Might Soak of (Might/2): too weak, fine, or overpowered? (Relating to RAW fluff)
- Too weak, I would use a higher soak.
- Fine, don't change it.
- A little too strong, I'd use 2*(Might/5).
- Too strong, I'd use (Might/5).
- Way too strong, I'd not use it at all, RAW is fine.
- Too strong, but the change to multicast would lessen this.
- Too strong, and the change to multicast would increase this.
Some people here may be aware of the notion of Might soak I use to lessen the power of Might Strippers against creatures.
Here's the rough idea (keep it simple!): The effectiveness of any Might Stripper used on a creature is lowered by a fraction of its Might score.
For example, it might be reduced by 3*(Might/5).
Now, over in Canaries are dying, I proposed we use it. The GM proposed a Might Soak of (Might*2) which, IMO, is fine.
This means that, for example, a creature with MM 20 is unaffected by Might Strippers under 10.
(For the record, I also proposed a multicast fix, in which additional copies piled on a target, instead of counting as separate spells, added a magnitude of effect when applicable. This means that, among other things, 2 multicast lvl 10 DEO would act as lvl 15, affecting the above creature for -05 might, but it was largely ignored, so let's mostly ignore it)
Now, some people found this way too powerful, meaning that only powerful and specialized characters would be able to affect the more potent creatures.
IMO, this is perfect, since this means that only archmagi can strip the might of Princes of Hell (Might 30-50), Powerful Dragons (41-50) and Astra Planeta (40), that Arcane and Sympathetic connections become all the more important, and that you need rituals, or items, if you want to deplete the Blessed Virgin Mary.
But, well... When one is wrong, one can't usually see it. So I may be. So here's to you, gents.