Mythic Blood: Winter

Having read the latest comments, I must say I still have to side with Xavi. I see nothing undue with the concept of a MuCo(Aq) spell allowing for both toughness and the ability to move. If one wanted to get really technical about it, perhpas a Re req could be argued as necessary but I would then say that such a req would be free as it it is inherent to the intent of the spell that he become a functional creature of ice.

As for the further hardness of diamond spell, I suppose there is some validity to the critique regarding base individual size for gemstone. On the one hand this spell perhaps should be higher for additional size mags given its resulting protection (which I might even argue coveys a greater soak than +20 (after all go strike even simple rock with a sword and see how much damage you manage to do to the rock before breaking your sword). On the other hand, it might not even be necessary since a 12 meter tall giant of solid ice is already going to be hard as rock for anyone or anything that tries hitting it.

Perhaps instead, have a spell that simply re-forms the ice into any "wound" the giant sustains during a battle, like a ReAq(Co) spell of some sort (since ReAq can chnage water to ice or steam and thus vice versa).

Restoration of the icy wound

ReAq(Co) 15

R:Per D: Sun T:Ind

(base 3, +2 Sun, +1 size, +1 corpus requisite for cauterisation of wound upon reverting back to natural human form)

By means of this spell the magus is able to reconstitute areas of damage to his "flesh" whilst under the effect of MuCo(Aq). The ice surrounding the wounded area simply unfreezes and refreezes into the wound, offering a cauterisation benefit.

Upon reversion back to human form, wounds sustained whilst in ice form will appear as cauterised scars which would require additional proper CrCo magics to truly heal.

Something like that is cheaper on the fly and would perhaps negate the need for a spell for additional bodily transformation.

Just a thought.

How much damage does an ice damage take per minute/hour when exposed to the sun?
This might be your way of balancing it (if that is what you want, I do like the idea of an unbeatable sodales), you could assume that you melt with a certain speed:

sth like x minutes (or hours - whatever) that the air temperature is y degrees celsius you take a melting damage of

x*y/100 (or any other number, 100 is just an example, ROUNDED DOWN).

So could be an ice giant at =°C forever, but take one light wound every three minutes if exposed to 30°C, or a light wound every minute at 90°C.

If that is too heavy on numbers, you could increase damage taken from heat in some way.
:smiling_imp: Or do nothing! Be hyperborean! :smiling_imp:

The equivalent level 30 (MuCo) spell that does the exact same thing for those magi who are not ice giants grants about +5 Soak, not +15. The guidelines for what a very powerful spell that makes your body supernaturally tough already exist, and they clearly cap out around +6 Soak, not +15.

My biggest issue is that this is something of a slippery slope – what’s to stop another magus from coming along, turning himself into an ice human (like an ice giant, but regular size), and giving himself +15 soak with a level 20 spell? A level 20 spell is well within the reach of most middle aged magi, even if they’re not specialists. With this new guideline granting huge soak at a spell that’s only base 10, why would anyone use Muto Corpus at all? That’s the issue, here. These guidelines exist in the rules already in the form of MuCo, and their power level is set.

Not to mention the technical details, as mentioned above – the base individual for turning something into gemstone is still one cubic inch, so a +2 size modifier gives 100 cubic inches, not a whole ice giant’s worth. That’s something that it’s possible to work around, certainly (call it something other than gemstone, or whatever), but it is another indicator that the guideline for giving someone +15 soak at a spell that’s only base 10 isn’t in the rules.

Don’t get me wrong, it’s a good idea and I like it a lot, both in flavor and mechanics. I grant you, this guy does have his share of balancing weakness – you do have to penetrate with all of your giant-type spells if you want to wrestle or stomp your opponents, which is certainly a big deal. But I don’t think making up a powerful new guideline when an almost exactly similar guideline already exists is justified.

Ah! You are dealing with a total House head here ya know! I SO wanna go to Ibiza, to dance, to pary, and to spin records (I am a DJ as well as a DM, :laughing:)

So, if we wanna make a psycadelic Criamon sorta covenant based upon trance music at Ibiza, with a Flambeau light show and Merinita party favors, well, I say we should go for it. It would be an iteresting diversion type adventure to visit there.

ewww House, a feeble attempt at music created by computer programmers lol.

Bring back real music, made by real musicians, on real instruments :wink:

!!!

AND

I am a real musician! My turntables are my instruments! Musical skill is meaningless in the computer age. I can duplicate the sound of old fasioned instuments note by note nowadays. It is composition that matters.

:smiley:

And take note where I am from. Chicago is the home of House music, the Blues capital of the world, and is home to more indy rock than you can shake a stick at.

Well, unless it is a really big stick :wink:

Here, have a sample. One of my early mixes, called House Flambeau because I really blew it up for this set.

sendspace.com/file/iqqo0i

No copyright violation, I don't sell my bootleg mixes, and it was named after Lake Flambeau in Wisconsin.

:laughing:

Sorry but Im a purist in music. Turntables arent instruments, they are for playing recordings of other people's music. Sampling is just ripping off and remixing other musicians tunes AND musical skill is never meaningless to those who believe in true musicians :wink:.

But whatever floats yer boat. To me it all sounds like one long repetitive beat.

Maybe you would understand this beat to which we dance
More clearly had you been given a chance.
So as you strugle to find the music with your feet,
Ask yourself, can you dance to my beat?

In my house there is only House music. But I am not a selfish man, for when you enter my house it becomes Our House and Our House music!

I can keep quoting original house lyrics all day, none of which were made with a computer or turntable :smiley:

But I digress. I want to create a covenant in Ibiza now!
Hell, I just wannt go to Ibiza!

There is even a cruise, ehm crusade going there in 1229!!!

Well, the best way to handle this is by using weight.

If the size of a person goes up, its weight goes up by about a (size augmentation)^3 factor.
Thus, its height increases by a (size augmentation)^(1/3) factor

So, if size +6 is 100, we can guess that a 1,70 person would have its height upped by 100^(1/3) = 4.64.
Thus, a 1.70 person (size 0) going to +6 would be at about 4.64
1.7 = 7.89 meters.

Well, since Giant Blood gives you +1 Str and Sta for +2 size, you could go for these guidelines

Or drop the stamina altogether (as this, at least, doesn't change, nor does your skin gets any harder), and just give + size to strength.

However, the animal guidelines on strength are another way to see this.

Note that all this amounts to a total bonus of +1 per size.

Wrong.
Their natural attacks are, well, natural.
However, it'll protect you from their powers.

Agreed.

It seems to me that you keep confusing 2 things.
The "armor" spell, save for the size magnitudes, would give the exact same soak whatever the size of its target. It just makes hard ice.

The fact that the ice giant is harder to injure than a ice man of comparable soak (same spell, without the size mag) comes from its size, that's all.

Note also that it's not a level 30 spell because its more "potent" than a level 20 one, but because it affects more size. Thus, what you have here is the equivalent of a lvl 20 spell giving +15 to soak. Quite potent, imo.

Arguing that some spell should give you more soak because you're taller is "wrong". You should consider it in a vacuum, and then add magnitudes for size. Yes, this means that a same-level spell will give you more soak as a human than as a giant.

Bof... You're an ice giant, so I'd say use the terram one.
You'd use corpus if a "normal" giant, that's all.

Anyway, I find these Corpus guidelines rather weak, especially in the face of "absolute" wards like ward against metal. Well, one could argue that it applies against ALL damage, so this balance things quite a lot.

Hum... Use the Corpus base, but with +5 soak?

Love the idea, btw, go for it!

Oh yes, I like this a lot!!!

Yup, I found it strange, too.