Conditional Magic
Minor, Hermetic
You can specify a start condition, and end condition or both for any spell you know. The duration of the spell still starts from when it was cast and the spell ends when the duration expires.
Start condition - the spell will remain as pure magic and have no effects until the start condition is met. When the start condition is satisfied the spell will take effect.
End Condition - the spell will end prematurely, but naturally when the condition is met.
Triggering actions - Unless linked with an intellego effect this must be a simple trigger such as a word, environmental trigger, duration or physical action.
Example
Danus of House Tremere wants to cast "Eyes of the Cat" on himself. However, he is currently in a brightly lit room. He casts the spell on himself with a start condition of dim light. As he enters the darkness the spell effect triggers on him and he can see better.
Ignatius of House Flambeau designs a spell to create a massive ball of fire similar to a BoAF but with an extra size modifier. He wishes it to act as a beacon all night so creates it at range touch with sun duration.
After a near accident when he first used it, he now casts it with a trigger condition of diameter giving him a few minutes to get to safety.
Terna of House Bonisagus is an imaginem specialist and wants to find out which servant keeps entering her lab. She designs an enchanted device which will turn everyone who enters purple. So that the trespasser wont know to hide she gives it a moon duration and a start condition of a certain phrase.
The next time someone has entered her lab she can talk to the staff individually and try to activate her spell.
(This is a way to avoid casting spells on all the servants, or visiting magi. The guilty party has already been tagged with the spell)
This virtue adds a little of the charged items flexibility and the Merinita duration Until. It makes spells more useful without making them more powerful.
The virtue effects could easily be replicated with some perdo/rego vim to suppress or stop magic spells.