The thread on [url]https://forum.atlas-games.com/t/double-familiar/11831/1] Double Familiar has left me wondering, what about a character with several magical companions?
We have a character with Mythic Blood who has "too much" magic, and is appealing to denizens of the magic realm eg whenever they spell-cast the nearby airy spirits gather to dance around the character (which was not good the time when one of the airy spirits was a spirit of disease), and sooner or later every creature with Magic Might in the neighbourhood comes to check out the source of the magic "spike" caused by this character's magical activities. Most of the creatures are not happy to find a human mage at the center of the "spike". This is how the character's Supernatural Nuisance flaw has been described.
However, not every magical creature has been annoyed at the mage character. There was a bonnacon that liked being in the mage's presence, we eventually had to sail away to avoid it.
So I was thinking, it would not take much to change this character concept into to one with several Magical Companions, some of which would come and go as the Seasons change, and there might be occasional fighting to determine hierarchy of which one was closest to the human.
Or am I overlooking something?