Mythic Blood: Underpowered?

That would be a straightforward change within the limits of errata, so I could be persuaded to do it if people think it would improve the situation.

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And I believe the answer is no. :slight_smile:
All flaws specifically linked to a virtue are just part of the virtue.

Yes. It doesn't really matter where your personality flaws come from - the limit is on the total number of them.

As other states, it takes one of the two spots of Personality Flaws, but doesn't count in the max 10 dots of Flaws that you can take.

One would imagine so, but if I recall correctly (away from books), the wording of the rules may not be clear.
Unless it is in an errata I have not read properly

While there isn't a hard rule that one can't have more than two personality flaws, just a strong recommendation, I'd say that
"A character should normally not have more than two
Personality Flaws in total, as more risks
him becoming a caricature."
is quite clear.

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So the question is if Mythic Blood, in the troupe's view, falls within «normally».

And this point is critical. A personality flaw is more flavour than disadvantage, so the real cost of one is a lot less than one point. However, if it means that another personality flaw cannot be taken, the opportunity cost is the full one point.

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The consideration is at a higher level than the rules; it is about game play. Thus, the fact that this Personality Flaw is incorporated in a Virtue is completely irrelevant to the question. It may be possible for the character to have three Personality Flaws if they fit together in a way that makes the character interesting rather than annoying, but that depends on the Flaws, not on whether they are part of a Virtue.

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I'm in favor of removing the compulsory flaw.

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Generally, I do not like flaws built into virtues, except for social status. I would remove compulsory flaw. I would make it suggested and does not count towards personality flaw limits.

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To me an extra personality flaw is barely a flaw at all when you already have 4~6 other flaws, so I never though it to be a big deal that it is mandatory when picking the virtue.

I'm in favor of transforming it in a suggestion to pick an aligned personality flaw (or to explicitly say that the personality flaw counts towards your limit and should be balanced by another virtue) if this makes Mythic Blood seem more palatable to others.

You all seem to be forgetting that there are quite a few “Personality flaws” that most definitely do have a mechanical effect (Nocturnal, Noncombatant, Prohibition, Sheltered Upbringing, Weak Willed) or would probably be better as General or Story flaws (Judged Unfairly) because they aren’t about how the character acts but how others act towards them.

Keep the Personality flaw. I doubt its presence by itself has made anyone avoid the Mythic Blood virtue.
Personality flaws have a small enough mechanical effect that I think most who skip over the virtue do so because they don't think the good parts are good enough

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True, but the opportunity cost of not taking another personality trait of marginal effect for a full point is, well, worth a full point.

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Assuming you would have taken another personality flaw for a full point - which wouldn't always be the case.

You can safely assume that I would ...

And then you could have picked the same personality flaw for a full point instead of a different one.

I agree. I do not see too much cause to change the virtue.

There's certainly not enough consensus here to justify a change. I still think I am going to leave this one alone.

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One silly idea: what if instead of granting a Minor Magical Focus, Mythic Blood could grant something not being a mMF but having exactly the same effects and mechanics?

The problem with foci is that wording in the virtues where it says that a Character might have only one Focus regardless of the source. Such a version of Mythic Blood wouldn't indeed be underpowered: it could stack with a Focus (I guess multiplying the lower art by 3, as it happens with these munchkins with a focus and Cthonic Magic), Tremere could have Mythic Blood, and even a small fraction of them, but not all, would be able to get a focus in and finally be good at something.

The question being then the opposite, would that be too overpowered?

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I think so, multiplying the lowest art by 3 is really strong.

Regarding the Tremere: since no one in our group was very interested in Certamen, we let our Tremere have a mMF of his choice instead.