I'm in the process of doing character generation for a game in which I'm going to be the story guide.
One of the players, who is new to the game, created a magus who has a minor magical focus with humors. On the surface that sounds fascinating. Yet when coming up with ideas as to what spells and effects his focus can apply to I end up with a pretty sparse list.
Would anyone care to help me fill out the possibilities of a a focus in humors? I realize that this is sort of the players job, and if they can do it, well that's excellent. But if they end up frustrated, then I won't have a new fan of our game. We'll all be a bit poorer, but me the most.
I think that the four form of the [temperament] heart beast spells from Mystery Cults p. 36 are all good, they'd need to be raised to range touch to target a different creature but that's fine.
Page 40 of Art and Academe tells me that to do complextional magic requires a minor breakthrough. I'm planning to either ignore this or say that this is a breakthrough that the PC already has. I think we'll have more fun not having to work through a decade or more of in-game time to get full use out of the character's focus.
I'm thinking to allow a Muto Corpus (or should it be Rego Corpus?) spell to generate any of the personality traits from the text box on page 40 of Art and Academe along with the appropriate symptoms for over expression of a humor from the text box on page 44 of the same book. Creo mentem can create an emotion at base 4. I'm thinking that base 5 for this corpus effect would be fair from a balance perspective. It is not only higher level than the Creo mentem method, but it is also more limited and has a the drawback of symptoms. It is also the same base level as the temperament heart beast spells.
Another option would be the use of spells that create or manipulate the humors directly. Things like Wall of Phlegm, Mighty Torrent of Bile, or Bind Wound.
A spell to keep the humors in balance and thereby render some diseases harmless until the duration expires is reasonable. Would you put that as base level 10 Rego Corpus, equivalent to eliminating the penalties for fatigue or wounds?
It's a (potentially) good idea and I want to open up possibilities for the player to do some fun stuff with it. I'm eager to hear ideas. (and criticism of what I posted)