I was running a chase last night and realized I didn't quite know how to handle mook drivers. I've done it before but now I can't recall exactly how I did it.
I found the rule that a mook vehicle is taken out when you roll a Driving check with an Outcome of 5+.
What about when the mooks make their Driving checks to try to catch the heroes? I was running a chase with one SUV pursuing the heroes with a named foe in it, and I'd given him a Driving skill of 13. Also chasing the heroes were a bunch of mooks in compact cars.
I realized I wasn't sure if I should just give the mooks a Driving skill of 10 or something like that, or use their Attack Value of 8 as their Driving, or what.
Is there a standard way to handle this? In our case I just used my printed out sheet of mook attacks, and it worked out pretty well, but if there's an 'official' way to deal with it I'd love to know.