What's the best shield-grog armaments ? Heater shield + short sword. What's the second best ? Staff. Way more interesting. So here is a staff-carrying grog - an Italian mobster that took to running away from Italy after getting into trouble with Venice's underground due to cracking some wrong heads with his favorite weapon, the pole (staff).
Randello ("The Cudgel") was a low-level but talented enforcer in the Venician criminal underworld, famous for his use of a large baton as his weapon of choice. After "accidentally" splitting the head of a nobleman's son he got his throat cut and was left for dead. Having survived, surprisingly, he made the wise choice of moving to a far-away land and ended up serving as a shield grog, a job that he's been carrying out for years now. He has a morose temperament, and can't help but tell gruesome dark tales about his days in the criminal under world whenever circumstances remind him of them - which is just about "always". He tells them surprisingly well, which only makes things worse as he depresses and frightens all the other characters all too well. On the plus side - he's extremely loyal to his employer, and an excellent bodyguard.
To better serve as shield grog, Randello dons an armor of Quality.
Randello, "The Dead" Storyteller
Characteristics: Int -2, Per +1, Pre -3, Com 0, Str +2, Sta +3, Dex +3, Qik 0
Size: 0
Age: 40 (40), Height: 170 cm, Weight: 75 kg, Gender: Male
Decrepitude: 0
Warping Score: 0 (0)
Virtues and Flaws: Tough (Soak: +3), Warrior (50/50), Puissant Great Weapon, Social Handicap
(Morose temperament) [Social Dealings: -3], Compulsion (Tell dark tales), Disfigured (cut throat)
Personality Traits: Brave +3, Pessimistic +3, Loyal +3
Combat:
Dodge: Init: -1, Attack --, Defense +3, Damage --
Staff: Init: +1, Attack +16, Defense +13, Damage +4
Fist: Init: -1, Attack +6, Defense +3, Damage +2
Kick: Init: -2, Attack +6, Defense +2, Damage +5
Soak: +15
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Abilities: Italian 5 (mob talk), Great Weapon 7+2 (Staff), Brawl 3 (Dagger), Thrown Weapon 2 (Knife,
Throwing), Concentration 1 (Maintaining defense), Covenant Lore: Covenant 2 (personalities), Folk Ken 2
(criminals), Carouse 2 (games of chance), Awareness 2 (bodyguarding), Area Lore: Venice 5 (criminal
world), Area Lore: Tribunal 2 (politics), Athletics 2 (running), Tribunal's Living Language 4 (storytelling), Stealth 5 (urban
areas), Storytelling 7 (dark tales)
Equipment: Full Metal Scale Armor (Soak: 15) (Soak: 15; Protection: 9; Quality Armor: +2)
Encumbrance: 1 (3)