So, I'm starting a new campaign shortly, and though I have most of the concepts I want to use, I wanted to share them here to get some thoughts and ideas from other Storyguides. I have most of the pieces, but I need to fit them together. This campaign is not troupe style, and I'm the only Storyguide in it.
This might contain some spoilers for players, since I'm basing most of it on material published by Atlas Games, and building on it. It draws heavily on official material, and campaign ideas in Guardians of the Forests, Mystery Cults, Covenants and Realms of Power: The Infernal.
The campaign is set in Pomerania, in Northern Germany, on the border of Poland, by the river Oden.
The Magi of the newly established covenant are four members of House Bjornaer, forming a Sept. They are all from Clan Maruhs, and each of them represent one of the elements. So we have an Eagle (air), Lion (fire), Otter (water, this is an NPC, played by myself) and a Bear (earth). One idea I wanted to use for these characters is that they all spend much more time in their heartbeast form than in their human form, and they have very little contact with mundane society. This might change, of course, but being of Clan Maruhs, they tend to shun away from regular people, and go their own way.
The covenfolk of the covenant are pagan worshippers of Radegast. For those familiar with Guardians of the Forest and Infernal, Radegast is indeed a powerful demon, not a pagan god. I want to use him and his servants as the bad guy, but of course, the Magi won't know this. In fact, the covenfolk are not loyal to the Magi, but to their "god", and I came up with the idea that they are in fact planning to use the Magi as pawns of some kind in an upcoming ritual. But in the meantime, they are posing as loyal covenfolk, not the diabolists they really are.
So, first step is to create Radegast. I want to write him up as a demon using the rules from Infernal. From what I understand, he is a False God, with the rank of Prince, making his Infernal Might 50. This guy is the ultimate villain in the campaign, so he should be very powerful. The covenfolk are fanatics in worshipping Radegast, and I want to make their leaders as mean and evil as possible, but this is something the characters should have to discover during the camaign.
So, I need some ideas at this point:
-What kind of evil could the covenfolk do behind the Magi's back?
-I want to use the Dread Host at some points. Any ideas where it should fit in?
-I thought about using an Infernal Regio, putting it somewhere nearby and linking it to the covenant. But to what purpose?
-I'm also using the campaign ideas from Guardians of the Forests, specifically Devil and the Deep Blue Sea and the Crintera Schism. How could the covenant of Bjornaer Magi be used as tools in Radegast's war with the other demon described there?
-I'm also want to use horrible demons at some point, which the characters might be able to destroy, maybe with the help of Radegast, to earn their trust? Maybe these could come from the Infernal Regio?
The Crintera Schism is not linked to the Infernal plot I'm cooking up here, but it should be used to draw the attention of the Magi, so the the demons may do their work longer without being discovered.
So any ideas from the Storyguides here? My intend is to corrupt, be evil, but subtle at the same time.
Also, I got some inspiration from an unlikely source. Even though I haven't played the game it's based on, I watched the movie Silent Hill, and that has some great ideas on how Infernal Regios might work. I want to fit some of that into the story, but medieval style, of course.
So, Storyguides, bring it on!
Cheers,
E.