New game master: A dark setting

  1. Weapon+Shield is indeed accomplished by adding the combat statistics of both weapons. The only instance of a dual-wielding characters in 5E canon is a Mamluk Emir in Realms of Power: The Divine. His stats don't follow the above rule, however, instead he appears to use the Single Weapon skill with the stats for a single longsword but with +1 added to each of: Init, Atk, Def, Dam, and Load. As said though, I basically had to reverse engineer the character and it's possible Niall had a more nuanced system in mind.
    Edit: The aforementioned Mameluke uses two longswords, but if a character is to use two weapons of different sorts (dagger and axe, for example), I would recommend that the using the better stat for the better weapon +1 when determining Atk, Def, etc.

  2. I've never played it that way and, rereading the relevant section on page 178, it sounds like you roll once after the combat is over.

  3. As previously mentioned, Art & Acadame has a more detailed method of treating disease and injury as well as an overview of how medieval scholars viewed the functioning of the human mind. Ultimately, it's a book about life in Mythic universities however. Realms of Power: The Infernal, and Against the Dark: Transylvania Tribunal might also be good options for running darker stories than are typical of Ars Magica.