I am a spanish Ars Magica player, well, really I am the storyteller, and im beginning my saga in the Pyrenees in Iberia.
As a newbie storyteller, I´m in trouble with some points about my players. Here there are:
One of my players, have a Magus with a malediction or some kind of curse. This curse turns him, the fullmoon nights, into a goat-man (similar to a satyr, but with the entire head of a buck or billy goat, I dont know how to say it sorry for my english :p). Then, the player and me selected the Major flaw (i don´t remember the type, supernatural I think) Lycanthrope, but the description of the effect, leaves much to the storyguide criteria. I don´t know how to manage the curse, don´t know if treat it like a infernal malediction, or a magical or feerical enchantament. Could you give me some help on this? It´s very important because the first motivation of the character, is destroying the malediction to keep growing as a mage.
One of the other players, is a Verditius, with a wooden leg (we had chosen the apropiate flaws). He wants to enchant his leg with a spell that changes one sand or mud section into stone. He has also a formulaic spell with the contrary effect. How could I design the wooden leg? A invested device with one or more effect, charges?
Te Verditius wants to create some mechanical gnomes or little stone animated golems. I have the Mysteries book of the 4th edition, and inside this book there are a section about this thing. But I have also The Mysteries 5th edition and there is no mention to golems, automats or hemonculus, Do you know how I can adapt the 4th edition rules to 5th edition rules for the automats? Or there is another new rules for this in other 5th edition book?
Well, it´s a terrible effort to write in my terrible english, but I´ll keep trying to learn more , both english and Ars Magica.