Hopefully, the final draft.
his 2 years post-gauntlet
Joined Pythagoreans cult
Hermetic Architecture +1 (10xp)
Vow ( silence to any non-member of Pythagoreans ) +1 ( part of cult initiation)
Pythagorean Cult Lore() 1(5xp)
Param to 2 (+15xp)
Animal from 0 to 3 6xp
Herbam from 1 to 4 9xp
spell Ward against cold( ReIg15 +2 Sun ) (15xp)
Honorus
Name: Honorus ex Tremere Birth Name:
House: Tremere Age: 27(27) Size: 0 Confidence: 1/3
Decrepitude: Warping: Gender: Male Nationality:German Height: 5'0 Weight: 105
Hair: Black Eyes: Gray Handedness: Right Religion: none Title: Magus
Parens: Stentorius of Fengheld
Characteristics:
Int +3
Per 0
Pre +1,
Com +2
Str 0
Sta +1
Dex 0,
Qik -1
Virtues
The Gift, +0
Educated (50/50) +1
Harenarius (Master two Certamen Schools: ) +1
Guild trained +1
Elemental Magic,+3
Affinity with Rego, +1
Affinity with Terram, +1
Pussiant Ability( Finesse) +1
Journeyman Mage, +0
Improved Characteristics, +1
Minor Magical Focus (Certamen) +0
Hermetic Architecture +1 (10xp)
Flaws
Magical animal companion (owl ,minor,Story)+1
Small Frame(Minor General)+1
Delusional (Haunted by Lotharius,minor, Personal) +1
Driven (Convert Elementalist Hedge magic to hermatic magic,major,Personal), +3
Weak Magic Resistance (When not touching some aspect of the earth ,major,Hermetic) +3
Deficient Form (Imagineum, minor Hermetic) +1
Vow ( silence to any non-member of Pythagoreans ) +1 ( part of cult initiation)
Reputations: Master Duelist 0(2)
Personality Traits: Brave +1, Respectful +3, Thoughtful +2, Social -1
Combat:
Dodge: Init: -1, Attack --, Defense +1, Damage --
Fist: Init: -1, Attack +1, Defense +0, Damage +0
Kick: Init: -2, Attack +1, Defense -1, Damage +3
Soak: +1
Fatigue levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16)
Abilities:
German 5,
Artes Liberales 2 (geometry),
Profession: Tremere Architect 2,
Romansh 2 (expansive vocabulary),
Latin 4,
Parma Magica 2 (Mentem), (+15xp)
Magic Theory 4 (inventing spells),
Finesse 1+2 (targeting),
Philosophiae 1 (metaphysics),
Code of Hermes 1 (mundane relations),
Awareness 1 (determining effect),
Bargain 2,
Brawl 1 (Dodge),
Concentration 1 (spell concentration),
Guile 2 (elaborate lies),
Intrigue 1 (plotting),
Survival 1,
Swim 1,
Single Weapon 2 (Mace),
Penetration 1 (Creo)
Post Gauntlet
Pythagorean Cult Lore() 1(5xp)
Arts:
Cr 6
In 6
Mu 6
Pe 6
Re 11
An 3 (6xp)
Aq 6
Au 6
Co 5
He 4(9xp)
Ig 6
Im 4
Me 4
Te 10,
Vi 3
Equipment: Wizard's robes. 2 pawns Terram vis, mace, (backpack with measuring tools)
Encumbrance: 0 (0)
Spells Known:
Footsteps of Slippery Oil (CrAq 5) +13
Crest of the Earth Wave (ReTe 20) +22
Circular Ward Against Demons (ReVi 15) +15
Wall of Protecting Stone (CrTe 25) +17
Pit of the Gaping Earth (PeTe 15) +17
Obliteration of the Metallic Barrier (Pe(Re)Te 20) +17
Ward against cold( ReIg15 +2 Sun ) +18 (15xp)
Wizard's Leap (ReCo(He) 15) +16. The caster instantly transports himself up to 50 paces in any direction, provided he can see his destination or has an arcane connection to it. His Tailisman comes with him automatically but casting requisites are required to bring along any other clothing or equipment. this spell is very effective as a fast cast defense to escape attacks or other mishaps, and can be used for bypassing obstacles or launching surprise attacks.
Stone Palanquin (ReTe(Au) 20) +22. Enchants a stone, large enough to bear the caster, to carry him along at his mental direction. The stone moves with a speed, direction, and height above the ground that he decides (maximum speed as of a galloping horse, maximum height of 50 paces above the ground). The stone can only maneuver across terrain that can support it, and so cannot cross water or crevasses without sinking unless they are no more than 50 paces deep. If the caster directs the stone to maneuver rapidly, he may be forced to make a Dexterity + Agility roll or fall from the stone. A cloud will surround the stone and caster to hide from prying eyes.(Base 3, +1 Touch, +2 Sun, +0 Ind, +1 for enhanced effect)
Background:
Honorus was born the 3rd son of a wealthy merchant near the city of Worms in the central Rhine valley. Although ostracized as a young boy because of the Gift he was educated by his family. He was noticed by Stentorius of Fengheld and with minimal negotiations with this family, became his apprentice. Stentorius recognized a talent with math and and Honorus's natural affinity to Terram had him trained as a Tremere Architect.When he spent his two years of training in the Transylvania Tribunal, he trained with Stentorius parens Lotharius who was the Certamen master. It was Lotharius who brought out Honorus' Harenarius ability. Lotharius passed away during Honorus' final months at Coeris and it was not long after that Honorus began to be haunted by his ghost.
After his gauntlet, he was contacted by a mysterious group called the Pythagoreans. They included may Tremere architects and it seemed natural to join this cult and learn the secrets of what was called Hermetic Architecture. He has spent the past two seasons at Durenmar learning more on Parma and the arts. He was preparing to leave in the spring but received a note from his counciliarius to stay in Durenmar and join in the founding of a new Covenant in the Rhine Gorge.