This is a draft of a spring covenant site for a play be Ventrillo chat game I'm thinking of starting up around February 1st. I'm posting it here for feedback and ideas (and to get a little buzz going about the game which I'll probably formally announce in two weeks or so once I'm sure I have the tech side lined up).
Covenant Stats
Location: The site of Dunscaith castle, on the isle of Skye, Scotland.
http://en.wikipedia.org/wiki/Sc%C3%A1thach (Folklore)
http://www.skyewalk.co.uk/dunscaith.shtml (Pictures and Maps)
Back Story: Your group was planning to launch when one of your number inherited (mundanely) the rights to the site.
Your Covenant has been granted, as hermetic magi, a fief over the headlands where Dunscaith castle will later be built. This includes a grant of rights to all vis gathered from two major sources. Did I mention that a mundane lord recognized a right to vis in lands claimed by the Order of Odin? Welcome to the deep end of the pool.
In any event you owe the service of one 16 ore galley with fighting men to the local lord. You have been granted a fief including the villages of Ord, Tokavaig, Tarskavaig and Achnacloich http://www.undiscoveredscotland.co.uk/skye/tarskavaig/index.html. You also have rights to a distillery (being in period but just barely). Taken together this qualifies as a greater source of agricultural income.
The covenant is also on a major sea trade route between Norway, Scotland, England and Ireland, given the rocky terrain most local goods are moved by sea. You have a small fleet of ships giving a typical source of income (trade, multiple relatively local routes). (http://en.wikipedia.org/wiki/Knarr).
Hooks: Monster (major), Regio (major), Legendary Site (minor), road (mundane seaway, minor), Hedge Tradition (major, Order of Odin), Mundane Politics (major);Warping to Pattern (minor) [14 points]
Boons
Aura x 4 (+7 Total); Healthy Feature (+1); Difficult Access; Wealth; Secondary Income; Right; Hidden Resources (vis); Loyal Covenfolk; Veteran Fighters. [12 points]
Vis (200 points, 40 pawns)
Aquam 4, Rego: 4; Corpus: 4; (water from the covenant well gathered on midnight of a particular day)
Terram: 8; Aquam: 4; Auram: 6 (collected at midsummer eve from lichen found growing on the Old Man of Store, http://www.pbase.com/image/75740420).
Ignem 6; Creo 4 (stones from the Eilean Ruaridh island http://www.rcahms.gov.uk/pls/portal/newcanmore.details_gis?inumlink=11441).
Total: 40 (200 Points)
Specialists:
Brewer: 5
Autocrat: 5
Shipbuilder: 6
(16 Points)
Stores: 30 pounds (3 points)
Vis Stores: 30 pawns (6 points)
Lab Texts: 75 Levels (15 points)
Texts:
Special Rules: you may start your characters up to five years out of apprenticeship. You may sacrifice post gauntlet Xps for
2 creation points in skill treatise
1 creation point in Art tracti or skill summae
0.75 creation points in Art summae
per XP sacrificed
Maximum level is 15 (arts) or 5 (skills) and maximum quality is 10.
These are for books not written by the character. Use standard rules for books written by him or her.
In any event you start with the following 61 build points worth of books.
On Mundanes: Summa Code of Hermes L: 2 Q: 10 [16 points]
The Theory of Magic: Summa, Magic Theory, L5, Q 10 [25 points]
Magic & Timing, Summa, Finesse, L3, Q 8 [20])