Hey I'm fairly new to RPGs in general and the current ArM game I'm in is coming to a rather abrupt end. I have what I'd consider a decent understanding of the rules but I am pretty new to the system overall.
I'm from Australia so timezones will be something to work around for any internet games.
Seems kind of interesting, I notice you're doing a create a parens + an apprentice character for the saga, how exactly does this work?I've never played or taken an apprentice in-game before so how will this work exactly, like if I have a particular idea for a character do I basically have to design the parens character in a way that facilitates that?
also I have no idea about how virtues and flaws for child characters work, if they are any different.
Basically you will design the parens you want to have, but someone else will play them. Most flaws and virtues can be taken as a child, though there are exceptions which can still be paired with childhood flaws for the character to grow into.
Hmm, only problem with this is that I don't have access to the apprentices book, are the rules for apprentices in that book incredibly important to how this will play out?
Not incredibly, there are some virtues and flaws for children which will have transitory importance- the biggest issue would be learning virtues, whether house virtues or hermetic virtues, which we can easily guide you through special cases for your characters.