I was just putting some numbers together for a companion character I wanted to play who had the major supernatural virtue of Mythic Herbalism.
For a Major supernatural virtue it seems as if it would be extremely unlikely for anyone would ever be able to consistently make the higher Ease Factors. The chart of effects goes to 24. But the roll is only Int+ Ability, no lab bonuses etc. So..
let's assume it is my sole focus and my defining ability (i hadnt been planning that but...):
Let's assume someone of reasonable intelligence +2?
Its their main profession and they have had a few years +6 ability
puissant +2
Affinity +1 (with a 6 ability)
So I roll a 11+ a die
Let's make the intelligence +3, the maximum w/o sinking more virtues into this (we are already 1 major, 2 minor) so, 12+ a die.
In order to hit an ease factor of 24 I would need to open end. with a 1 and followed by a 6 or better so 1/10 * 5/10 =1/20= 5% chance... not exactly right because i guess i could open end again, but you get the point.
Even with an extremely focused character you are not going to be able to hit to upper end of this ability with any chance of reliability. If I bump up the ability to the max (10), the affinity will net another point, still assuming a +3 int, affinity and puissant. So I would have 17 + a die ( so i would hit 24 ease factor ~47% of the time?)
So my question: is this as intended? or was some bonus to the calculation left out, as it seems extremely difficult (I would fail more often than not on the upper end) even with a maxed out character?
I was planning to have my companion dabble and have him have the major virtue and sink 50xp into this with +2 int. That seemed as if I should be reasonably competent but then i realized i probably wont ever get past the first 3-4 guidelines reliably.
Any thoughts? I will grant maybe i have a differing viewpoint as i obviously intended to do something and it inst working out for me so i could be slanted here, so please give honest feedback on what you think.
Thank you