and as much deep. Activated if anything near the center is stepped upon.
(Base 3 (slightly unnatural- thin mud), +1 Stone, +1 Touch, +0 Momentary; +0 1x/day, +1 (x10 mass) )

Stone that Holds Secrets (1 in covenant, wall of strongroom)
MuTe 4 (10)
Pen +X (Penetration of the effect), X/day [constant effect]
R: Personal, D: Concentration, T: Part
This was originally limited to all the magi of the covenant, which means it's now limited to only Mab & Dierdre!
A part of the living stone wall has been enchanted to open/close on command, revealing a set of stone shelves where the Covenant's valuables are kept. (There is also a false "strongbox" set into the opposite wall, with appropriate false spells cast upon it.)
[i]Matching stone in a wall. Place one's hand flat on the stone, and utter "I have need of what lies within" in Latin.
(Base 1, Stone +1 ,Part +1 , Concentration +1; Item Maintains Concentration +1, Effect Use +3 levels, use 3x/day +2 levels)

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Standard Item Format:[code]

Item Effect Name (# in covenant, usual location)
Te(Te)Fo(Fo) Level of Effect (Final Total Level of Item)
Pen +X (Penetration of the effect), X/day [constant effect]
R: Abc, D: Def, T: Ghi
Any restrictions on use, limits on time, and so on.
Description of effect.
Form/Substance specifics, and activation trigger.
(Base [in levels], +adjustments [in magnitudes] [for R/D/T, req's, complexity, etc.]; Modifications +adjustments [in levels] [for the item power adjustments])

[/code]