The release of Glimpse of the Abyss has rekindled my creative juices for Feng Shui, and the first effect has been interest into dusting off and revising a custom Archetype that embodies my preferred FS character concept: a combination of the best parts of Ghost and Magic Cop to make a supernatural-magical "demon hunter" and vigilante avenger, a type that is plentiful in anime, an equivalent of the Magic Cop, but combining supernatural powers and sorcery instead of gun and magic.
Revenant
In life, you were a staunch individualist or a self-driven person that was determined to make one's damned best to find happiness and make the world just and safe for anyone and anything you cared for. Maybe you were an honest cop in a corrupt department, an activist fighting corporate despoiling of the land, a vigilante striking at crime in your neighborhood, or a rebel fighting against an oppressive government. Anyway, your zealous jest for justice and happiness run afoul of the powers that be, and you were felled by treachery and superior force. Even death could not keep down your conviction and thirst for justice and revenge, or your determination to care for what you had left behind, so you refused to let go of earthly cares and find peace. Your soul roamed the Underworld, learning all kinds of things about supernatural powers and the secrets of magic, until you discovered how you could break the bonds of death and walk the Earth again. You rose, and discovered that in your zest to return, you let the powers of the Underworld trick you: you are no more a human, but a frightening supernatural creature animated by magic, and your body wears the face of a stranger. However, never one to let stings of misfortune fell you for long, you discovered how to master the innate supernatural powers of your form, and your instinctive proficiency for sorcery, and how to cloak your monstrous nature in the appearance of humanity. In time, you returned to fight for justice and freedom with redoubled power, but you discovered how deep and large corruption and oppression may run. Besides the ones that killed you, criminals, tyrants, and monsters abuse the innocents in every land, and the discovery of the Secret War has revealed you that the good fight must be brought to every time as well.
Juncture: any
Bod 5
Chi =0 [Mag = 8]
Mind 5
Ref 5
Divide 6 points among primary attributes, spending no more than 3 on any one attribute.
Creature Powers +5 (=13)
Detective +3 (8 ) [Max 12]
Martial Arts +8 (=13)
Sorcery +5 (=13)
Add 6 skill bonuses.
Schticks:
3 Creature Powers
2 Sorcery schticks
Unique schticks:
Human Masquerade: The Revenant can use a version of Transformation to take human appearance, and can make Creature Powers checks without reverting to monstrous form. While in human form, the Revenant may employ any Creature Schticks which don't call for obvious, blatantly inhuman physical features. For example, Blood Drain or Insubstantial may be employed, but Brain Shredder or Tentacles may not. The alternate form will have a single minor physical feature of the player's choice which marks it as a supernatural creature, such as inhuman eyes like a cat or long pointed nails like a mandarin. The Schtick may not be employed to change Physical Attributes between forms. Touching a bane will cause the Revenant to revert to monstrous form.
Equalizer: The strength of the Revenant's conviction is so powerful that its aura may overwhelm the ambient chi flow, making it immune to temporally local negative modifiers for Sorcery and Supernatural Creatures. When activated with a successful Sorcery check against a Difficulty of 5, the schtick alters the magical atmosphere of a small area so that its juncture modifiers for Sorcery and Supernatural Creatures are set to 0. This occurs within a circular mobile area that is centered on the user, with a radius equal to the Outcome in meters. The duration of this effect is equal to the Outcome in sequences. The effect is terminated prematurely if the user touches a bane.
Limitations:
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Magical Healing: Revenants can't be healed by characters using the Medicine skill, unless the practitioner was trained in the 69 juncture.
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Banes: A Revenant finds the touch of blessed objects, holy ground, and religious symbols repellent and painful. It also suffers the same reaction when touching two natural substances of the player's choice, such as silver, cold iron, salt, unworked wood, running water, naked stone or uncut jewels. A Revenant touching an holy object or an amount of bane material that is at least palm-sized must succed at a Willpower check against a Difficulty of 15. If they fail, they recoil from the touch, and suffer two points of Impairment for a number of sequences equal to the Outcome of their Willpower checks. A Revenant also finds almost impossible to harm anyone that wears or is standing in a bane: attacking a protected character requires a successful Willpower cheack against a Difficulty of 20.
Wealth Level: poor.