[size=150]New Atlantis Covenant (We can change the name if people prefer another)[/size]
The covenant's Hooks and Boons are currently as follows:
[size=150]SITE[/size]
Aura, x2 (minor boon): The site of the covenant has a large level five magical Aura
Haunted (minor hook): The ghosts of numerous former residents remain in the temple complex. Most are so far gone that they are merely background settings. But a few have enough awareness to interact with the real world.
Healthy Feature (minor boon): The covenant is on an airy hill overlooking the surrounding countryside. As such, it gives a -1 to all Aging checks for people living at the covenant.
Limited Aura, x5 (major boon): The central part of the covenant, including all of the major temple structures, has a level ten magical Aura.
Monster (major hook): Arviderax the Resplendent, a powerful dragon, lives in the central temple of the covenant. The covenant members have an alliance with Arviderax, but he’s still largely an unknown element.
Regio (minor hook): Arviderax lives in a regionne in the main temple building of the covenant. It’s unknown what the boundaries of this regionne are.
Seclusion (minor boon): The covenant is remote from everywhere.
[size=150]FORTIFICATIONS[/size]
Crumbling (minor hook): While extremely sturdy, the temple structures are also over two thousand years old. As such, they are crumbling in places.
Edifices, x7 (minor boon x6, free boon x1): Among the temples in the covenant there are seven that are of note. One is a large, central temple, in which Arviderax lives. This one is free, since the covenant does not have use of this building. The other six are ideal for laboratories, meeting halls, libraries, or the like.
Temples (free boon): The covenant is formed in a fallen temple district on the island of Atlantis. These temples are used for most of the needs of the covenant. These structures are made of sturdy stone, but are not designed to be defensible.
[size=150]RESOURCES[/size]
Secondary Income (minor boon): The covenant has a Typical source of income in Charity from other covenants. The magi know that this income source will not last forever, so it behooves them to develop other income sources on the island.
Wealth (minor boon): The covenant has a Greater source of income in Charity from other covenants. Half of this goes to paying the demands of Arviderax, leaving the other half to cover covenant expenses. The magi know that this income source will not last forever, so it behooves them to develop other income sources on the island.
[size=150]RESIDENTS[/size]
Cavalry (minor boon): House Tremere has donated a small contingent of cavalry to the covenant.
Crossbowmen (minor boon): House Tremere has donated a small contingent of crossbowmen to the covenant.
Magical Residents (minor boon): A large number of the residents of the covenant have at least one magical supernatural ability. These residents were recruited so that they could serve the magi within the powerful magical Aura.
Mercer House (major hook): In order to get all of the support it needs, and to keep itself connected to the rest of the world, the covenant has agreed to locate a Mercer House within the covenant.
Peasants (free boon): Most of the residents of the covenant are peasants, recruited from other covenants.
Rights and Customs (minor hook): In order to recruit sufficient residents to service the covenant, certain rights were promised them. These must be observed or there will be trouble among the mundane residents.
Suffrage (minor hook): Women are granted the same rights as men within the covenant.
[size=150]EXTERNAL RELATIONS[/size]
Beholden (major hook): Given all of the aid the covenant has received to get its start, a number of covenants can rightly expect that their calls for aid will not be ignored.
Dedicated Covenant (major boon): The covenant is dedicated to making the island of New Atlantis a strong haven for magi. As such, it receives aid from other covenants within the Order.
Exceptional Book (major boon): Among the books that were donated to the covenant is a copy of an exceptional summa on the Art of ______. (Decided by the players)
Hermetic Politics (minor hook): It is inevitable that the covenant will get drawn into hermetic politics.
Mundane Politics (major hook): It is inevitable that the covenant will get drawn into mundane politics.
Rival (major hook): The undersea kingdom of Atlantis laid claim to the covenant’s location when it was underwater. They can’t use it now that the complex is above ground, but they’re unlikely to be happy about it, and will no doubt cause trouble.
Tribunal Border (-3): As it stands, the covenant does not easily fit into any particular Tribunal borders. This will make for some difficult discussions with the closest Tribunals.
[size=150]SURROUNDINGS[/size]
Atlantean Ruins (minor hook): There are a variety of Atlanean runes nearby the covenant.
Fallen Temple (minor hook): The temples that make up the covenant have not been fully explored. There’s no telling what they might contain.
Legendary Site (minor hook): The covenant is built on the ruins of one of the most holy places on Atlantis. This can lead to some trouble.
Protector (minor hook): The covenant is dedicated to protecting settlements that are provided on New Atlantis.
[size=150]HIDDEN[/size]
There are also 3 points of hidden Boons and 10 points of hidden Hooks.